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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
flowers
This commit is contained in:
@@ -2,28 +2,29 @@
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#
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#===============================================================================
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class TilemapRenderer
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attr_reader :tilesets
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attr_reader :autotiles
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attr_reader :tilesets
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attr_reader :autotiles
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attr_reader :custom_autotile_ids
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attr_accessor :tone
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attr_accessor :color
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attr_reader :viewport
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attr_accessor :ox # Does nothing
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attr_accessor :oy # Does nothing
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attr_accessor :visible # Does nothing
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attr_reader :viewport
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attr_accessor :ox # Does nothing
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attr_accessor :oy # Does nothing
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attr_accessor :visible # Does nothing
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DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
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DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
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SOURCE_TILE_WIDTH = 32
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SOURCE_TILE_HEIGHT = 32
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ZOOM_X = DISPLAY_TILE_WIDTH / SOURCE_TILE_WIDTH
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ZOOM_Y = DISPLAY_TILE_HEIGHT / SOURCE_TILE_HEIGHT
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TILESET_TILES_PER_ROW = 8
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AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
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TILES_PER_AUTOTILE = 48
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TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
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DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
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DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
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SOURCE_TILE_WIDTH = 32
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SOURCE_TILE_HEIGHT = 32
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ZOOM_X = DISPLAY_TILE_WIDTH / SOURCE_TILE_WIDTH
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ZOOM_Y = DISPLAY_TILE_HEIGHT / SOURCE_TILE_HEIGHT
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TILESET_TILES_PER_ROW = 8
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AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
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TILES_PER_AUTOTILE = 48
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TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
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# If an autotile's filename ends with "[x]", its frame duration will be x/20
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# seconds instead.
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AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
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AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
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# Filenames of extra autotiles for each tileset. Each tileset's entry is an
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# array containing two other arrays (you can leave either of those empty, but
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@@ -44,9 +45,27 @@ class TilemapRenderer
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# 6 => [["Water rock", "Sea deep"], []]
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EXTRA_AUTOTILES = {
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# 23 => {
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# 384 => "flowers_pink",
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# }
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23 => {
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1232 => "flowers_orange[10]",
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1240 => "flowers_pink[10]",
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1248 => "flowers_yellow[10]",
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1256 => "flowers_blue[10]",
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1264 => "flowers_purple[10]",
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1272 => "flowers_red[10]",
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1280 => "flowers_grey[10]",
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1288 => "flowers_white[10]",
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},
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30 => {
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2620 => "flowers_orange[10]",
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2628 => "flowers_pink[10]",
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2636 => "flowers_yellow[10]",
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2644 => "flowers_blue[10]",
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2652 => "flowers_purple[10]",
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2660 => "flowers_red[10]",
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2668 => "flowers_grey[10]",
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2676 => "flowers_white[10]",
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}
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}
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#=============================================================================
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@@ -57,11 +76,11 @@ class TilemapRenderer
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attr_accessor :bitmaps
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def initialize
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@bitmaps = {}
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@load_counts = {}
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@bridge = 0
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@changed = true
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@bitmaps = {}
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@load_counts = {}
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@bridge = 0
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@changed = true
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end
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def [](filename)
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@@ -129,10 +148,10 @@ class TilemapRenderer
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def initialize
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super
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@frame_counts = {} # Number of frames in each autotile
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@frame_durations = {} # How long each frame lasts per autotile
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@current_frames = {} # Which frame each autotile is currently showing
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@timer = 0.0#System.uptime
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@frame_counts = {} # Number of frames in each autotile
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@frame_durations = {} # How long each frame lasts per autotile
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@current_frames = {} # Which frame each autotile is currently showing
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@timer = 0.0 # System.uptime
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end
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def []=(filename, value)
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@@ -203,15 +222,24 @@ class TilemapRenderer
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end
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def set_src_rect(tile, tile_id)
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return if nil_or_empty?(tile.filename)
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return if !@bitmaps[tile.filename]
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frame = current_frame(tile.filename)
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if @bitmaps[tile.filename].height == SOURCE_TILE_HEIGHT
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filename = tile.filename
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# Check if this tile_id was overridden to use a specific autotile
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override_filename = @custom_autotile_ids && @custom_autotile_ids[tile_id]
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filename = override_filename if override_filename
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return if nil_or_empty?(filename)
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return unless @bitmaps[filename]
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frame = current_frame(filename)
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if @bitmaps[filename].height == SOURCE_TILE_HEIGHT
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tile.src_rect.x = frame * SOURCE_TILE_WIDTH
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tile.src_rect.y = 0
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return
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end
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wraps = @bitmap_wraps[tile.filename]
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wraps = @bitmap_wraps[filename]
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high_id = ((tile_id % TILES_PER_AUTOTILE) >= TILES_PER_AUTOTILE / 2)
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tile.src_rect.x = 0
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tile.src_rect.y = (tile_id % TILES_PER_AUTOTILE) * SOURCE_TILE_HEIGHT
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@@ -220,6 +248,9 @@ class TilemapRenderer
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tile.src_rect.y -= SOURCE_TILE_HEIGHT * TILES_PER_AUTOTILE / 2
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end
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tile.src_rect.x += frame * SOURCE_TILE_WIDTH * (wraps ? 2 : 1)
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# Override the filename in the tile object for consistency
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tile.filename = filename if override_filename
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end
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def update
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@@ -249,57 +280,58 @@ class TilemapRenderer
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attr_accessor :need_refresh
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def set_bitmap(filename, tile_id, autotile, animated, priority, bitmap)
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self.bitmap = bitmap
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self.src_rect = Rect.new(0, 0, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)
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self.zoom_x = ZOOM_X
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self.zoom_y = ZOOM_Y
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@filename = filename
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@tile_id = tile_id
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@is_autotile = autotile
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@animated = animated
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@priority = priority
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self.bitmap = bitmap
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self.src_rect = Rect.new(0, 0, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)
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self.zoom_x = ZOOM_X
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self.zoom_y = ZOOM_Y
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@filename = filename
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@tile_id = tile_id
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@is_autotile = autotile
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@animated = animated
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@priority = priority
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@shows_reflection = false
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@bridge = false
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self.visible = !bitmap.nil?
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@need_refresh = true
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@bridge = false
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self.visible = !bitmap.nil?
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@need_refresh = true
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end
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end
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#-----------------------------------------------------------------------------
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def initialize(viewport)
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@tilesets = TilesetBitmaps.new
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@autotiles = AutotileBitmaps.new
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@tilesets = TilesetBitmaps.new
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@autotiles = AutotileBitmaps.new
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@custom_autotile_ids = {} # key: tile_id, value: filename
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@tiles_horizontal_count = (Graphics.width.to_f / DISPLAY_TILE_WIDTH).ceil + 1
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@tiles_vertical_count = (Graphics.height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
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@tone = Tone.new(0, 0, 0, 0)
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@old_tone = Tone.new(0, 0, 0, 0)
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@color = Color.new(0, 0, 0, 0)
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@old_color = Color.new(0, 0, 0, 0)
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@self_viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport = (viewport) ? viewport : @self_viewport
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@old_viewport_ox = 0
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@old_viewport_oy = 0
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@tiles_vertical_count = (Graphics.height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
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@tone = Tone.new(0, 0, 0, 0)
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@old_tone = Tone.new(0, 0, 0, 0)
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@color = Color.new(0, 0, 0, 0)
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@old_color = Color.new(0, 0, 0, 0)
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@self_viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport = (viewport) ? viewport : @self_viewport
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@old_viewport_ox = 0
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@old_viewport_oy = 0
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# NOTE: The extra tiles horizontally/vertically hang off the left and top
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# edges of the screen, because the pixel_offset values are positive
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# and are added to the tile sprite coordinates.
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@tiles = []
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@tiles = []
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@tiles_horizontal_count.times do |i|
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@tiles[i] = []
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@tiles_vertical_count.times do |j|
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@tiles[i][j] = Array.new(3) { TileSprite.new(@viewport) }
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end
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end
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@current_map_id = 0
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@tile_offset_x = 0
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@tile_offset_y = 0
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@pixel_offset_x = 0
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@pixel_offset_y = 0
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@ox = 0
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@oy = 0
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@visible = true
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@need_refresh = true
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@disposed = false
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@current_map_id = 0
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@tile_offset_x = 0
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@tile_offset_y = 0
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@pixel_offset_x = 0
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@pixel_offset_y = 0
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@ox = 0
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@oy = 0
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@visible = true
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@need_refresh = true
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@disposed = false
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end
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def dispose
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@@ -343,9 +375,11 @@ class TilemapRenderer
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end
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def add_extra_autotiles(tileset_id)
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return if !EXTRA_AUTOTILES[tileset_id]
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EXTRA_AUTOTILES[tileset_id].each do |arr|
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arr.each { |filename| add_autotile(filename) }
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overrides = EXTRA_AUTOTILES[tileset_id]
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return unless overrides
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overrides.each do |tile_id, filename|
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@autotiles.add(filename)
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@custom_autotile_ids[tile_id] = filename
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end
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end
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@@ -367,28 +401,38 @@ class TilemapRenderer
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if tile_id < TILES_PER_AUTOTILE
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tile.set_bitmap("", tile_id, false, false, 0, nil)
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tile.shows_reflection = false
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tile.bridge = false
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tile.bridge = false
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else
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terrain_tag = map.terrain_tags[tile_id] || 0
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terrain_tag_data = GameData::TerrainTag.try_get(terrain_tag)
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priority = map.priorities[tile_id] || 0
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single_autotile_start_id = TILESET_START_ID
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true_tileset_start_id = TILESET_START_ID
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extra_autotile_arrays = EXTRA_AUTOTILES[map.tileset_id]
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if extra_autotile_arrays
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large_autotile_count = extra_autotile_arrays[0].length
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single_autotile_count = extra_autotile_arrays[1].length
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single_autotile_start_id += large_autotile_count * TILES_PER_AUTOTILE
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true_tileset_start_id += large_autotile_count * TILES_PER_AUTOTILE
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true_tileset_start_id += single_autotile_count
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end
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if tile_id < true_tileset_start_id
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filename = ""
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if tile_id < TILESET_START_ID # Real autotiles
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# extra_autotile_arrays = EXTRA_AUTOTILES[map.tileset_id]
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# if extra_autotile_arrays
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# large_autotile_count = extra_autotile_arrays[0].length
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# single_autotile_count = extra_autotile_arrays[1].length
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# single_autotile_start_id += large_autotile_count * TILES_PER_AUTOTILE
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# true_tileset_start_id += large_autotile_count * TILES_PER_AUTOTILE
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# true_tileset_start_id += single_autotile_count
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# end
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filename = nil
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extra_autotile_hash = EXTRA_AUTOTILES[map.tileset_id]
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if extra_autotile_hash && extra_autotile_hash[tile_id]
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# Custom tile_id override
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filename = extra_autotile_hash[tile_id]
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tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
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priority, @autotiles[filename])
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elsif tile_id < true_tileset_start_id
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# Default behavior
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if tile_id < TILESET_START_ID # Real autotiles
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filename = map.autotile_names[(tile_id / TILES_PER_AUTOTILE) - 1]
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elsif tile_id < single_autotile_start_id # Large extra autotiles
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elsif tile_id < single_autotile_start_id # Large extra autotiles
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filename = extra_autotile_arrays[0][(tile_id - TILESET_START_ID) / TILES_PER_AUTOTILE]
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else # Single extra autotiles
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else
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# Single extra autotiles
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filename = extra_autotile_arrays[1][tile_id - single_autotile_start_id]
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end
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tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
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@@ -397,8 +441,9 @@ class TilemapRenderer
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filename = map.tileset_name
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tile.set_bitmap(filename, tile_id, false, false, priority, @tilesets[filename])
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end
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tile.shows_reflection = terrain_tag_data&.shows_reflections
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tile.bridge = terrain_tag_data&.bridge
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tile.bridge = terrain_tag_data&.bridge
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end
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refresh_tile_src_rect(tile, tile_id)
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end
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@@ -453,7 +498,7 @@ class TilemapRenderer
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@tile_offset_x -= offsets[0]
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@tile_offset_y -= offsets[1]
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else
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ret = true # Need a full refresh
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ret = true # Need a full refresh
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end
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else
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ret = true
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@@ -562,7 +607,7 @@ class TilemapRenderer
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@screen_moved_vertically = false
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if $PokemonGlobal.bridge != @bridge
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@bridge = $PokemonGlobal.bridge
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@screen_moved_vertically = true # To update bridge tiles' z values
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@screen_moved_vertically = true # To update bridge tiles' z values
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end
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do_full_refresh = true if check_if_screen_moved
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# Update all tile sprites
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@@ -615,7 +660,7 @@ class TilemapRenderer
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coord.each do |tile|
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tile.set_bitmap("", 0, false, false, 0, nil)
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tile.shows_reflection = false
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tile.bridge = false
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tile.bridge = false
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end
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end
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end
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