Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before

This commit is contained in:
Maruno17
2022-11-05 17:48:01 +00:00
parent c984fda1cf
commit 096957bc20
5 changed files with 45 additions and 32 deletions

View File

@@ -363,6 +363,8 @@ class Battle::Battler
targets = pbFindTargets(choice, move, user)
end
end
# For two-turn moves when they charge and attack in the same turn
move.pbQuickChargingMove(user, targets)
#---------------------------------------------------------------------------
magicCoater = -1
magicBouncer = -1