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Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before
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@@ -141,7 +141,7 @@ class Battle::Move::HealUserByTargetAttackLowerTargetAttack1 < Battle::Move
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target.pbLowerStatStage(:ATTACK, 1, user)
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end
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# Heal user
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if target.hasActiveAbility?(:LIQUIDOOZE)
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if target.hasActiveAbility?(:LIQUIDOOZE, true)
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@battle.pbShowAbilitySplash(target)
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user.pbReduceHP(healAmt)
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@battle.pbDisplay(_INTL("{1} sucked up the liquid ooze!", user.pbThis))
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