The player's charset now only changes itself at the start of a step or the start of not moving. Added potential for running/jumping/stationary speeds/charsets for surfing/diving/cycling. Tweaked fishing animation.

This commit is contained in:
Maruno17
2021-09-22 22:57:06 +01:00
parent 694e567f3d
commit 096f13f451
7 changed files with 157 additions and 134 deletions

View File

@@ -668,13 +668,13 @@ module PlayerProperty
oldsetting = [nil,"xxx","xxx","xxx","xxx","xxx","xxx","xxx"] if !oldsetting
properties = [
[_INTL("Trainer Type"), TrainerTypeProperty, _INTL("Trainer type of this player.")],
[_INTL("Sprite"), CharacterProperty, _INTL("Walking character sprite.")],
[_INTL("Walking"), CharacterProperty, _INTL("Walking character sprite.")],
[_INTL("Cycling"), CharacterProperty, _INTL("Cycling character sprite.")],
[_INTL("Surfing"), CharacterProperty, _INTL("Surfing character sprite.")],
[_INTL("Running"), CharacterProperty, _INTL("Running character sprite.")],
[_INTL("Diving"), CharacterProperty, _INTL("Diving character sprite.")],
[_INTL("Fishing"), CharacterProperty, _INTL("Fishing character sprite.")],
[_INTL("Field Move"), CharacterProperty, _INTL("Using a field move character sprite.")]
[_INTL("Surf-Fishing"), CharacterProperty, _INTL("Fishing while surfing character sprite.")]
]
pbPropertyList(settingname,oldsetting,properties,false)
return oldsetting