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The player's charset now only changes itself at the start of a step or the start of not moving. Added potential for running/jumping/stationary speeds/charsets for surfing/diving/cycling. Tweaked fishing animation.
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@@ -668,13 +668,13 @@ module PlayerProperty
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oldsetting = [nil,"xxx","xxx","xxx","xxx","xxx","xxx","xxx"] if !oldsetting
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properties = [
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[_INTL("Trainer Type"), TrainerTypeProperty, _INTL("Trainer type of this player.")],
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[_INTL("Sprite"), CharacterProperty, _INTL("Walking character sprite.")],
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[_INTL("Walking"), CharacterProperty, _INTL("Walking character sprite.")],
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[_INTL("Cycling"), CharacterProperty, _INTL("Cycling character sprite.")],
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[_INTL("Surfing"), CharacterProperty, _INTL("Surfing character sprite.")],
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[_INTL("Running"), CharacterProperty, _INTL("Running character sprite.")],
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[_INTL("Diving"), CharacterProperty, _INTL("Diving character sprite.")],
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[_INTL("Fishing"), CharacterProperty, _INTL("Fishing character sprite.")],
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[_INTL("Field Move"), CharacterProperty, _INTL("Using a field move character sprite.")]
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[_INTL("Surf-Fishing"), CharacterProperty, _INTL("Fishing while surfing character sprite.")]
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]
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pbPropertyList(settingname,oldsetting,properties,false)
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return oldsetting
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