Fixes water effect bug

This commit is contained in:
infinitefusion
2023-09-17 20:28:25 -04:00
parent 71409b6698
commit 09f9f20468
2 changed files with 1 additions and 2 deletions

View File

@@ -1,6 +1,5 @@
PUDDLE_ANIMATION_ID = 22
Events.onStepTakenFieldMovement += proc { |_sender, e|
return if !$game_switches[1]
event = e[0] # Get the event affected by field movement
if $scene.is_a?(Scene_Map)
event.each_occupied_tile do |x, y|