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Fixes water effect bug
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@@ -1,6 +1,5 @@
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PUDDLE_ANIMATION_ID = 22
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Events.onStepTakenFieldMovement += proc { |_sender, e|
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return if !$game_switches[1]
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event = e[0] # Get the event affected by field movement
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if $scene.is_a?(Scene_Map)
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event.each_occupied_tile do |x, y|
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