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Merge branch 'dev' into dev-gen8
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@@ -91,33 +91,32 @@ class PokeBattle_Move
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def damagingMove?; return @category!=2; end
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def statusMove?; return @category==2; end
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def usableWhenAsleep?; return false; end
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def unusableInGravity?; return false; end
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def healingMove?; return false; end
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def recoilMove?; return false; end
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def flinchingMove?; return false; end
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def callsAnotherMove?; return false; end
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def usableWhenAsleep?; return false; end
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def unusableInGravity?; return false; end
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def healingMove?; return false; end
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def recoilMove?; return false; end
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def flinchingMove?; return false; end
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def callsAnotherMove?; return false; end
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# Whether the move can/will hit more than once in the same turn (including
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# Beat Up which may instead hit just once). Not the same as pbNumHits>1.
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def multiHitMove?; return false; end
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def chargingTurnMove?; return false; end
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def successCheckPerHit?; return false; end
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def hitsFlyingTargets?; return false; end
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def hitsDiggingTargets?; return false; end
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def hitsDivingTargets?; return false; end
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def ignoresReflect?; return false; end # For Brick Break
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def targetsPosition?; return false; end # For Future Sight/Doom Desire
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def cannotRedirect?; return false; end # For Snipe Shot
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def worksWithNoTargets?; return false; end # For Explosion
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def damageReducedByBurn?; return true; end # For Facade
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def triggersHyperMode?; return false; end
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def multiHitMove?; return false; end
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def chargingTurnMove?; return false; end
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def successCheckPerHit?; return false; end
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def hitsFlyingTargets?; return false; end
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def hitsDiggingTargets?; return false; end
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def hitsDivingTargets?; return false; end
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def ignoresReflect?; return false; end # For Brick Break
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def targetsPosition?; return false; end # For Future Sight/Doom Desire
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def cannotRedirect?; return false; end # For Snipe Shot
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def worksWithNoTargets?; return false; end # For Explosion
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def damageReducedByBurn?; return true; end # For Facade
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def triggersHyperMode?; return false; end
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def canSnatch?; return false; end
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def canMagicCoat?; return false; end
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def contactMove?; return @flags[/a/]; end
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def canProtectAgainst?; return @flags[/b/]; end
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def canMagicCoat?; return @flags[/c/]; end
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def canSnatch?; return @flags[/d/]; end
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def canMirrorMove?; return @flags[/e/]; end
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def canKingsRock?; return @flags[/f/]; end
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def thawsUser?; return @flags[/g/]; end
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def highCriticalRate?; return @flags[/h/]; end
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def bitingMove?; return @flags[/i/]; end
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