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Fixed error message spam in the console when editing Game Swtches via the Debug mode feature
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@@ -85,7 +85,23 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
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if @mode == 0
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name = $data_system.switches[index + 1]
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codeswitch = (name[/^s\:/])
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val = (codeswitch) ? (eval($~.post_match) rescue nil) : $game_switches[index + 1]
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if codeswitch
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code = $~.post_match
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code_parts = code.split(/[(\[=<>. ]/)
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code_parts[0].strip!
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code_parts[0].gsub!(/^\s*!/, "")
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val = nil
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if code_parts[0][0].upcase == code_parts[0][0] &&
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(Kernel.const_defined?(code_parts[0]) rescue false)
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val = (eval(code) rescue nil) # Code starts with a class/method name
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elsif code_parts[0][0].downcase == code_parts[0][0] &&
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!(Interpreter.method_defined?(code_parts[0].to_sym) rescue false) &&
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!(Game_Event.method_defined?(code_parts[0].to_sym) rescue false)
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val = (eval(code) rescue nil) # Code starts with a method name (that isn't in Interpreter/Game_Event)
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end
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else
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val = $game_switches[index + 1]
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end
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if val.nil?
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status = "[-]"
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colors = 0
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