mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added extension to Plugin Manager that supports scripts in a Plugin folder
This commit is contained in:
@@ -1,3 +1,63 @@
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#===============================================================================
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# Reads files of certain format from a directory
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#===============================================================================
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class Dir
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#-----------------------------------------------------------------------------
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# Reads all files in a directory
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#-----------------------------------------------------------------------------
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def self.get(dir, filters = "*", full = true)
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files = []
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filters = [filters] if !filters.is_a?(Array)
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self.chdir(dir) do
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for filter in filters
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self.glob(filter){ |f| files.push(full ? (dir + "/" + f) : f) }
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end
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end
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return files.sort
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end
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#-----------------------------------------------------------------------------
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# Generates entire file/folder tree from a certain directory
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#-----------------------------------------------------------------------------
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def self.all(dir, filters = "*", full = true)
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# sets variables for starting
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files = []
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for file in self.get(dir, filters, full)
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# engages in recursion to read the entire file tree
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files += self.safe?(file) ? self.get(file, filters, full) : [file]
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end
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# returns all found files
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return files
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end
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#-----------------------------------------------------------------------------
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# Checks for existing directory, gets around accents
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#-----------------------------------------------------------------------------
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def self.safe?(dir)
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ret = false
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self.chdir(dir) { ret = true } rescue nil
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return ret
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end
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#-----------------------------------------------------------------------------
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end
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#===============================================================================
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# extensions for file class
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#===============================================================================
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class File
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#-----------------------------------------------------------------------------
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# Checks for existing file, gets around accents
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#-----------------------------------------------------------------------------
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def self.safe?(file)
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ret = false
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self.open(file, 'rb') { ret = true } rescue nil
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return ret
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end
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#-----------------------------------------------------------------------------
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end
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#===============================================================================
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# Checking for files and directories
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#===============================================================================
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@@ -76,6 +76,13 @@ class Array
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def ^(other) # xor of two arrays
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return (self|other) - (self&other)
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end
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def swap(val1, val2)
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index1 = self.index(val1)
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index2 = self.index(val2)
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self[index1] = val2
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self[index2] = val1
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end
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end
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#===============================================================================
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@@ -1,9 +1,14 @@
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#==============================================================================#
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# Plugin Manager #
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# by Marin #
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# by Marin #
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# support for external plugin scripts by Luka S.J. #
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# tweaked by Maruno #
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#------------------------------------------------------------------------------#
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# Provides a simple interface that allows plugins to require dependencies #
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# at specific versions, and to specify incompatibilities between plugins. #
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# #
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# Supports external scripts that are in .rb files in folders within the #
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# Plugins folder. #
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#------------------------------------------------------------------------------#
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# Usage: #
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# #
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@@ -21,14 +26,23 @@
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# the error message if the PluginManager detects that this plugin needs to be #
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# updated. #
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# #
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# A plugin's version is typically in the format X.Y.Z, but the number of #
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# digits does not matter. You can also use Xa, Xb, Xc, Ya, etc. #
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# A plugin's version should be in the format X.Y.Z, but the number of digits #
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# you use does not matter. You can also use Xa, Xb, Xc, Ya, etc. #
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# What matters is that you use it consistently, so that it can be compared. #
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# #
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# IF there are multiple people to credit, their names should be in an array. #
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# If there is only one credit, it does not need an array: #
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# #
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# :credits => "Marin" #
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# :credits => ["Marin", "Maruno"], #
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# #
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# #
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# Now let's say we create a new plugin titled "Simple Extension", which #
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# requires our previously created "Basic Plugin" to work. #
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# #
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# Dependency: #
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# #
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# A plugin can require another plugin to be installed in order to work. For #
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# example, the "Simple Extension" plugin depends on the above "Basic Plugin" #
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# like so: #
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# #
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# PluginManager.register({ #
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# :name => "Simple Extension", #
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@@ -38,48 +52,45 @@
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# :dependencies => ["Basic Plugin"] #
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# }) #
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# #
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# This plugin has two credits as an array, instead of one string. Furthermore, #
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# this code will ensure that "Basic Plugin" is installed, ignoring its #
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# version. If you have only one dependency, you can omit the array brackets #
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# like so: #
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# If there are multiple dependencies, they should be listed in an array. If #
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# there is only one dependency, it does not need an array: #
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# #
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# :dependencies => "Basic Plugin" #
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# #
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# #
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# #
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# To require a minimum version of a dependency plugin, you should turn the #
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# dependency's name into an array which contains the name and the version #
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# (both as strings). For example, to require "Basic Plugin" version 1.2 or #
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# higher, you would write: #
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# #
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# PluginManager.register({ #
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# :name => "Simple Extension", #
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# :version => "1.0", #
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# :link => "https://reliccastle.com/link-to-the-plugin/", #
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# :credits => "Marin", #
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# :dependencies => [ #
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# ["Basic Plugin", "1.2"] #
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# ] #
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# }) #
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# #
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# #
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# :dependencies => [ #
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# ["Basic Plugin", "1.2"] #
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# ] #
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# #
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# To require a specific version (no higher and no lower) of a dependency #
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# plugin, you should add the :exact flag as the first thing in the array for #
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# that dependency: #
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# #
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# PluginManager.register({ #
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# :name => "Simple Extension", #
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# :version => "1.0", #
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# :link => "https://reliccastle.com/link-to-the-plugin/", #
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# :credits => "Marin", #
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# :dependencies => [ #
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# [:exact, "Basic Plugin", "1.2"] #
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# ] #
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# }) #
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# :dependencies => [ #
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# [:exact, "Basic Plugin", "1.2"] #
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# ] #
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# #
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# If your plugin can work without another plugin, but it is incompatible with #
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# an old version of that other plugin, you should list it as an optional #
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# dependency. If that other plugin is present in a game, then this optional #
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# dependency will check whether it meets the minimum version required for your #
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# plugin. Write it in the same way as any other dependency as described above, #
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# but use the :optional flag instead. #
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# #
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# :dependencies => [ #
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# [:optional, "QoL Improvements", "1.1"] #
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# ] #
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# #
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# The :optional_exact flag is a combination of :optional and :exact. #
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# #
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# #
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# #
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# Incompatibility: #
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# #
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# If your plugin is known to be incompatible with another plugin, you should #
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# list that other plugin as such. Only one of the two plugins needs to list #
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# that it is incompatible with the other. #
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@@ -94,39 +105,70 @@
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# ] #
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# }) #
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# #
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#------------------------------------------------------------------------------#
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# Plugin folder: #
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# #
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# The Plugin folder is treated like the PBS folder, but for script files for #
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# plugins. Each plugin has its own folder within the Plugin folder. Each #
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# plugin must have a meta.txt file in its folder, which contains information #
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# about that plugin. Folders without this meta.txt file are ignored. #
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# #
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# If your plugin can work without another plugin, but is known to be #
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# incompatible with an old version of that other plugin, you should list it as #
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# an optional dependency. If that other plugin is present in a game, then this #
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# optional dependency will ensure it meets the minimum version required for #
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# your plugin. Write it in the same way as any other dependency as described #
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# above, but use the :optional flag instead. #
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# You do not need to list a plugin as an optional dependency at all if all #
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# versions of that other plugin are compatible with your plugin. #
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# Scripts must be in .rb files. You should not put any other files into a #
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# plugin's folder except for script files and meta.txt. #
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# #
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# PluginManager.register({ #
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# :name => "Other Plugin", #
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# :version => "1.0", #
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# :link => "https://reliccastle.com/link-to-the-plugin/", #
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# :credits => "Marin", #
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# :dependencies => [ #
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# [:optional, "QoL Improvements", "1.1"] #
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# ] #
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# }) #
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# When the game is compiled, scripts in these folders are read and converted #
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# into a usable format, and saved in the file Data/PluginScripts.rxdata. #
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# Script files are loaded in order of their name and subfolder, so it is wise #
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# to name script files "001_first script.rb", "002_second script.rb", etc. to #
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# ensure they are loaded in the correct order. #
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# #
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# When the game is compressed for distribution, the Plugin folder and all its #
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# contents should be deleted (like the PBS folder), because its contents will #
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# be unused (they will have been compiled into the PluginScripts.rxdata file). #
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# #
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# The contents of meta.txt are as follows: #
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# #
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# Name = Simple Extension #
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# Version = 1.0 #
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# Requires = Basic Plugin #
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# Requires = Useful Utilities,1.1 #
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# Conflicts = Complex Extension #
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# Conflicts = Extended Windows #
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# Link = https://reliccastle.com/link-to-the-plugin/ #
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# Credits = Luka S.J.,Maruno,Marin #
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# #
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# These lines are related to what is described above. You can have multiple #
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# "Requires" and "Conflicts" lines, each listing a single other plugin that is #
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# either a dependency or a conflict respectively. #
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# #
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# Examples of the "Requires" line: #
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# #
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# Requires = Basic Plugin #
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# Requires = Basic Plugin,1.1 #
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# Requires = Basic Plugin,1.1,exact #
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# Requires = Basic Plugin,1.1,optional #
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# Exact = Basic Plugin,1.1 #
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# Optional = Basic Plugin,1.1 #
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# #
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# The "Exact" and "Optional" lines are equivalent to the "Requires" lines #
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# that contain those keywords. #
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# #
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# There is also a "Scripts" line, which lists one or more script files that #
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# should be loaded first. You can have multiple "Scripts" lines. However, you #
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# can achieve the same effect by simply naming your script files in #
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# alphanumeric order to make them load in a particular order, so the "Scripts" #
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# line should not be necessary. #
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# #
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# The :optional_exact flag is a combination of :optional and :exact. #
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#------------------------------------------------------------------------------#
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# Please give credit when using this. #
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#==============================================================================#
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module PluginManager
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# Win32API MessageBox function for custom errors.
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# MBOX = Win32API.new('user32', 'MessageBox', ['I','P','P','I'], 'I')
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# Holds all registered plugin data.
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@@Plugins = {}
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#-----------------------------------------------------------------------------
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# Registers a plugin and tests its dependencies and incompatibilities.
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#-----------------------------------------------------------------------------
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def self.register(options)
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name = nil
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version = nil
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@@ -302,12 +344,12 @@ module PluginManager
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:credits => credits
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}
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end
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#-----------------------------------------------------------------------------
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# Throws a pure error message without stack trace or any other useless info.
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#-----------------------------------------------------------------------------
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def self.error(msg)
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Graphics.update
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t = Thread.new do
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#MBOX.call(Win32API.pbFindRgssWindow, msg, "Plugin Error", 0x10)
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p "Plugin Error:\n#{msg}"
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Thread.exit
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end
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@@ -316,10 +358,11 @@ module PluginManager
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end
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Kernel.exit! true
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end
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#-----------------------------------------------------------------------------
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# Returns true if the specified plugin is installed.
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# If the version is specified, this version is taken into account.
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# If mustequal is true, the version must be a match with the specified version.
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#-----------------------------------------------------------------------------
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def self.installed?(plugin_name, plugin_version = nil, mustequal = false)
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plugin = @@Plugins[plugin_name]
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return false if plugin.nil?
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@@ -328,36 +371,41 @@ module PluginManager
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return true if !mustequal && comparison >= 0
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return true if mustequal && comparison == 0
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end
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#-----------------------------------------------------------------------------
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# Returns the string names of all installed plugins.
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#-----------------------------------------------------------------------------
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def self.plugins
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return @@Plugins.keys
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end
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#-----------------------------------------------------------------------------
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# Returns the installed version of the specified plugin.
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#-----------------------------------------------------------------------------
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def self.version(plugin_name)
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return if !installed?(plugin_name)
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return @@Plugins[plugin_name][:version]
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end
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#-----------------------------------------------------------------------------
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# Returns the link of the specified plugin.
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#-----------------------------------------------------------------------------
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def self.link(plugin_name)
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return if !installed?(plugin_name)
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return @@Plugins[plugin_name][:link]
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end
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#-----------------------------------------------------------------------------
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# Returns the credits of the specified plugin.
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#-----------------------------------------------------------------------------
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def self.credits(plugin_name)
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return if !installed?(plugin_name)
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return @@Plugins[plugin_name][:credits]
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end
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#-----------------------------------------------------------------------------
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# Compares two versions given in string form. v1 should be the plugin version
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# you actually have, and v2 should be the minimum/desired plugin version.
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# Return values:
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# 1 if v1 is higher than v2
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# 0 if v1 is equal to v2
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# -1 if v1 is lower than v2
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#-----------------------------------------------------------------------------
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def self.compare_versions(v1, v2)
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d1 = v1.split("")
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d1.insert(0, "0") if d1[0] == "." # Turn ".123" into "0.123"
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@@ -378,4 +426,243 @@ module PluginManager
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end
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return 0
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end
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#-----------------------------------------------------------------------------
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# Used to read the metadata file
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#-----------------------------------------------------------------------------
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def self.readMeta(dir, file)
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filename = "#{dir}/#{file}"
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meta = {}
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# read file
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Compiler.pbCompilerEachPreppedLine(filename) { |line, line_no|
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# split line up into property name and values
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if !line[/^\s*(\w+)\s*=\s*(.*)$/]
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raise _INTL("Bad line syntax (expected syntax like XXX=YYY)\r\n{1}", FileLineData.linereport)
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end
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property = $~[1].upcase
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data = $~[2].split(',')
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data.each_with_index { |value, i| data[i] = value.strip }
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# begin formatting data hash
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case property
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when 'REQUIRES'
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meta[:dependencies] = [] if !meta[:dependencies]
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if data.length < 2 # No version given, just push name of plugin dependency
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meta[:dependencies].push(data[0])
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next
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elsif data.length == 2 # Push name and version of plugin dependency
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meta[:dependencies].push([data[0], data[1]])
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else # Push dependency type, name and version of plugin dependency
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meta[:dependencies].push([data[2].downcase.to_sym, data[0], data[1]])
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end
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when "EXACT"
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next if data.length < 2 # Exact dependencies must have a version given; ignore if not
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meta[:dependencies] = [] if !meta[:dependencies]
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meta[:dependencies].push([:exact, data[0], data[1]])
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when "OPTIONAL"
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next if data.length < 2 # Optional dependencies must have a version given; ignore if not
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meta[:dependencies] = [] if !meta[:dependencies]
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meta[:dependencies].push([:optional, data[0], data[1]])
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when 'CONFLICTS'
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meta[:incompatibilities] = [] if !meta[:incompatibilities]
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data.each { |value| meta[:incompatibilities].push(value) if value && !value.empty? }
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when "SCRIPTS"
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meta[:scripts] = [] if !meta[:scripts]
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data.each { |scr| meta[:scripts].push(scr) }
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when "CREDITS"
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meta[:credits] = data
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when "LINK", "WEBSITE"
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||||
meta[:link] = data[0]
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||||
else
|
||||
meta[property.downcase.to_sym] = data[0]
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||||
end
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||||
}
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||||
# generate a list of all script files to be loaded, in the order they are to
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||||
# be loaded (files listed in the meta file are loaded first)
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meta[:scripts] = [] if !meta[:scripts]
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||||
# get all script files from plugin Dir
|
||||
for fl in Dir.all(dir)
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||||
next if !File.extname(fl).include?(".rb")
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meta[:scripts].push(fl.gsub("#{dir}/", ""))
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||||
end
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||||
# ensure no duplicate script files are queued
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||||
meta[:scripts].uniq!
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||||
# return meta hash
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||||
return meta
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||||
end
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||||
#-----------------------------------------------------------------------------
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||||
# Get a list of all the plugin directories to inspect
|
||||
#-----------------------------------------------------------------------------
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||||
def self.listAll
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return [] if !$DEBUG || safeExists?("Game.rgssad")
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||||
# get a list of all directories in the `Plugins/` folder
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||||
dirs = []
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||||
Dir.get("Plugins").each { |d| dirs.push(d) if Dir.safe?(d) }
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||||
# return all plugins
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||||
return dirs
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||||
end
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||||
#-----------------------------------------------------------------------------
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||||
# Catch any potential loop with dependencies and raise an error
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||||
#-----------------------------------------------------------------------------
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||||
def self.validateDependencies(name, meta, og = nil)
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||||
# exit if no registered dependency
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||||
return nil if !meta[name] || !meta[name][:dependencies]
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||||
# go through all dependencies
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||||
for dname in meta[name][:dependencies]
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||||
# clean the name to a simple string
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||||
dname = dname[0] if dname.is_a?(Array) && dname.length == 2
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||||
dname = dname[1] if dname.is_a?(Array) && dname.length == 3
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||||
# catch looping dependecy issue
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||||
self.error("Plugin '#{og}' has looping dependencies which cannot be resolved automatically.") if !og.nil? && og == dname
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||||
self.validateDependencies(dname, meta, name)
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||||
end
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||||
return name
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||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# Sort load order based on dependencies (this ends up in reverse order)
|
||||
#-----------------------------------------------------------------------------
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||||
def self.sortLoadOrder(order, plugins)
|
||||
# go through the load order
|
||||
for o in order
|
||||
next if !plugins[o] || !plugins[o][:dependencies]
|
||||
# go through all dependencies
|
||||
for dname in plugins[o][:dependencies]
|
||||
# clean the name to a simple string
|
||||
dname = dname[0] if dname.is_a?(Array) && dname.length == 2
|
||||
dname = dname[1] if dname.is_a?(Array) && dname.length == 3
|
||||
# skip if already sorted
|
||||
next if order.index(dname) > order.index(o)
|
||||
# catch looping dependency issue
|
||||
order.swap(o, dname)
|
||||
order = self.sortLoadOrder(order, plugins)
|
||||
end
|
||||
end
|
||||
return order
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# Get the order in which to load plugins
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.getPluginOrder
|
||||
plugins = {}
|
||||
order = []
|
||||
# Find all plugin folders that have a meta.txt and add them to the list of
|
||||
# plugins.
|
||||
for dir in self.listAll
|
||||
# skip if there is no meta file
|
||||
next if !safeExists?(dir + "/meta.txt")
|
||||
ndx = order.length
|
||||
meta = self.readMeta(dir, "meta.txt")
|
||||
meta[:dir] = dir
|
||||
# raise error if no name defined for plugin
|
||||
self.error("No 'Name' metadata defined for plugin located at '#{dir}'.") if !meta[:name]
|
||||
# raise error if no script defined for plugin
|
||||
self.error("No 'Scripts' metadata defined for plugin located at '#{dir}'.") if !meta[:scripts]
|
||||
plugins[meta[:name]] = meta
|
||||
# raise error if a plugin with the same name already exists
|
||||
self.error("A plugin called '#{meta[:name]}' already exists in the load order.") if order.include?(meta[:name])
|
||||
order.insert(ndx, meta[:name])
|
||||
end
|
||||
# validate all dependencies
|
||||
order.each { |o| self.validateDependencies(o, plugins) }
|
||||
# sort the load order
|
||||
return self.sortLoadOrder(order, plugins).reverse, plugins
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# Check if plugins need compiling
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.needCompiling?(order, plugins)
|
||||
# fixed actions
|
||||
return false if !$DEBUG || safeExists?("Game.rgssad")
|
||||
return true if !safeExists?("Data/PluginScripts.rxdata")
|
||||
return true if Input.press?(Input::CTRL)
|
||||
ret = false
|
||||
# analyze whether or not to push recompile
|
||||
mtime = File.mtime("Data/PluginScripts.rxdata")
|
||||
for o in order
|
||||
# go through all the registered plugin scripts
|
||||
scr = plugins[o][:scripts]
|
||||
dir = plugins[o][:dir]
|
||||
for sc in scr
|
||||
ret = true if File.mtime("#{dir}/#{sc}") > mtime
|
||||
end
|
||||
ret = true if File.mtime("#{dir}/meta.txt") > mtime
|
||||
end
|
||||
# return result
|
||||
return ret
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# Check if plugins need compiling
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.compilePlugins(order, plugins)
|
||||
scripts = []
|
||||
# go through the entire order one by one
|
||||
for o in order
|
||||
# save name, metadata and scripts array
|
||||
meta = plugins[o].clone
|
||||
meta.delete(:scripts)
|
||||
meta.delete(:dir)
|
||||
dat = [o, meta, []]
|
||||
# iterate through each file to deflate
|
||||
for file in plugins[o][:scripts]
|
||||
File.open("#{plugins[o][:dir]}/#{file}", 'rb') { |f| dat[2].push(Zlib::Deflate.deflate(f.read)) }
|
||||
end
|
||||
# push to the main scripts array
|
||||
scripts.push(dat)
|
||||
end
|
||||
# save to main `PluginScripts.rxdata` file
|
||||
File.open("Data/PluginScripts.rxdata", 'wb') { |f| Marshal.dump(scripts, f) }
|
||||
# collect garbage
|
||||
GC.start
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# Check if plugins need compiling
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.runPlugins
|
||||
# get the order of plugins to interpret
|
||||
order, plugins = self.getPluginOrder
|
||||
# compile if necessary
|
||||
self.compilePlugins(order, plugins) if self.needCompiling?(order, plugins)
|
||||
# run the plugins from compiled archive
|
||||
# load plugins
|
||||
scripts = load_data("Data/PluginScripts.rxdata")
|
||||
for plugin in scripts
|
||||
# get the required data
|
||||
name, meta, script = plugin
|
||||
# register plugin
|
||||
self.register(meta)
|
||||
# go through each script and interpret
|
||||
for scr in script
|
||||
# turn code into plaintext
|
||||
code = Zlib::Inflate.inflate(scr)
|
||||
# get rid of tabs
|
||||
code.gsub!("\t", " ")
|
||||
# construct filename
|
||||
fname = "[Plugin] " + name
|
||||
# try to run the code
|
||||
begin
|
||||
eval(code, TOPLEVEL_BINDING, fname)
|
||||
rescue Exception # format error message to display
|
||||
msg = "[Pokémon Essentials v#{Essentials::VERSION}] #{Essentials::ERROR_TEXT}\r\n\r\n"
|
||||
msg += "#{$raise_msg}\r\n-------------------------------\r\n" if $raise_msg
|
||||
msg += "Error in Plugin [#{name}]:\r\n"
|
||||
msg += "#{$!.class} occurred.\r\n"
|
||||
for line in $!.message.split("\r\n")
|
||||
next if !line || line == ""
|
||||
n = line[/\d+/]
|
||||
err = line.split(":")[-1].strip
|
||||
lms = line.split(":")[0].strip
|
||||
err.gsub!(n, "") if n
|
||||
err = err.capitalize if err.is_a?(String) && !err.empty?
|
||||
linum = n ? "Line #{n}: " : ""
|
||||
msg += "#{linum}#{err}: #{lms}\r\n"
|
||||
end
|
||||
msg += "\r\nFull trace can be found below:\r\n"
|
||||
for bck in $!.backtrace
|
||||
msg += "#{bck}\r\n"
|
||||
end
|
||||
msg += "\r\nEnd of Error."
|
||||
$raise_msg = nil
|
||||
raise msg
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user