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Fixes new game crash
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@@ -8,14 +8,15 @@ class Sprite_Player < Sprite_Character
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hatFilename = ""
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hairFilename = ""
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@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
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@hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,3)
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@hat2 = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,2)
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@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
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@previous_skinTone = 0
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@current_bitmap = nil
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@previous_action =nil
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echoln "init playa"
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getClothedPlayerSprite(true)
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end
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