mahogany town gym trainers

This commit is contained in:
chardub
2025-03-01 11:31:34 -05:00
parent 98f753eb97
commit 0d7ea25203
27 changed files with 37 additions and 17 deletions

BIN
.DS_Store vendored

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -331,17 +331,19 @@ def generate_appearance_from_name(name)
hairstyles_list = $PokemonGlobal.hairstyles_data.keys hairstyles_list = $PokemonGlobal.hairstyles_data.keys
hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)] hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
hat_color = convert_letter_to_number(seed[1],255) hat_color = convert_letter_to_number(seed[1],100)
hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat
clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)] clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)]
clothes_color = convert_letter_to_number(seed[4],255) clothes_color = convert_letter_to_number(seed[4],100)
clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes
hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)] hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)]
hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)] hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)]
hair=getFullHairId(hair_base,hair_number) hair=getFullHairId(hair_base,hair_number)
hair_color = convert_letter_to_number(seed[8],255) hair_color = convert_letter_to_number(seed[8],100)
echoln hair_color
hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair
skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)] skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)]

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,5 +1,2 @@
1740584547 1740846646
1740584552 1740846668
1740584599
1740584599
1740584604

View File

@@ -616,3 +616,21 @@ Graphics/CustomBattlers/spritesheets/spritesheets_custom/27/27.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/252/252.png Graphics/CustomBattlers/spritesheets/spritesheets_custom/252/252.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/331.png Graphics/CustomBattlers/spritesheets/spritesheets_base/331.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/299/299a.png Graphics/CustomBattlers/spritesheets/spritesheets_custom/299/299a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/117.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/174/174.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/146/146.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/174/174a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/470/470a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/213.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/8.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/8/8.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/303.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/439.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/382/382a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/169/169.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/281.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/428/428.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/428/428b.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/428/428a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/30/30.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/187/187.png

Binary file not shown.

BIN
Graphics/.DS_Store vendored

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

View File

@@ -1709,23 +1709,26 @@ Pokemon = B93H328,57 #DOUTLER
################## ##################
[PLAYER,Martin] [PLAYER,Martin]
Pokemon = B37H272,56 Pokemon = B54H428,51 #psyduck glalie
Pokemon = B38H272,59 Pokemon = B86H428,51 #seel glalie
Moves = AURORABEAM,FAIRYWIND,WILLOWISP,CONFUSERAY Pokemon = B55H428,55 #golduck glalie
AbilityIndex = 0 Pokemon = B87H428,55 #dewgong glalie
#########################
#########################
[PLAYER,Sidney] [PLAYER,Sidney]
Pokemon = B208H221,62 #pilolix Pokemon = B318H428,58 #torterra glalie
Pokemon = B358H428,58 #rotom glalie
######################### #########################
[PLAYER,Maurice] [PLAYER,Maurice]
Pokemon = B241H124,57 #MILNX Pokemon = B336H428,60 #salamence glalie
Pokemon = B128H124,57 #TAUNX
######################### #########################
[PLAYER,Wayne] [PLAYER,Wayne]
Pokemon = B332H272,62 #MILNX Pokemon = B195H428,56 #quagsire glalie
Pokemon = B80H428,56 #raichu glalie
Pokemon = B26H428,56 #slowbro glalie
######################### #########################
################# #################