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mahogany town gym trainers
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@@ -331,17 +331,19 @@ def generate_appearance_from_name(name)
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hairstyles_list = $PokemonGlobal.hairstyles_data.keys
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hairstyles_list = $PokemonGlobal.hairstyles_data.keys
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hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
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hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
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hat_color = convert_letter_to_number(seed[1],255)
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hat_color = convert_letter_to_number(seed[1],100)
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hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat
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hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat
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clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)]
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clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)]
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clothes_color = convert_letter_to_number(seed[4],255)
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clothes_color = convert_letter_to_number(seed[4],100)
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clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes
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clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes
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hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)]
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hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)]
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hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)]
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hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)]
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hair=getFullHairId(hair_base,hair_number)
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hair=getFullHairId(hair_base,hair_number)
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hair_color = convert_letter_to_number(seed[8],255)
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hair_color = convert_letter_to_number(seed[8],100)
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echoln hair_color
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hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair
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hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair
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skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)]
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skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)]
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@@ -1,5 +1,2 @@
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@@ -616,3 +616,21 @@ Graphics/CustomBattlers/spritesheets/spritesheets_custom/27/27.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/252/252.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/331.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/8.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/428/428.png
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Graphics/Characters/hockeyGoaler.png
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@@ -1709,23 +1709,26 @@ Pokemon = B93H328,57 #DOUTLER
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##################
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##################
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[PLAYER,Martin]
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[PLAYER,Martin]
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Pokemon = B37H272,56
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Pokemon = B54H428,51 #psyduck glalie
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Pokemon = B38H272,59
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Pokemon = B86H428,51 #seel glalie
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Moves = AURORABEAM,FAIRYWIND,WILLOWISP,CONFUSERAY
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Pokemon = B55H428,55 #golduck glalie
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AbilityIndex = 0
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Pokemon = B87H428,55 #dewgong glalie
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#########################
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#########################
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[PLAYER,Sidney]
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[PLAYER,Sidney]
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Pokemon = B208H221,62 #pilolix
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Pokemon = B318H428,58 #torterra glalie
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Pokemon = B358H428,58 #rotom glalie
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#########################
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#########################
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[PLAYER,Maurice]
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[PLAYER,Maurice]
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Pokemon = B241H124,57 #MILNX
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Pokemon = B336H428,60 #salamence glalie
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Pokemon = B128H124,57 #TAUNX
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#########################
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#########################
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[PLAYER,Wayne]
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[PLAYER,Wayne]
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Pokemon = B332H272,62 #MILNX
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Pokemon = B195H428,56 #quagsire glalie
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Pokemon = B80H428,56 #raichu glalie
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Pokemon = B26H428,56 #slowbro glalie
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#########################
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#########################
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#################
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#################
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