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Added affection effects
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@@ -7,8 +7,45 @@
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Other notes:
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- If a battle ends because of Rocky Helmet damage, the side that the Rocky
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Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
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- If Neutralizing Gas switches in and negates Unnerve, should it cause an
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immediate triggering of held berries? Probably.
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- Emergency Exit/Wimp Out should NOT trigger if the bearer gained that ability
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part-way through the move's usage (i.e. via Wandering Spirit swapping
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abilities).
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- Imposter should only trigger upon being sent in, and not by any re-triggering
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of switch-in abilities.
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- The messages for a held item boosting stats are slightly different to what
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they currently are:
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"The Weakness Policy sharply raised {1}'s Attack!"
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"The Weakness Policy sharply raised {1}'s Sp. Atk!"
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"The Weakness Policy was used up..."
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Make example event that combines the Gen 8 fossils.
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New evolution methods:
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- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
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We're not adding a way to easily spin on the spot just for this, cf.
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not having to turn your computer upside-down to evolve Inkay.)
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- Galarian Yamask: going to a particular spot after a battle in which it lost
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49+ HP from a single attack and hasn't fainted since then;
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healing doesn't affect this. (Utter nonsense, find a better
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way - just evolve after a battle in which the damage was
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taken.) Confirmed that the damage has to be dealt in a single
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attack, not spread across multiple ones.
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- Ask whether a captured Pokémon, or an added Pokémon, should be put in storage
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or added to the party if the party is full. Also provide the option to look at
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its Pokédex entry. Have a way to force adding it to the party for plot
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purposes (battle rule?).
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- If two Pokémon of the same species are in the Day Care, and one knows an egg
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move(s) the other doesn't, and the other has an empty move slot(s), the other
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will learn the egg move(s) from the one after a time. Egg moves are checked in
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the order they're known by the one Pokémon. No egg moves are learned if the
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other Pokémon doesn't have an empty move slot. Volt Tackle cannot be learned
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this way. Gender is irrelevant. This is a feature of a Pokémon Nursery, which
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is like the Day Care but is only for breeding and the deposited Pokémon don't
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gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
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is apparently the same as egg generation (e.g. a chance every 255 steps), but
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the parents don't need to be able to breed in order to learn egg moves.
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#===============================================================================
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# Low priority or ignorable
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@@ -21,19 +58,6 @@ toggled. (Probably don't bother implementing.)
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Bicycle that can work on water.
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Remote access to storage boxes via the party screen if you have the Pokémon Box
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Link item (and it's allowed to be used - in Gyms and some other places it's
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forbidden).
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New evolution methods:
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- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
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We're not adding a way to easily spin on the spot just for this, cf.
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not having to turn your computer upside-down to evolve Inkay.)
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- Galarian Yamask: going to a particular spot after a battle in which it lost
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49+ HP from a single attack and hasn't fainted since then;
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healing doesn't affect this. (Utter nonsense, find a better
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way.)
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I think there are some alternate forms which don't have a hidden ability while
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their base forms do. I don't think the compiler supports this, and instead
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treats Abilities and HiddenAbilities separately. Can work around this by setting
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@@ -48,14 +72,6 @@ Maybe have multiple sets of Pickup items for multiple Gens. Probably not. Gens
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Add a newer type of berry tree mechanics? Have a separate setting that prevents
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deterioration?
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The happiness evolution threshold value has lowered from 220 to 160. This is
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because, in Gen 8, you have to use Pokémon Camp or berries to raise a Pokémon's
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happiness above 179, which in turn is because affection effects have been added
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(chance of resisting a KO, chance of shaking off a status problem, etc.) that
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apply above 179 happiness. Pokémon Camp will not be added. Affection effects and
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the 179 soft cap/160 evolution threshold may be added (the latter two should be
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treated as related rather than separate settings).
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Some abilities have changed effects:
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- If another Pokémon faints before a Pokémon with Analytic makes its move,
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Analytic calculates whether it would have moved before or after the fainted
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@@ -172,4 +188,18 @@ Some moves have changed properties/effects:
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by Mirror Armor. Throat Spray is triggered and applies before the switch.
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(The Throat Spray part is done by default). All this already works this way.
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Remote access to storage boxes via the party screen if you have the Pokémon Box
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Link item (and it's allowed to be used - in Gyms and some other places it's
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forbidden).
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Make example event that combines the Gen 8 fossils.
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The happiness evolution threshold value has lowered from 220 to 160. This is
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because, in Gen 8, you have to use Pokémon Camp or berries to raise a Pokémon's
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happiness above 179, which in turn is because affection effects have been added
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(chance of resisting a KO, chance of shaking off a status problem, etc.) that
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apply above 179 happiness. Pokémon Camp will not be added. Affection effects and
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the 179 soft cap/160 evolution threshold may be added (the latter two should be
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treated as related rather than separate settings).
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=end
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