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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
More fixes to text positions
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@@ -1066,7 +1066,7 @@ class Window_UnformattedTextPokemon < SpriteWindow_Base
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def resizeHeightToFit(text,width=-1) # width is current window width
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dims=resizeToFitInternal(text,width)
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self.width=width<0 ? Graphics.width : width
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self.height=dims[1]+self.borderY
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self.height = dims[1] + self.borderY - (mkxp? ? 4 : 0)
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refresh
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end
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@@ -2326,7 +2326,7 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
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dims=[]
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getAutoDims(commands,dims,width)
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self.width=dims[0]
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self.height=dims[1]
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self.height=dims[1] - (mkxp? ? 6 : 0)
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end
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def itemCount
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@@ -2338,7 +2338,7 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
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rect=drawCursor(index,rect)
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if toUnformattedText(@commands[index]).gsub(/\n/,"")==@commands[index]
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# Use faster alternative for unformatted text without line breaks
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,
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@commands[index],self.baseColor,self.shadowColor)
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else
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chars=getFormattedText(
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@@ -49,16 +49,16 @@ class Window_CharacterEntry < Window_DrawableCommand
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def drawItem(index,_count,rect)
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rect=drawCursor(index,rect)
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if index==@charset.length # -1
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,"[ ]",
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,"[ ]",
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+1 # -2
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@othercharset,
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,@othercharset,
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+2 # -3
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,_INTL("OK"),
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,_INTL("OK"),
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self.baseColor,self.shadowColor)
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else
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@charset[index],
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,@charset[index],
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self.baseColor,self.shadowColor)
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end
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end
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