More fixes to text positions

This commit is contained in:
Maruno17
2020-10-20 21:44:09 +01:00
parent 9fd8e5fab3
commit 103d397938
8 changed files with 31 additions and 26 deletions

View File

@@ -98,9 +98,10 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
idWidth = totalWidth*15/100
nameWidth = totalWidth*65/100
statusWidth = totalWidth*20/100
self.shadowtext(rect.x,rect.y,idWidth,rect.height,id_text)
self.shadowtext(rect.x+idWidth,rect.y,nameWidth,rect.height,name,0,(codeswitch) ? 1 : 0)
self.shadowtext(rect.x+idWidth+nameWidth,rect.y,statusWidth,rect.height,status,1,colors)
text_y = rect.y + (mkxp? ? 6 : 0)
self.shadowtext(rect.x,text_y,idWidth,rect.height,id_text)
self.shadowtext(rect.x+idWidth,text_y,nameWidth,rect.height,name,0,(codeswitch) ? 1 : 0)
self.shadowtext(rect.x+idWidth+nameWidth,text_y,statusWidth,rect.height,status,1,colors)
end
end
@@ -419,8 +420,9 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
else
status = "[NOT ROAMING][Switch #{pkmn[2]} is off]"
end
self.shadowtext(name,rect.x,rect.y,nameWidth,rect.height)
self.shadowtext(status,rect.x+nameWidth,rect.y,statusWidth,rect.height,1,statuscolor)
text_y = rect.y + (mkxp? ? 6 : 0)
self.shadowtext(name,rect.x,text_y,nameWidth,rect.height)
self.shadowtext(status,rect.x+nameWidth,text_y,statusWidth,rect.height,1,statuscolor)
end
end
end