Added PBS file pokemon_metrics.txt, for all Pokémon sprite positionings

This commit is contained in:
Maruno17
2021-10-23 20:30:09 +01:00
parent ca680c9feb
commit 10a1fc4430
34 changed files with 16729 additions and 20062 deletions

View File

@@ -40,13 +40,6 @@ module GameData
attr_reader :mega_move
attr_reader :unmega_form
attr_reader :mega_message
attr_accessor :back_sprite_x
attr_accessor :back_sprite_y
attr_accessor :front_sprite_x
attr_accessor :front_sprite_y
attr_accessor :front_sprite_altitude
attr_accessor :shadow_x
attr_accessor :shadow_size
DATA = {}
DATA_FILENAME = "species.dat"
@@ -190,13 +183,6 @@ module GameData
@mega_move = hash[:mega_move]
@unmega_form = hash[:unmega_form] || 0
@mega_message = hash[:mega_message] || 0
@back_sprite_x = hash[:back_sprite_x] || 0
@back_sprite_y = hash[:back_sprite_y] || 0
@front_sprite_x = hash[:front_sprite_x] || 0
@front_sprite_y = hash[:front_sprite_y] || 0
@front_sprite_altitude = hash[:front_sprite_altitude] || 0
@shadow_x = hash[:shadow_x] || 0
@shadow_size = hash[:shadow_size] || 2
end
# @return [String] the translated name of this species
@@ -235,25 +221,13 @@ module GameData
end
def apply_metrics_to_sprite(sprite, index, shadow = false)
if shadow
if (index & 1) == 1 # Foe Pokémon
sprite.x += @shadow_x * 2
end
else
if (index & 1) == 0 # Player's Pokémon
sprite.x += @back_sprite_x * 2
sprite.y += @back_sprite_y * 2
else # Foe Pokémon
sprite.x += @front_sprite_x * 2
sprite.y += @front_sprite_y * 2
sprite.y -= @front_sprite_altitude * 2
end
end
metrics_data = GameData::SpeciesMetrics.get_species_form(@species, @form)
metrics_data.apply_metrics_to_sprite(sprite, index, shadow)
end
def shows_shadow?
return true
# return @front_sprite_altitude > 0
metrics_data = GameData::SpeciesMetrics.get_species_form(@species, @form)
return metrics_data.shows_shadow?
end
def get_evolutions(exclude_invalid = false)

View File

@@ -158,7 +158,8 @@ module GameData
ret = pbResolveBitmap(sprintf("Graphics/Pokemon/Shadow/%s", species_data.species))
return ret if ret
# Use general shadow graphic
return pbResolveBitmap(sprintf("Graphics/Pokemon/Shadow/%d", species_data.shadow_size))
metrics_data = GameData::SpeciesMetrics.get_species_form(species_data.species, form)
return pbResolveBitmap(sprintf("Graphics/Pokemon/Shadow/%d", metrics_data.shadow_size))
end
def self.shadow_bitmap(species, form = 0)

View File

@@ -0,0 +1,89 @@
module GameData
class SpeciesMetrics
attr_reader :id
attr_reader :species
attr_reader :form
attr_accessor :back_sprite
attr_accessor :front_sprite
attr_accessor :front_sprite_altitude
attr_accessor :shadow_x
attr_accessor :shadow_size
DATA = {}
DATA_FILENAME = "species_metrics.dat"
SCHEMA = {
"BackSprite" => [0, "ii"],
"FrontSprite" => [0, "ii"],
"FrontSpriteAltitude" => [0, "i"],
"ShadowX" => [0, "i"],
"ShadowSize" => [0, "u"]
}
extend ClassMethodsSymbols
include InstanceMethods
# @param species [Symbol, String]
# @param form [Integer]
# @return [self, nil]
def self.get_species_form(species, form)
return nil if !species || !form
validate species => [Symbol, String]
validate form => Integer
raise _INTL("Undefined species {1}.", species) if !GameData::Species.exists?(species)
species = species.to_sym if species.is_a?(String)
if form > 0
trial = sprintf("%s_%d", species, form).to_sym
if !DATA.has_key?(trial)
self.register({:id => species}) if !DATA[species]
self.register({
:id => trial,
:species => species,
:form => form,
:back_sprite => DATA[species].back_sprite.clone,
:front_sprite => DATA[species].front_sprite.clone,
:front_sprite_altitude => DATA[species].front_sprite_altitude,
:shadow_x => DATA[species].shadow_x,
:shadow_size => DATA[species].shadow_size
})
end
return DATA[trial]
end
self.register({:id => species}) if !DATA[species]
return DATA[species]
end
def initialize(hash)
@id = hash[:id]
@species = hash[:species] || @id
@form = hash[:form] || 0
@back_sprite = hash[:back_sprite] || [0, 0]
@front_sprite = hash[:front_sprite] || [0, 0]
@front_sprite_altitude = hash[:front_sprite_altitude] || 0
@shadow_x = hash[:shadow_x] || 0
@shadow_size = hash[:shadow_size] || 2
end
def apply_metrics_to_sprite(sprite, index, shadow = false)
if shadow
if (index & 1) == 1 # Foe Pokémon
sprite.x += @shadow_x * 2
end
else
if (index & 1) == 0 # Player's Pokémon
sprite.x += @back_sprite[0] * 2
sprite.y += @back_sprite[1] * 2
else # Foe Pokémon
sprite.x += @front_sprite[0] * 2
sprite.y += @front_sprite[1] * 2
sprite.y -= @front_sprite_altitude * 2
end
end
end
def shows_shadow?
return true
# return @front_sprite_altitude > 0
end
end
end