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Automatically load classic mode trainer if missing in another game mode
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@@ -5,8 +5,8 @@
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#==============================================================================#
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#==============================================================================#
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module Settings
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '6.2.2'
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GAME_VERSION = '6.2.3'
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GAME_VERSION_NUMBER = "6.2.2"
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GAME_VERSION_NUMBER = "6.2.3"
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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@@ -18,6 +18,9 @@ def pbLoadTrainer(tr_type, tr_name, tr_version = 0)
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raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
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raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
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tr_type = tr_type_data.id
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tr_type = tr_type_data.id
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trainer_data = getTrainersDataMode.try_get(tr_type, tr_name, tr_version)
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trainer_data = getTrainersDataMode.try_get(tr_type, tr_name, tr_version)
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if !trainer_data
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trainer_data = GameData::Trainer.try_get(tr_type, tr_name, tr_version)
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end
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return (trainer_data) ? trainer_data.to_trainer : nil
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return (trainer_data) ? trainer_data.to_trainer : nil
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end
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end
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