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double abilities splash
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@@ -330,9 +330,7 @@ module GameData
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secondary_ability_index = pkmn.ability_index == 0 ? 1 : 0
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secondary_ability_index = pkmn.ability_index == 0 ? 1 : 0
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pkmn.ability2_index = secondary_ability_index
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pkmn.ability2_index = secondary_ability_index
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pkmn.ability2 = pkmn.getAbilityList[secondary_ability_index][0]
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pkmn.ability2 = pkmn.getAbilityList[secondary_ability_index][0]
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#print _INTL("Primary: {1}, Secondary: {2}",pkmn.ability.id, pkmn.ability2.id)
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print _INTL("Primary: {1}, Secondary: {2}",pkmn.ability.id, pkmn.ability2.id)
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end
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end
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pkmn.gender = pkmn_data[:gender] || ((trainer.male?) ? 0 : 1)
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pkmn.gender = pkmn_data[:gender] || ((trainer.male?) ? 0 : 1)
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@@ -228,14 +228,21 @@ end
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# Makes a Pokémon's ability bar appear
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# Makes a Pokémon's ability bar appear
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#===============================================================================
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#===============================================================================
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class AbilitySplashAppearAnimation < PokeBattle_Animation
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class AbilitySplashAppearAnimation < PokeBattle_Animation
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def initialize(sprites,viewport,side)
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def initialize(sprites,viewport,side,secondAbility=false)
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@secondAbility=secondAbility
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@side = side
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@side = side
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super(sprites,viewport)
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super(sprites,viewport)
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end
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end
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def createProcesses
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def createProcesses
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if @secondAbility
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return if !@sprites["ability2Bar_#{@side}"]
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bar = addSprite(@sprites["ability2Bar_#{@side}"])
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else
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return if !@sprites["abilityBar_#{@side}"]
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return if !@sprites["abilityBar_#{@side}"]
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bar = addSprite(@sprites["abilityBar_#{@side}"])
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bar = addSprite(@sprites["abilityBar_#{@side}"])
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end
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bar.setVisible(0,true)
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bar.setVisible(0,true)
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dir = (@side==0) ? 1 : -1
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dir = (@side==0) ? 1 : -1
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bar.moveDelta(0,8,dir*Graphics.width/2,0)
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bar.moveDelta(0,8,dir*Graphics.width/2,0)
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@@ -25,6 +25,7 @@ class PokemonDataBox < SpriteWrapper
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FEMALE_BASE_COLOR = Color.new(248,88,40)
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FEMALE_BASE_COLOR = Color.new(248,88,40)
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FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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def initialize(battler,sideSize,viewport=nil)
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def initialize(battler,sideSize,viewport=nil)
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super(viewport)
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super(viewport)
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@battler = battler
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@battler = battler
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@@ -54,8 +55,7 @@ class PokemonDataBox < SpriteWrapper
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@showHP = true
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@showHP = true
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@showExp = true
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@showExp = true
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end
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end
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else
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else # Multiple Pokémon on side, use the thin dara box BG
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# Multiple Pokémon on side, use the thin dara box BG
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bgFilename = ["Graphics/Pictures/Battle/databox_thin",
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bgFilename = ["Graphics/Pictures/Battle/databox_thin",
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"Graphics/Pictures/Battle/databox_thin_foe"][@battler.index%2]
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"Graphics/Pictures/Battle/databox_thin_foe"][@battler.index%2]
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end
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end
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@@ -363,10 +363,8 @@ class PokemonDataBox < SpriteWrapper
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# Data box bobbing while Pokémon is selected
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# Data box bobbing while Pokémon is selected
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if @selected==1 || @selected==2 # Choosing commands/targeted or damaged
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if @selected==1 || @selected==2 # Choosing commands/targeted or damaged
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case (frameCounter/QUARTER_ANIM_PERIOD).floor
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case (frameCounter/QUARTER_ANIM_PERIOD).floor
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when 1 then
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when 1 then self.y = @spriteY-2
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self.y = @spriteY - 2
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when 3 then self.y = @spriteY+2
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when 3 then
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self.y = @spriteY + 2
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end
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end
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end
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end
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end
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end
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@@ -383,6 +381,8 @@ class PokemonDataBox < SpriteWrapper
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end
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end
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end
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end
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#===============================================================================
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#===============================================================================
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# Splash bar to announce a triggered ability
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# Splash bar to announce a triggered ability
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#===============================================================================
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#===============================================================================
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@@ -392,8 +392,9 @@ class AbilitySplashBar < SpriteWrapper
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TEXT_BASE_COLOR = Color.new(0,0,0)
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TEXT_BASE_COLOR = Color.new(0,0,0)
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TEXT_SHADOW_COLOR = Color.new(248,248,248)
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TEXT_SHADOW_COLOR = Color.new(248,248,248)
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def initialize(side, viewport = nil)
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def initialize(side,viewport=nil, secondAbility=false)
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super(viewport)
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super(viewport)
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@secondAbility=secondAbility
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@side = side
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@side = side
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@battler = nil
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@battler = nil
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# Create sprite wrapper that displays background graphic
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# Create sprite wrapper that displays background graphic
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@@ -455,6 +456,9 @@ class AbilitySplashBar < SpriteWrapper
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refresh
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refresh
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end
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end
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def secondAbility=(value)
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@secondAbility = value
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end
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def refresh
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def refresh
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self.bitmap.clear
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self.bitmap.clear
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return if !@battler
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return if !@battler
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@@ -462,14 +466,11 @@ class AbilitySplashBar < SpriteWrapper
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textX = (@side==0) ? 10 : self.bitmap.width-8
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textX = (@side==0) ? 10 : self.bitmap.width-8
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# Draw Pokémon's name
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# Draw Pokémon's name
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textPos.push([_INTL("{1}'s",@battler.name),textX,-4,@side==1,
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textPos.push([_INTL("{1}'s",@battler.name),textX,-4,@side==1,
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TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true])
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true]) if !@secondAbility
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# Draw Pokémon's ability
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# Draw Pokémon's ability
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text = @battler.abilityName
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abilityName = @secondAbility ? @battler.ability2Name : @battler.abilityName
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if $game_switches[SWITCH_DOUBLE_ABILITIES]
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#return if abilityName ==""
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text = _INTL("{1},{2}", @battler.abilityName, @battler.ability2Name)
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textPos.push([abilityName,textX,26,@side==1,
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end
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textPos.push([text, textX, 26, @side == 1,
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
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pbDrawTextPositions(self.bitmap,textPos)
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pbDrawTextPositions(self.bitmap,textPos)
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end
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end
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@@ -480,6 +481,8 @@ class AbilitySplashBar < SpriteWrapper
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end
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end
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end
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end
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#===============================================================================
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#===============================================================================
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# Pokémon sprite (used in battle)
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# Pokémon sprite (used in battle)
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#===============================================================================
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#===============================================================================
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@@ -516,13 +519,8 @@ class PokemonBattlerSprite < RPG::Sprite
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super
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super
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end
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end
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def x
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def x; return @spriteX; end
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return @spriteX;
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def y; return @spriteY; end
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end
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def y
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return @spriteY;
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end
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def x=(value)
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def x=(value)
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@spriteX = value
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@spriteX = value
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@@ -536,13 +534,8 @@ class PokemonBattlerSprite < RPG::Sprite
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super(value+@spriteYExtra)
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super(value+@spriteYExtra)
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end
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end
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def width
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def width; return (self.bitmap) ? self.bitmap.width : 0; end
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return (self.bitmap) ? self.bitmap.width : 0;
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def height; return (self.bitmap) ? self.bitmap.height : 0; end
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end
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def height
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return (self.bitmap) ? self.bitmap.height : 0;
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end
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def visible=(value)
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def visible=(value)
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@spriteVisible = value if !@updating # For selection/targeting flashing
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@spriteVisible = value if !@updating # For selection/targeting flashing
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@@ -610,10 +603,8 @@ class PokemonBattlerSprite < RPG::Sprite
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@spriteYExtra = 0
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@spriteYExtra = 0
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if @selected==1 # When choosing commands for this Pokémon
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if @selected==1 # When choosing commands for this Pokémon
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case (frameCounter/QUARTER_ANIM_PERIOD).floor
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case (frameCounter/QUARTER_ANIM_PERIOD).floor
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when 1 then
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when 1 then @spriteYExtra = 2
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@spriteYExtra = 2
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when 3 then @spriteYExtra = -2
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when 3 then
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@spriteYExtra = -2
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end
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end
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end
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end
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self.x = self.x
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self.x = self.x
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@@ -622,16 +613,16 @@ class PokemonBattlerSprite < RPG::Sprite
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# Pokémon sprite blinking when targeted
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# Pokémon sprite blinking when targeted
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if @selected==2 && @spriteVisible
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if @selected==2 && @spriteVisible
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case (frameCounter/SIXTH_ANIM_PERIOD).floor
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case (frameCounter/SIXTH_ANIM_PERIOD).floor
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when 2, 5 then
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when 2, 5 then self.visible = false
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self.visible = false
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else self.visible = true
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else
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self.visible = true
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end
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end
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end
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end
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@updating = false
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@updating = false
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end
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end
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end
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end
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#===============================================================================
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#===============================================================================
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# Shadow sprite for Pokémon (used in battle)
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# Shadow sprite for Pokémon (used in battle)
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#===============================================================================
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#===============================================================================
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@@ -656,13 +647,8 @@ class PokemonBattlerShadowSprite < RPG::Sprite
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super
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super
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end
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end
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def width
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def width; return (self.bitmap) ? self.bitmap.width : 0; end
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return (self.bitmap) ? self.bitmap.width : 0;
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def height; return (self.bitmap) ? self.bitmap.height : 0; end
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end
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def height
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return (self.bitmap) ? self.bitmap.height : 0;
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end
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# Set sprite's origin to centre
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# Set sprite's origin to centre
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def pbSetOrigin
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def pbSetOrigin
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@@ -61,6 +61,8 @@ class PokeBattle_Scene
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# Ability splash bars
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# Ability splash bars
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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@sprites["abilityBar_#{side}"] = AbilitySplashBar.new(side,@viewport)
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@sprites["abilityBar_#{side}"] = AbilitySplashBar.new(side,@viewport)
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@sprites["ability2Bar_#{side}"] = AbilitySplashBar.new(side,@viewport,true) if $game_switches[SWITCH_DOUBLE_ABILITIES]
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@sprites["ability2Bar_#{side}"].y = @sprites["ability2Bar_#{side}"].y+30
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end
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end
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end
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end
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# Player's and partner trainer's back sprite
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# Player's and partner trainer's back sprite
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@@ -173,7 +173,7 @@ class PokeBattle_Scene
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#=============================================================================
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#=============================================================================
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# Ability splash bar animations
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# Ability splash bar animations
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#=============================================================================
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#=============================================================================
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def pbShowAbilitySplash(battler,ability_name=nil)
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def pbShowAbilitySplash(battler)
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return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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side = battler.index%2
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side = battler.index%2
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pbHideAbilitySplash(battler) if @sprites["abilityBar_#{side}"].visible
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pbHideAbilitySplash(battler) if @sprites["abilityBar_#{side}"].visible
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@@ -188,6 +188,7 @@ class PokeBattle_Scene
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end
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end
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def pbHideAbilitySplash(battler)
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def pbHideAbilitySplash(battler)
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return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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side = battler.index%2
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side = battler.index%2
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