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double abilities splash
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@@ -330,9 +330,7 @@ module GameData
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secondary_ability_index = pkmn.ability_index == 0 ? 1 : 0
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pkmn.ability2_index = secondary_ability_index
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pkmn.ability2 = pkmn.getAbilityList[secondary_ability_index][0]
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print _INTL("Primary: {1}, Secondary: {2}",pkmn.ability.id, pkmn.ability2.id)
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#print _INTL("Primary: {1}, Secondary: {2}",pkmn.ability.id, pkmn.ability2.id)
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end
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pkmn.gender = pkmn_data[:gender] || ((trainer.male?) ? 0 : 1)
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@@ -228,14 +228,21 @@ end
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# Makes a Pokémon's ability bar appear
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#===============================================================================
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class AbilitySplashAppearAnimation < PokeBattle_Animation
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def initialize(sprites,viewport,side)
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def initialize(sprites,viewport,side,secondAbility=false)
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@secondAbility=secondAbility
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@side = side
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super(sprites,viewport)
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end
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def createProcesses
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return if !@sprites["abilityBar_#{@side}"]
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bar = addSprite(@sprites["abilityBar_#{@side}"])
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if @secondAbility
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return if !@sprites["ability2Bar_#{@side}"]
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bar = addSprite(@sprites["ability2Bar_#{@side}"])
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else
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return if !@sprites["abilityBar_#{@side}"]
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bar = addSprite(@sprites["abilityBar_#{@side}"])
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end
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bar.setVisible(0,true)
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dir = (@side==0) ? 1 : -1
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bar.moveDelta(0,8,dir*Graphics.width/2,0)
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@@ -2,13 +2,13 @@
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# Data box for regular battles
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#===============================================================================
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class PokemonDataBox < SpriteWrapper
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attr_reader :battler
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attr_reader :battler
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attr_accessor :selected
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attr_reader :animatingHP
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attr_reader :animatingExp
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attr_reader :animatingHP
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attr_reader :animatingExp
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# Time in seconds to fully fill the Exp bar (from empty).
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EXP_BAR_FILL_TIME = 1.75
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EXP_BAR_FILL_TIME = 1.75
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# Maximum time in seconds to make a change to the HP bar.
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HP_BAR_CHANGE_TIME = 1.0
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STATUS_ICON_HEIGHT = 16
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@@ -18,48 +18,48 @@ class PokemonDataBox < SpriteWrapper
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# MALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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# FEMALE_BASE_COLOR = Color.new(248,88,40)
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# FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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NAME_BASE_COLOR = Color.new(255, 255, 255)
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NAME_SHADOW_COLOR = Color.new(32, 32, 32)
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MALE_BASE_COLOR = Color.new(48, 96, 216)
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MALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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FEMALE_BASE_COLOR = Color.new(248, 88, 40)
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FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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NAME_BASE_COLOR = Color.new(255,255,255)
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NAME_SHADOW_COLOR = Color.new(32,32,32)
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MALE_BASE_COLOR = Color.new(48,96,216)
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MALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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FEMALE_BASE_COLOR = Color.new(248,88,40)
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FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
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def initialize(battler, sideSize, viewport = nil)
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def initialize(battler,sideSize,viewport=nil)
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super(viewport)
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@battler = battler
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@sprites = {}
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@spriteX = 0
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@spriteY = 0
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@spriteBaseX = 0
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@selected = 0
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@frame = 0
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@showHP = false # Specifically, show the HP numbers
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@animatingHP = false
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@showExp = false # Specifically, show the Exp bar
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@battler = battler
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@sprites = {}
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@spriteX = 0
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@spriteY = 0
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@spriteBaseX = 0
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@selected = 0
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@frame = 0
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@showHP = false # Specifically, show the HP numbers
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@animatingHP = false
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@showExp = false # Specifically, show the Exp bar
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@animatingExp = false
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@expFlash = 0
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@expFlash = 0
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initializeDataBoxGraphic(sideSize)
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initializeOtherGraphics(viewport)
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refresh
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end
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def initializeDataBoxGraphic(sideSize)
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onPlayerSide = ((@battler.index % 2) == 0)
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onPlayerSide = ((@battler.index%2)==0)
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# Get the data box graphic and set whether the HP numbers/Exp bar are shown
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if sideSize == 1 # One Pokémon on side, use the regular dara box BG
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if sideSize==1 # One Pokémon on side, use the regular dara box BG
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bgFilename = ["Graphics/Pictures/Battle/databox_normal",
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"Graphics/Pictures/Battle/databox_normal_foe"][@battler.index % 2]
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"Graphics/Pictures/Battle/databox_normal_foe"][@battler.index%2]
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if onPlayerSide
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@showHP = true
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@showHP = true
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@showExp = true
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end
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else
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# Multiple Pokémon on side, use the thin dara box BG
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else # Multiple Pokémon on side, use the thin dara box BG
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bgFilename = ["Graphics/Pictures/Battle/databox_thin",
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"Graphics/Pictures/Battle/databox_thin_foe"][@battler.index % 2]
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"Graphics/Pictures/Battle/databox_thin_foe"][@battler.index%2]
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end
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@databoxBitmap = AnimatedBitmap.new(bgFilename)
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@databoxBitmap = AnimatedBitmap.new(bgFilename)
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# Determine the co-ordinates of the data box and the left edge padding width
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if onPlayerSide
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@spriteX = Graphics.width - 244
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@@ -72,37 +72,37 @@ class PokemonDataBox < SpriteWrapper
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end
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case sideSize
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when 2
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@spriteX += [-12, 12, 0, 0][@battler.index]
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@spriteX += [-12, 12, 0, 0][@battler.index]
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@spriteY += [-20, -34, 34, 20][@battler.index]
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when 3
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@spriteX += [-12, 12, -6, 6, 0, 0][@battler.index]
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@spriteY += [-42, -46, 4, 0, 50, 46][@battler.index]
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@spriteX += [-12, 12, -6, 6, 0, 0][@battler.index]
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@spriteY += [-42, -46, 4, 0, 50, 46][@battler.index]
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end
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end
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def initializeOtherGraphics(viewport)
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# Create other bitmaps
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@numbersBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/icon_numbers"))
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@hpBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_hp"))
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@expBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_exp"))
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@hpBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_hp"))
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@expBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_exp"))
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# Create sprite to draw HP numbers on
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@hpNumbers = BitmapSprite.new(124, 16, viewport)
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@hpNumbers = BitmapSprite.new(124,16,viewport)
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pbSetSmallFont(@hpNumbers.bitmap)
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@sprites["hpNumbers"] = @hpNumbers
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# Create sprite wrapper that displays HP bar
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@hpBar = SpriteWrapper.new(viewport)
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@hpBar.bitmap = @hpBarBitmap.bitmap
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@hpBar.src_rect.height = @hpBarBitmap.height / 3
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@hpBar.src_rect.height = @hpBarBitmap.height/3
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@sprites["hpBar"] = @hpBar
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# Create sprite wrapper that displays Exp bar
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@expBar = SpriteWrapper.new(viewport)
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@expBar.bitmap = @expBarBitmap.bitmap
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@sprites["expBar"] = @expBar
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# Create sprite wrapper that displays everything except the above
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@contents = BitmapWrapper.new(@databoxBitmap.width, @databoxBitmap.height)
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self.bitmap = @contents
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@contents = BitmapWrapper.new(@databoxBitmap.width,@databoxBitmap.height)
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self.bitmap = @contents
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self.visible = false
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self.z = 150 + ((@battler.index) / 2) * 5
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self.z = 150+((@battler.index)/2)*5
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pbSetSystemFont(self.bitmap)
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end
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@@ -118,23 +118,23 @@ class PokemonDataBox < SpriteWrapper
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def x=(value)
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super
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@hpBar.x = value + @spriteBaseX + 12 #102
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@expBar.x = value + @spriteBaseX + 24
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@hpNumbers.x = value + @spriteBaseX + 80
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@hpBar.x = value+@spriteBaseX+12#102
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@expBar.x = value+@spriteBaseX+24
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@hpNumbers.x = value+@spriteBaseX+80
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end
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def y=(value)
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super
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@hpBar.y = value + 40
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@expBar.y = value + 64
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@hpNumbers.y = value + 52
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@hpBar.y = value+40
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@expBar.y = value+64
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@hpNumbers.y = value+52
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end
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def z=(value)
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super
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@hpBar.z = value + 1
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@expBar.z = value + 1
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@hpNumbers.z = value + 2
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@hpBar.z = value+1
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@expBar.z = value+1
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@hpNumbers.z = value+2
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end
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def opacity=(value)
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@@ -169,42 +169,42 @@ class PokemonDataBox < SpriteWrapper
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end
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def exp_fraction
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return (@animatingExp) ? @currentExp.to_f / @rangeExp : @battler.pokemon.exp_fraction
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return (@animatingExp) ? @currentExp.to_f/@rangeExp : @battler.pokemon.exp_fraction
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end
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def animateHP(oldHP, newHP, rangeHP)
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@currentHP = oldHP
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@endHP = newHP
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@rangeHP = rangeHP
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def animateHP(oldHP,newHP,rangeHP)
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@currentHP = oldHP
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@endHP = newHP
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@rangeHP = rangeHP
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# NOTE: A change in HP takes the same amount of time to animate, no matter
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# how big a change it is.
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@hpIncPerFrame = (newHP - oldHP).abs / (HP_BAR_CHANGE_TIME * Graphics.frame_rate)
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@hpIncPerFrame = (newHP-oldHP).abs/(HP_BAR_CHANGE_TIME*Graphics.frame_rate)
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# minInc is the smallest amount that HP is allowed to change per frame.
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# This avoids a tiny change in HP still taking HP_BAR_CHANGE_TIME seconds.
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minInc = (rangeHP * 4) / (@hpBarBitmap.width * HP_BAR_CHANGE_TIME * Graphics.frame_rate)
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@hpIncPerFrame = minInc if @hpIncPerFrame < minInc
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@animatingHP = true
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minInc = (rangeHP*4)/(@hpBarBitmap.width*HP_BAR_CHANGE_TIME*Graphics.frame_rate)
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@hpIncPerFrame = minInc if @hpIncPerFrame<minInc
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@animatingHP = true
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end
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def animateExp(oldExp, newExp, rangeExp)
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@currentExp = oldExp
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@endExp = newExp
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@rangeExp = rangeExp
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def animateExp(oldExp,newExp,rangeExp)
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@currentExp = oldExp
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@endExp = newExp
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@rangeExp = rangeExp
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# NOTE: Filling the Exp bar from empty to full takes EXP_BAR_FILL_TIME
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# seconds no matter what. Filling half of it takes half as long, etc.
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@expIncPerFrame = rangeExp / (EXP_BAR_FILL_TIME * Graphics.frame_rate)
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@animatingExp = true
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@expIncPerFrame = rangeExp/(EXP_BAR_FILL_TIME*Graphics.frame_rate)
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@animatingExp = true
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pbSEPlay("Pkmn exp gain") if @showExp
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end
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def pbDrawNumber(number, btmp, startX, startY, align = 0)
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def pbDrawNumber(number,btmp,startX,startY,align=0)
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# -1 means draw the / character
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n = (number == -1) ? [10] : number.to_i.digits.reverse
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charWidth = @numbersBitmap.width / 11
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charWidth = @numbersBitmap.width/11
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charHeight = @numbersBitmap.height
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startX -= charWidth * n.length if align == 1
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startX -= charWidth*n.length if align==1
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n.each do |i|
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btmp.blt(startX, startY, @numbersBitmap.bitmap, Rect.new(i * charWidth, 0, charWidth, charHeight))
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btmp.blt(startX,startY,@numbersBitmap.bitmap,Rect.new(i*charWidth,0,charWidth,charHeight))
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startX += charWidth
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end
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end
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@@ -215,55 +215,55 @@ class PokemonDataBox < SpriteWrapper
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textPos = []
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imagePos = []
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# Draw background panel
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self.bitmap.blt(0, 0, @databoxBitmap.bitmap, Rect.new(0, 0, @databoxBitmap.width, @databoxBitmap.height))
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self.bitmap.blt(0,0,@databoxBitmap.bitmap,Rect.new(0,0,@databoxBitmap.width,@databoxBitmap.height))
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# Draw Pokémon's name
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nameWidth = self.bitmap.text_size(@battler.name).width
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nameOffset = 0
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nameOffset = nameWidth - 116 if nameWidth > 116
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textPos.push([@battler.name, @spriteBaseX + 8 - nameOffset, 0, false, NAME_BASE_COLOR, NAME_SHADOW_COLOR])
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nameOffset = nameWidth-116 if nameWidth>116
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textPos.push([@battler.name,@spriteBaseX+8-nameOffset,0,false,NAME_BASE_COLOR,NAME_SHADOW_COLOR])
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# Draw Pokémon's gender symbol
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case @battler.displayGender
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when 0 # Male
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textPos.push([_INTL("♂"), @spriteBaseX + 126, 0, false, MALE_BASE_COLOR, MALE_SHADOW_COLOR])
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when 1 # Female
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textPos.push([_INTL("♀"), @spriteBaseX + 126, 0, false, FEMALE_BASE_COLOR, FEMALE_SHADOW_COLOR])
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when 0 # Male
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textPos.push([_INTL("♂"),@spriteBaseX+126,0,false,MALE_BASE_COLOR,MALE_SHADOW_COLOR])
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when 1 # Female
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textPos.push([_INTL("♀"),@spriteBaseX+126,0,false,FEMALE_BASE_COLOR,FEMALE_SHADOW_COLOR])
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end
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pbDrawTextPositions(self.bitmap, textPos)
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pbDrawTextPositions(self.bitmap,textPos)
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# Draw Pokémon's level
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imagePos.push(["Graphics/Pictures/Battle/overlay_lv", @spriteBaseX + 140, 16]) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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pbDrawNumber(@battler.level, self.bitmap, @spriteBaseX + 162, 16) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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imagePos.push(["Graphics/Pictures/Battle/overlay_lv",@spriteBaseX+140,16]) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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# Draw shiny icon
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if @battler.shiny?
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shinyX = (@battler.opposes?(0)) ? 206 : -6 # Foe's/player's
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shinyX = (@battler.opposes?(0)) ? 206 : -6 # Foe's/player's
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pokeRadarShiny = !@battler.pokemon.debugShiny? && !@battler.pokemon.naturalShiny?
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addShinyStarsToGraphicsArray(imagePos, @spriteBaseX + shinyX, 35, @battler.pokemon.bodyShiny?, @battler.pokemon.headShiny?, @battler.pokemon.debugShiny?, pokeRadarShiny)
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pokeRadarShiny= !@battler.pokemon.debugShiny? && !@battler.pokemon.naturalShiny?
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addShinyStarsToGraphicsArray(imagePos,@spriteBaseX+shinyX,35, @battler.pokemon.bodyShiny?,@battler.pokemon.headShiny?,@battler.pokemon.debugShiny?, pokeRadarShiny)
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end
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# Draw Mega Evolution/Primal Reversion icon
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if @battler.mega?
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imagePos.push(["Graphics/Pictures/Battle/icon_mega", @spriteBaseX + 8, 34])
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imagePos.push(["Graphics/Pictures/Battle/icon_mega",@spriteBaseX+8,34])
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elsif @battler.primal?
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primalX = (@battler.opposes?) ? 208 : -28 # Foe's/player's
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primalX = (@battler.opposes?) ? 208 : -28 # Foe's/player's
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if @battler.isSpecies?(:KYOGRE)
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imagePos.push(["Graphics/Pictures/Battle/icon_primal_Kyogre", @spriteBaseX + primalX, 4])
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imagePos.push(["Graphics/Pictures/Battle/icon_primal_Kyogre",@spriteBaseX+primalX,4])
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elsif @battler.isSpecies?(:GROUDON)
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imagePos.push(["Graphics/Pictures/Battle/icon_primal_Groudon", @spriteBaseX + primalX, 4])
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imagePos.push(["Graphics/Pictures/Battle/icon_primal_Groudon",@spriteBaseX+primalX,4])
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end
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end
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# Draw owned icon (foe Pokémon only)
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if @battler.owned? && @battler.opposes?(0)
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imagePos.push(["Graphics/Pictures/Battle/icon_own", @spriteBaseX - 8, 42])
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imagePos.push(["Graphics/Pictures/Battle/icon_own",@spriteBaseX-8,42])
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end
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# Draw status icon
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if @battler.status != :NONE
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s = GameData::Status.get(@battler.status).id_number
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if s == :POISON && @battler.statusCount > 0 # Badly poisoned
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if s == :POISON && @battler.statusCount > 0 # Badly poisoned
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s = GameData::Status::DATA.keys.length / 2
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end
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imagePos.push(["Graphics/Pictures/Battle/icon_statuses", @spriteBaseX + 24, 56,
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0, (s - 1) * STATUS_ICON_HEIGHT, -1, STATUS_ICON_HEIGHT])
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imagePos.push(["Graphics/Pictures/Battle/icon_statuses",@spriteBaseX+24,56,
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0,(s-1)*STATUS_ICON_HEIGHT,-1,STATUS_ICON_HEIGHT])
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end
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pbDrawImagePositions(self.bitmap, imagePos)
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pbDrawImagePositions(self.bitmap,imagePos)
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refreshHP
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refreshExp
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end
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@@ -273,24 +273,24 @@ class PokemonDataBox < SpriteWrapper
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return if !@battler.pokemon
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# Show HP numbers
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if @showHP
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pbDrawNumber(self.hp, @hpNumbers.bitmap, 54, 2, 1)
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pbDrawNumber(-1, @hpNumbers.bitmap, 54, 2) # / char
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pbDrawNumber(@battler.totalhp, @hpNumbers.bitmap, 70, 2)
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pbDrawNumber(self.hp,@hpNumbers.bitmap,54,2,1)
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pbDrawNumber(-1,@hpNumbers.bitmap,54,2) # / char
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pbDrawNumber(@battler.totalhp,@hpNumbers.bitmap,70,2)
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end
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# Resize HP bar
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w = 0
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if self.hp > 0
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w = @hpBarBitmap.width.to_f * self.hp / @battler.totalhp
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w = 1 if w < 1
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if self.hp>0
|
||||
w = @hpBarBitmap.width.to_f*self.hp/@battler.totalhp
|
||||
w = 1 if w<1
|
||||
# NOTE: The line below snaps the bar's width to the nearest 2 pixels, to
|
||||
# fit in with the rest of the graphics which are doubled in size.
|
||||
w = ((w / 2.0).round) * 2
|
||||
w = ((w/2.0).round)*2
|
||||
end
|
||||
@hpBar.src_rect.width = w
|
||||
hpColor = 0 # Green bar
|
||||
hpColor = 1 if self.hp <= @battler.totalhp / 2 # Yellow bar
|
||||
hpColor = 2 if self.hp <= @battler.totalhp / 4 # Red bar
|
||||
@hpBar.src_rect.y = hpColor * @hpBarBitmap.height / 3
|
||||
hpColor = 0 # Green bar
|
||||
hpColor = 1 if self.hp<=@battler.totalhp/2 # Yellow bar
|
||||
hpColor = 2 if self.hp<=@battler.totalhp/4 # Red bar
|
||||
@hpBar.src_rect.y = hpColor*@hpBarBitmap.height/3
|
||||
end
|
||||
|
||||
def refreshExp
|
||||
@@ -299,54 +299,54 @@ class PokemonDataBox < SpriteWrapper
|
||||
w = exp_fraction * @expBarBitmap.width
|
||||
# NOTE: The line below snaps the bar's width to the nearest 2 pixels, to
|
||||
# fit in with the rest of the graphics which are doubled in size.
|
||||
w = ((w / 2).round) * 2
|
||||
w = ((w/2).round)*2
|
||||
@expBar.src_rect.width = w
|
||||
end
|
||||
|
||||
def updateHPAnimation
|
||||
return if !@animatingHP
|
||||
if @currentHP < @endHP # Gaining HP
|
||||
if @currentHP<@endHP # Gaining HP
|
||||
@currentHP += @hpIncPerFrame
|
||||
@currentHP = @endHP if @currentHP >= @endHP
|
||||
elsif @currentHP > @endHP # Losing HP
|
||||
@currentHP = @endHP if @currentHP>=@endHP
|
||||
elsif @currentHP>@endHP # Losing HP
|
||||
@currentHP -= @hpIncPerFrame
|
||||
@currentHP = @endHP if @currentHP <= @endHP
|
||||
@currentHP = @endHP if @currentHP<=@endHP
|
||||
end
|
||||
# Refresh the HP bar/numbers
|
||||
refreshHP
|
||||
@animatingHP = false if @currentHP == @endHP
|
||||
@animatingHP = false if @currentHP==@endHP
|
||||
end
|
||||
|
||||
def updateExpAnimation
|
||||
return if !@animatingExp
|
||||
if !@showExp # Not showing the Exp bar, no need to waste time animating it
|
||||
if !@showExp # Not showing the Exp bar, no need to waste time animating it
|
||||
@currentExp = @endExp
|
||||
@animatingExp = false
|
||||
return
|
||||
end
|
||||
if @currentExp < @endExp # Gaining Exp
|
||||
if @currentExp<@endExp # Gaining Exp
|
||||
@currentExp += @expIncPerFrame
|
||||
@currentExp = @endExp if @currentExp >= @endExp
|
||||
elsif @currentExp > @endExp # Losing Exp
|
||||
@currentExp = @endExp if @currentExp>=@endExp
|
||||
elsif @currentExp>@endExp # Losing Exp
|
||||
@currentExp -= @expIncPerFrame
|
||||
@currentExp = @endExp if @currentExp <= @endExp
|
||||
@currentExp = @endExp if @currentExp<=@endExp
|
||||
end
|
||||
# Refresh the Exp bar
|
||||
refreshExp
|
||||
return if @currentExp != @endExp # Exp bar still has more to animate
|
||||
return if @currentExp!=@endExp # Exp bar still has more to animate
|
||||
# Exp bar is completely filled, level up with a flash and sound effect
|
||||
if @currentExp >= @rangeExp
|
||||
if @expFlash == 0
|
||||
if @currentExp>=@rangeExp
|
||||
if @expFlash==0
|
||||
pbSEStop
|
||||
@expFlash = Graphics.frame_rate / 5
|
||||
@expFlash = Graphics.frame_rate/5
|
||||
pbSEPlay("Pkmn exp full")
|
||||
self.flash(Color.new(64, 200, 248, 192), @expFlash)
|
||||
self.flash(Color.new(64,200,248,192),@expFlash)
|
||||
for i in @sprites
|
||||
i[1].flash(Color.new(64, 200, 248, 192), @expFlash) if !i[1].disposed?
|
||||
i[1].flash(Color.new(64,200,248,192),@expFlash) if !i[1].disposed?
|
||||
end
|
||||
else
|
||||
@expFlash -= 1
|
||||
@animatingExp = false if @expFlash == 0
|
||||
@animatingExp = false if @expFlash==0
|
||||
end
|
||||
else
|
||||
pbSEStop
|
||||
@@ -355,23 +355,21 @@ class PokemonDataBox < SpriteWrapper
|
||||
end
|
||||
end
|
||||
|
||||
QUARTER_ANIM_PERIOD = Graphics.frame_rate * 3 / 20
|
||||
QUARTER_ANIM_PERIOD = Graphics.frame_rate*3/20
|
||||
|
||||
def updatePositions(frameCounter)
|
||||
self.x = @spriteX
|
||||
self.y = @spriteY
|
||||
# Data box bobbing while Pokémon is selected
|
||||
if @selected == 1 || @selected == 2 # Choosing commands/targeted or damaged
|
||||
case (frameCounter / QUARTER_ANIM_PERIOD).floor
|
||||
when 1 then
|
||||
self.y = @spriteY - 2
|
||||
when 3 then
|
||||
self.y = @spriteY + 2
|
||||
if @selected==1 || @selected==2 # Choosing commands/targeted or damaged
|
||||
case (frameCounter/QUARTER_ANIM_PERIOD).floor
|
||||
when 1 then self.y = @spriteY-2
|
||||
when 3 then self.y = @spriteY+2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def update(frameCounter = 0)
|
||||
def update(frameCounter=0)
|
||||
super()
|
||||
# Animate HP bar
|
||||
updateHPAnimation
|
||||
@@ -383,33 +381,36 @@ class PokemonDataBox < SpriteWrapper
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Splash bar to announce a triggered ability
|
||||
#===============================================================================
|
||||
class AbilitySplashBar < SpriteWrapper
|
||||
attr_reader :battler
|
||||
|
||||
TEXT_BASE_COLOR = Color.new(0, 0, 0)
|
||||
TEXT_SHADOW_COLOR = Color.new(248, 248, 248)
|
||||
TEXT_BASE_COLOR = Color.new(0,0,0)
|
||||
TEXT_SHADOW_COLOR = Color.new(248,248,248)
|
||||
|
||||
def initialize(side, viewport = nil)
|
||||
def initialize(side,viewport=nil, secondAbility=false)
|
||||
super(viewport)
|
||||
@side = side
|
||||
@secondAbility=secondAbility
|
||||
@side = side
|
||||
@battler = nil
|
||||
# Create sprite wrapper that displays background graphic
|
||||
@bgBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/ability_bar"))
|
||||
@bgSprite = SpriteWrapper.new(viewport)
|
||||
@bgSprite.bitmap = @bgBitmap.bitmap
|
||||
@bgSprite.src_rect.y = (side == 0) ? 0 : @bgBitmap.height / 2
|
||||
@bgSprite.src_rect.height = @bgBitmap.height / 2
|
||||
@bgSprite.src_rect.y = (side==0) ? 0 : @bgBitmap.height/2
|
||||
@bgSprite.src_rect.height = @bgBitmap.height/2
|
||||
# Create bitmap that displays the text
|
||||
@contents = BitmapWrapper.new(@bgBitmap.width, @bgBitmap.height / 2)
|
||||
@contents = BitmapWrapper.new(@bgBitmap.width,@bgBitmap.height/2)
|
||||
self.bitmap = @contents
|
||||
pbSetSystemFont(self.bitmap)
|
||||
# Position the bar
|
||||
self.x = (side == 0) ? -Graphics.width / 2 : Graphics.width
|
||||
self.y = (side == 0) ? 180 : 80
|
||||
self.z = 120
|
||||
self.x = (side==0) ? -Graphics.width/2 : Graphics.width
|
||||
self.y = (side==0) ? 180 : 80
|
||||
self.z = 120
|
||||
self.visible = false
|
||||
end
|
||||
|
||||
@@ -432,7 +433,7 @@ class AbilitySplashBar < SpriteWrapper
|
||||
|
||||
def z=(value)
|
||||
super
|
||||
@bgSprite.z = value - 1
|
||||
@bgSprite.z = value-1
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@@ -455,23 +456,23 @@ class AbilitySplashBar < SpriteWrapper
|
||||
refresh
|
||||
end
|
||||
|
||||
def secondAbility=(value)
|
||||
@secondAbility = value
|
||||
end
|
||||
def refresh
|
||||
self.bitmap.clear
|
||||
return if !@battler
|
||||
textPos = []
|
||||
textX = (@side == 0) ? 10 : self.bitmap.width - 8
|
||||
textX = (@side==0) ? 10 : self.bitmap.width-8
|
||||
# Draw Pokémon's name
|
||||
textPos.push([_INTL("{1}'s", @battler.name), textX, -4, @side == 1,
|
||||
TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true])
|
||||
textPos.push([_INTL("{1}'s",@battler.name),textX,-4,@side==1,
|
||||
TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true]) if !@secondAbility
|
||||
# Draw Pokémon's ability
|
||||
text = @battler.abilityName
|
||||
if $game_switches[SWITCH_DOUBLE_ABILITIES]
|
||||
text = _INTL("{1},{2}", @battler.abilityName, @battler.ability2Name)
|
||||
end
|
||||
|
||||
textPos.push([text, textX, 26, @side == 1,
|
||||
TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true])
|
||||
pbDrawTextPositions(self.bitmap, textPos)
|
||||
abilityName = @secondAbility ? @battler.ability2Name : @battler.abilityName
|
||||
#return if abilityName ==""
|
||||
textPos.push([abilityName,textX,26,@side==1,
|
||||
TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
|
||||
pbDrawTextPositions(self.bitmap,textPos)
|
||||
end
|
||||
|
||||
def update
|
||||
@@ -480,33 +481,35 @@ class AbilitySplashBar < SpriteWrapper
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon sprite (used in battle)
|
||||
#===============================================================================
|
||||
class PokemonBattlerSprite < RPG::Sprite
|
||||
attr_reader :pkmn
|
||||
attr_reader :pkmn
|
||||
attr_accessor :index
|
||||
attr_accessor :selected
|
||||
attr_reader :sideSize
|
||||
attr_reader :sideSize
|
||||
|
||||
def initialize(viewport, sideSize, index, battleAnimations)
|
||||
def initialize(viewport,sideSize,index,battleAnimations)
|
||||
super(viewport)
|
||||
@pkmn = nil
|
||||
@sideSize = sideSize
|
||||
@index = index
|
||||
@pkmn = nil
|
||||
@sideSize = sideSize
|
||||
@index = index
|
||||
@battleAnimations = battleAnimations
|
||||
# @selected: 0 = not selected, 1 = choosing action bobbing for this Pokémon,
|
||||
# 2 = flashing when targeted
|
||||
@selected = 0
|
||||
@frame = 0
|
||||
@updating = false
|
||||
@spriteX = 0 # Actual x coordinate
|
||||
@spriteY = 0 # Actual y coordinate
|
||||
@spriteXExtra = 0 # Offset due to "bobbing" animation
|
||||
@spriteYExtra = 0 # Offset due to "bobbing" animation
|
||||
@_iconBitmap = nil
|
||||
self.visible = false
|
||||
@back = false
|
||||
@selected = 0
|
||||
@frame = 0
|
||||
@updating = false
|
||||
@spriteX = 0 # Actual x coordinate
|
||||
@spriteY = 0 # Actual y coordinate
|
||||
@spriteXExtra = 0 # Offset due to "bobbing" animation
|
||||
@spriteYExtra = 0 # Offset due to "bobbing" animation
|
||||
@_iconBitmap = nil
|
||||
self.visible = false
|
||||
@back=false
|
||||
end
|
||||
|
||||
def dispose
|
||||
@@ -516,66 +519,56 @@ class PokemonBattlerSprite < RPG::Sprite
|
||||
super
|
||||
end
|
||||
|
||||
def x
|
||||
return @spriteX;
|
||||
end
|
||||
|
||||
def y
|
||||
return @spriteY;
|
||||
end
|
||||
def x; return @spriteX; end
|
||||
def y; return @spriteY; end
|
||||
|
||||
def x=(value)
|
||||
@spriteX = value
|
||||
self.mirror = true if @back
|
||||
super(value + @spriteXExtra)
|
||||
self.mirror=true if @back
|
||||
super(value+@spriteXExtra)
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@spriteY = value
|
||||
self.mirror = true if @back
|
||||
super(value + @spriteYExtra)
|
||||
self.mirror=true if @back
|
||||
super(value+@spriteYExtra)
|
||||
end
|
||||
|
||||
def width
|
||||
return (self.bitmap) ? self.bitmap.width : 0;
|
||||
end
|
||||
|
||||
def height
|
||||
return (self.bitmap) ? self.bitmap.height : 0;
|
||||
end
|
||||
def width; return (self.bitmap) ? self.bitmap.width : 0; end
|
||||
def height; return (self.bitmap) ? self.bitmap.height : 0; end
|
||||
|
||||
def visible=(value)
|
||||
@spriteVisible = value if !@updating # For selection/targeting flashing
|
||||
@spriteVisible = value if !@updating # For selection/targeting flashing
|
||||
super
|
||||
end
|
||||
|
||||
# Set sprite's origin to bottom middle
|
||||
def pbSetOrigin
|
||||
return if !@_iconBitmap
|
||||
self.mirror = true if @back
|
||||
self.ox = @_iconBitmap.width / 2
|
||||
self.mirror=true if @back
|
||||
self.ox = @_iconBitmap.width/2
|
||||
self.oy = @_iconBitmap.height
|
||||
end
|
||||
|
||||
def pbSetPosition
|
||||
return if !@_iconBitmap
|
||||
pbSetOrigin
|
||||
if (@index % 2) == 0
|
||||
self.z = 50 + 5 * @index / 2
|
||||
if (@index%2)==0
|
||||
self.z = 50+5*@index/2
|
||||
else
|
||||
self.z = 50 - 5 * (@index + 1) / 2
|
||||
self.z = 50-5*(@index+1)/2
|
||||
end
|
||||
# Set original position
|
||||
p = PokeBattle_SceneConstants.pbBattlerPosition(@index, @sideSize)
|
||||
p = PokeBattle_SceneConstants.pbBattlerPosition(@index,@sideSize)
|
||||
@spriteX = p[0]
|
||||
@spriteY = p[1]
|
||||
# Apply metrics
|
||||
@pkmn.species_data.apply_metrics_to_sprite(self, @index)
|
||||
end
|
||||
|
||||
def setPokemonBitmap(pkmn, back = false)
|
||||
def setPokemonBitmap(pkmn,back=false)
|
||||
@back = back
|
||||
self.mirror = true if @back
|
||||
self.mirror=true if @back
|
||||
@pkmn = pkmn
|
||||
@_iconBitmap.dispose if @_iconBitmap
|
||||
@_iconBitmap = GameData::Species.sprite_bitmap_from_pokemon(@pkmn, back)
|
||||
@@ -593,14 +586,14 @@ class PokemonBattlerSprite < RPG::Sprite
|
||||
# this is just playing the Pokémon's cry, but you can expand on it. The
|
||||
# recommendation is to create a PictureEx animation and push it into
|
||||
# the @battleAnimations array.
|
||||
def pbPlayIntroAnimation(pictureEx = nil)
|
||||
def pbPlayIntroAnimation(pictureEx=nil)
|
||||
@pkmn.play_cry if @pkmn
|
||||
end
|
||||
|
||||
QUARTER_ANIM_PERIOD = Graphics.frame_rate * 3 / 20
|
||||
SIXTH_ANIM_PERIOD = Graphics.frame_rate * 2 / 20
|
||||
QUARTER_ANIM_PERIOD = Graphics.frame_rate*3/20
|
||||
SIXTH_ANIM_PERIOD = Graphics.frame_rate*2/20
|
||||
|
||||
def update(frameCounter = 0)
|
||||
def update(frameCounter=0)
|
||||
return if !@_iconBitmap
|
||||
@updating = true
|
||||
# Update bitmap
|
||||
@@ -608,43 +601,41 @@ class PokemonBattlerSprite < RPG::Sprite
|
||||
self.bitmap = @_iconBitmap.bitmap
|
||||
# Pokémon sprite bobbing while Pokémon is selected
|
||||
@spriteYExtra = 0
|
||||
if @selected == 1 # When choosing commands for this Pokémon
|
||||
case (frameCounter / QUARTER_ANIM_PERIOD).floor
|
||||
when 1 then
|
||||
@spriteYExtra = 2
|
||||
when 3 then
|
||||
@spriteYExtra = -2
|
||||
if @selected==1 # When choosing commands for this Pokémon
|
||||
case (frameCounter/QUARTER_ANIM_PERIOD).floor
|
||||
when 1 then @spriteYExtra = 2
|
||||
when 3 then @spriteYExtra = -2
|
||||
end
|
||||
end
|
||||
self.x = self.x
|
||||
self.y = self.y
|
||||
self.x = self.x
|
||||
self.y = self.y
|
||||
self.visible = @spriteVisible
|
||||
# Pokémon sprite blinking when targeted
|
||||
if @selected == 2 && @spriteVisible
|
||||
case (frameCounter / SIXTH_ANIM_PERIOD).floor
|
||||
when 2, 5 then
|
||||
self.visible = false
|
||||
else
|
||||
self.visible = true
|
||||
if @selected==2 && @spriteVisible
|
||||
case (frameCounter/SIXTH_ANIM_PERIOD).floor
|
||||
when 2, 5 then self.visible = false
|
||||
else self.visible = true
|
||||
end
|
||||
end
|
||||
@updating = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shadow sprite for Pokémon (used in battle)
|
||||
#===============================================================================
|
||||
class PokemonBattlerShadowSprite < RPG::Sprite
|
||||
attr_reader :pkmn
|
||||
attr_reader :pkmn
|
||||
attr_accessor :index
|
||||
attr_accessor :selected
|
||||
|
||||
def initialize(viewport, sideSize, index)
|
||||
def initialize(viewport,sideSize,index)
|
||||
super(viewport)
|
||||
@pkmn = nil
|
||||
@sideSize = sideSize
|
||||
@index = index
|
||||
@pkmn = nil
|
||||
@sideSize = sideSize
|
||||
@index = index
|
||||
@_iconBitmap = nil
|
||||
self.visible = false
|
||||
end
|
||||
@@ -656,19 +647,14 @@ class PokemonBattlerShadowSprite < RPG::Sprite
|
||||
super
|
||||
end
|
||||
|
||||
def width
|
||||
return (self.bitmap) ? self.bitmap.width : 0;
|
||||
end
|
||||
|
||||
def height
|
||||
return (self.bitmap) ? self.bitmap.height : 0;
|
||||
end
|
||||
def width; return (self.bitmap) ? self.bitmap.width : 0; end
|
||||
def height; return (self.bitmap) ? self.bitmap.height : 0; end
|
||||
|
||||
# Set sprite's origin to centre
|
||||
def pbSetOrigin
|
||||
return if !@_iconBitmap
|
||||
self.ox = @_iconBitmap.width / 2
|
||||
self.oy = @_iconBitmap.height / 2
|
||||
self.ox = @_iconBitmap.width/2
|
||||
self.oy = @_iconBitmap.height/2
|
||||
end
|
||||
|
||||
def pbSetPosition
|
||||
@@ -676,7 +662,7 @@ class PokemonBattlerShadowSprite < RPG::Sprite
|
||||
pbSetOrigin
|
||||
self.z = 3
|
||||
# Set original position
|
||||
p = PokeBattle_SceneConstants.pbBattlerPosition(@index, @sideSize)
|
||||
p = PokeBattle_SceneConstants.pbBattlerPosition(@index,@sideSize)
|
||||
self.x = p[0]
|
||||
self.y = p[1]
|
||||
# Apply metrics
|
||||
@@ -691,7 +677,7 @@ class PokemonBattlerShadowSprite < RPG::Sprite
|
||||
pbSetPosition
|
||||
end
|
||||
|
||||
def update(frameCounter = 0)
|
||||
def update(frameCounter=0)
|
||||
return if !@_iconBitmap
|
||||
# Update bitmap
|
||||
@_iconBitmap.update
|
||||
|
||||
@@ -61,6 +61,8 @@ class PokeBattle_Scene
|
||||
# Ability splash bars
|
||||
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
|
||||
@sprites["abilityBar_#{side}"] = AbilitySplashBar.new(side,@viewport)
|
||||
@sprites["ability2Bar_#{side}"] = AbilitySplashBar.new(side,@viewport,true) if $game_switches[SWITCH_DOUBLE_ABILITIES]
|
||||
@sprites["ability2Bar_#{side}"].y = @sprites["ability2Bar_#{side}"].y+30
|
||||
end
|
||||
end
|
||||
# Player's and partner trainer's back sprite
|
||||
|
||||
@@ -173,7 +173,7 @@ class PokeBattle_Scene
|
||||
#=============================================================================
|
||||
# Ability splash bar animations
|
||||
#=============================================================================
|
||||
def pbShowAbilitySplash(battler,ability_name=nil)
|
||||
def pbShowAbilitySplash(battler)
|
||||
return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
|
||||
side = battler.index%2
|
||||
pbHideAbilitySplash(battler) if @sprites["abilityBar_#{side}"].visible
|
||||
@@ -188,6 +188,7 @@ class PokeBattle_Scene
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbHideAbilitySplash(battler)
|
||||
return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
|
||||
side = battler.index%2
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user