Moved all settings into module Settings

This commit is contained in:
Maruno17
2021-02-01 21:03:58 +00:00
parent 923844fdc7
commit 1209b804e9
88 changed files with 848 additions and 839 deletions

View File

@@ -74,7 +74,7 @@ class Sprite_Reflection
if @height>0
@sprite.color = Color.new(48,96,160,255) # Dark still water
@sprite.opacity = @rsprite.opacity
@sprite.visible = !TIME_SHADING # Can't time-tone a colored sprite
@sprite.visible = !Settings::TIME_SHADING # Can't time-tone a colored sprite
else
@sprite.color = Color.new(224,224,224,96)
@sprite.opacity = @rsprite.opacity*3/4

View File

@@ -33,11 +33,11 @@ end
class Spriteset_Map
attr_reader :map
attr_accessor :tilemap
@@viewport0 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) # Panorama
@@viewport0 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) # Panorama
@@viewport0.z = -100
@@viewport1 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) # Map, events, player, fog
@@viewport1 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) # Map, events, player, fog
@@viewport1.z = 0
@@viewport3 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) # Flashing
@@viewport3 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) # Flashing
@@viewport3.z = 500
def Spriteset_Map.viewport # For access by Spriteset_Global

View File

@@ -1,6 +1,6 @@
class Spriteset_Global
attr_reader :playersprite
@@viewport2 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
@@viewport2 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT)
@@viewport2.z = 200
def initialize