Moved all settings into module Settings

This commit is contained in:
Maruno17
2021-02-01 21:03:58 +00:00
parent 923844fdc7
commit 1209b804e9
88 changed files with 848 additions and 839 deletions

View File

@@ -37,7 +37,7 @@ class SafariState
@start = [$game_map.map_id,$game_player.x,$game_player.y,$game_player.direction]
@ballcount = ballcount
@inProgress = true
@steps = SAFARI_STEPS
@steps = Settings::SAFARI_STEPS
end
def pbEnd
@@ -76,7 +76,7 @@ end
Events.onStepTakenTransferPossible += proc { |_sender,e|
handled = e[0]
next if handled[0]
if pbInSafari? && pbSafariState.decision==0 && SAFARI_STEPS>0
if pbInSafari? && pbSafariState.decision==0 && Settings::SAFARI_STEPS > 0
pbSafariState.steps -= 1
if pbSafariState.steps<=0
pbMessage(_INTL("PA: Ding-dong!\1"))

View File

@@ -13,7 +13,7 @@ class BugContestState
_INTL("Picnicker Cindy"),
_INTL("Youngster Samuel")
]
TimerSeconds = BUG_CONTEST_TIME
TimerSeconds = Settings::BUG_CONTEST_TIME
def initialize
clear
@@ -115,7 +115,7 @@ class BugContestState
raise _INTL("No encounters for map {1}, so can't judge contest",@contestMap)
end
pokemon=Pokemon.new(enc[0],enc[1])
pokemon.hp = rand(1, pokemon.totalhp - 1)
pokemon.hp = rand(1..pokemon.totalhp - 1)
score=pbBugContestScore(pokemon)
judgearray.push([cont,pokemon.species,score])
end

View File

@@ -868,7 +868,7 @@ def pbBattleFactoryPokemon(rule,numwins,numswaps,_rentals)
party=[]
loop do
party.clear
while party.length < MAX_PARTY_SIZE
while party.length < Settings::MAX_PARTY_SIZE
rnd=pokemonNumbers[0]+rand(pokemonNumbers[1]-pokemonNumbers[0]+1)
rndpoke=btpokemon[rnd]
indvalue=(party.length<ivgroups[0]) ? ivs[0] : ivs[1]

View File

@@ -1000,7 +1000,7 @@ def pbTrainerInfo(pokemonlist,trfile,rules)
end
end
numbers|=[]
if numbers.length < MAX_PARTY_SIZE ||
if numbers.length < Settings::MAX_PARTY_SIZE ||
!rulesetTeam.hasValidTeam?(numbersPokemon)
for index in 0...pokemonlist.length
pkmn=pokemonlist[index]
@@ -1018,11 +1018,11 @@ def pbTrainerInfo(pokemonlist,trfile,rules)
end
}
end
break if numbers.length >= MAX_PARTY_SIZE && rules.ruleset.hasValidTeam?(numbersPokemon)
break if numbers.length >= Settings::MAX_PARTY_SIZE && rules.ruleset.hasValidTeam?(numbersPokemon)
end
if numbers.length < MAX_PARTY_SIZE || !rules.ruleset.hasValidTeam?(numbersPokemon)
if numbers.length < Settings::MAX_PARTY_SIZE || !rules.ruleset.hasValidTeam?(numbersPokemon)
while numbers.length<pokemonlist.length &&
(numbers.length < MAX_PARTY_SIZE || !rules.ruleset.hasValidTeam?(numbersPokemon))
(numbers.length < Settings::MAX_PARTY_SIZE || !rules.ruleset.hasValidTeam?(numbersPokemon))
index=rand(pokemonlist.length)
if !numbers.include?(index)
numbers.push(index)