Moved all settings into module Settings

This commit is contained in:
Maruno17
2021-02-01 21:03:58 +00:00
parent 923844fdc7
commit 1209b804e9
88 changed files with 848 additions and 839 deletions

View File

@@ -373,7 +373,7 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
end
def roamerCount
return ROAMING_SPECIES.length
return Settings::ROAMING_SPECIES.length
end
def itemCount
@@ -405,7 +405,7 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
# Advance roaming
self.shadowtext(_INTL("[Clear all current roamer locations]"),rect.x,text_y,nameWidth,rect.height)
else
pkmn = ROAMING_SPECIES[index]
pkmn = Settings::ROAMING_SPECIES[index]
name = GameData::Species.get(pkmn[0]).name + " (Lv. #{pkmn[1]})"
status = ""
statuscolor = 0
@@ -480,7 +480,7 @@ def pbDebugRoamers
if cmdwindow.index<cmdwindow.roamerCount
pbPlayDecisionSE
# Toggle through roaming, not roaming, defeated
pkmn = ROAMING_SPECIES[cmdwindow.index]
pkmn = Settings::ROAMING_SPECIES[cmdwindow.index]
if pkmn[2]>0 && !$game_switches[pkmn[2]]
# not roaming -> roaming
$game_switches[pkmn[2]] = true
@@ -500,7 +500,7 @@ def pbDebugRoamers
end
cmdwindow.refresh
elsif cmdwindow.index==cmdwindow.itemCount-2 # All roam
if ROAMING_SPECIES.length==0
if Settings::ROAMING_SPECIES.length==0
pbPlayBuzzerSE
else
pbPlayDecisionSE
@@ -509,11 +509,11 @@ def pbDebugRoamers
cmdwindow.refresh
end
else # Clear all roaming locations
if ROAMING_SPECIES.length==0
if Settings::ROAMING_SPECIES.length==0
pbPlayBuzzerSE
else
pbPlayDecisionSE
for i in 0...ROAMING_SPECIES.length
for i in 0...Settings::ROAMING_SPECIES.length
$PokemonGlobal.roamPosition[i] = nil
end
$PokemonGlobal.roamedAlready = false
@@ -638,7 +638,7 @@ def pbCompileTextUI
begin
pbCompileText
pbMessageDisplay(msgwindow,_INTL("Successfully compiled text and saved it to intl.dat.\1"))
pbMessageDisplay(msgwindow,_INTL("To use the file in a game, place the file in the Data folder under a different name, and edit the LANGUAGES array in the Settings script."))
pbMessageDisplay(msgwindow,_INTL("To use the file in a game, place the file in the Data folder under a different name, and edit the Settings::LANGUAGES array in the scripts."))
rescue RuntimeError
pbMessageDisplay(msgwindow,_INTL("Failed to compile text: {1}",$!.message))
end