mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Fix for messages not being reloaded after the game is compiled
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@@ -676,11 +676,8 @@ module Compiler
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# Compile all data
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# Compile all data
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#=============================================================================
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#=============================================================================
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def compile_all(mustCompile)
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def compile_all(mustCompile)
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return if !mustCompile
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FileLineData.clear
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FileLineData.clear
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if (!$INEDITOR || Settings::LANGUAGES.length < 2) && safeExists?("Data/messages.dat")
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MessageTypes.loadMessageFile("Data/messages.dat")
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end
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if mustCompile
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echoln _INTL("*** Starting full compile ***")
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echoln _INTL("*** Starting full compile ***")
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echoln ""
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echoln ""
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yield(_INTL("Compiling town map data"))
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yield(_INTL("Compiling town map data"))
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@@ -688,7 +685,7 @@ module Compiler
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yield(_INTL("Compiling map connection data"))
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yield(_INTL("Compiling map connection data"))
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compile_connections # No dependencies
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compile_connections # No dependencies
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yield(_INTL("Compiling phone data"))
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yield(_INTL("Compiling phone data"))
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compile_phone
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compile_phone # No dependencies
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yield(_INTL("Compiling type data"))
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yield(_INTL("Compiling type data"))
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compile_types # No dependencies
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compile_types # No dependencies
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yield(_INTL("Compiling ability data"))
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yield(_INTL("Compiling ability data"))
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@@ -728,11 +725,11 @@ module Compiler
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yield(_INTL("Saving messages"))
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yield(_INTL("Saving messages"))
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pbSetTextMessages
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pbSetTextMessages
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MessageTypes.saveMessages
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MessageTypes.saveMessages
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MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat")
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System.reload_cache
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echoln ""
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echoln ""
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echoln _INTL("*** Finished full compile ***")
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echoln _INTL("*** Finished full compile ***")
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echoln ""
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echoln ""
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System.reload_cache
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end
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pbSetWindowText(nil)
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pbSetWindowText(nil)
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end
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end
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@@ -512,7 +512,7 @@ module Compiler
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end
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end
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return nil if battles.length<=0
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return nil if battles.length<=0
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# Run trainer check now, except in editor
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# Run trainer check now, except in editor
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trainerChecker.pbTrainerBattleCheck(trtype,trname,battleid) if !$INEDITOR
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trainerChecker.pbTrainerBattleCheck(trtype,trname,battleid)
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# Set the event's charset to one depending on the trainer type if the event
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# Set the event's charset to one depending on the trainer type if the event
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# doesn't have a charset
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# doesn't have a charset
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if firstpage.graphic.character_name=="" && GameData::TrainerType.exists?(trtype)
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if firstpage.graphic.character_name=="" && GameData::TrainerType.exists?(trtype)
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@@ -570,7 +570,7 @@ module Compiler
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# Write rematch and last pages
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# Write rematch and last pages
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for i in 1...battles.length
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for i in 1...battles.length
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# Run trainer check now, except in editor
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# Run trainer check now, except in editor
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trainerChecker.pbTrainerBattleCheck(trtype,trname,battleid+i) if !$INEDITOR
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trainerChecker.pbTrainerBattleCheck(trtype,trname,battleid+i)
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if i==battles.length-1
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if i==battles.length-1
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push_branch(rematchpage.list,sprintf("pbPhoneBattleCount(%s)>=%d",safetrcombo,i))
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push_branch(rematchpage.list,sprintf("pbPhoneBattleCount(%s)>=%d",safetrcombo,i))
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push_branch(lastpage.list,sprintf("pbPhoneBattleCount(%s)>%d",safetrcombo,i))
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push_branch(lastpage.list,sprintf("pbPhoneBattleCount(%s)>%d",safetrcombo,i))
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@@ -24,6 +24,7 @@ end
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def mainFunctionDebug
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def mainFunctionDebug
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begin
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begin
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MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat")
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PluginManager.runPlugins
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PluginManager.runPlugins
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Compiler.main
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Compiler.main
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Game.initialize
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Game.initialize
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