Yet more Rubocopping

This commit is contained in:
Maruno17
2021-12-23 00:27:17 +00:00
parent 514fe13ca2
commit 132a16950d
171 changed files with 1455 additions and 1647 deletions

View File

@@ -185,13 +185,12 @@ class Game_Player < Game_Character
return result if checkIfRunning && $game_system.map_interpreter.running?
# All event loops
$game_map.events.values.each do |event|
next if !triggers.include?(event.trigger)
next if !event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
# If event coordinates and triggers are consistent
if pbEventCanReachPlayer?(event, self, distance) && triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping)
result.push(event) if !event.jumping? && !event.over_trigger?
end
next if !pbEventCanReachPlayer?(event, self, distance)
next if event.jumping? || event.over_trigger?
result.push(event)
end
return result
end
@@ -202,13 +201,12 @@ class Game_Player < Game_Character
return result if checkIfRunning && $game_system.map_interpreter.running?
# All event loops
$game_map.events.values.each do |event|
next if !triggers.include?(event.trigger)
next if !event.name[/counter\((\d+)\)/i]
distance = $~[1].to_i
# If event coordinates and triggers are consistent
if pbEventFacesPlayer?(event, self, distance) && triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping)
result.push(event) if !event.jumping? && !event.over_trigger?
end
next if !pbEventFacesPlayer?(event, self, distance)
next if event.jumping? || event.over_trigger?
result.push(event)
end
return result
end
@@ -355,32 +353,29 @@ class Game_Player < Game_Character
return false if !$game_map.valid?(new_x, new_y)
# All event loops
$game_map.events.values.each do |event|
next if !triggers.include?(event.trigger)
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
next if !triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping)
next if event.jumping? || event.over_trigger?
event.start
result = true
end
# If fitting event is not found
if result == false
# If front tile is a counter
if $game_map.counter?(new_x, new_y)
# Calculate coordinates of 1 tile further away
new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return false if !$game_map.valid?(new_x, new_y)
# All event loops
$game_map.events.values.each do |event|
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
next if !triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping)
next if event.jumping? || event.over_trigger?
event.start
result = true
end
if result == false && $game_map.counter?(new_x, new_y)
# Calculate coordinates of 1 tile further away
new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return false if !$game_map.valid?(new_x, new_y)
# All event loops
$game_map.events.values.each do |event|
next if !triggers.include?(event.trigger)
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
# If starting determinant is front event (other than jumping)
next if event.jumping? || event.over_trigger?
event.start
result = true
end
end
return result
@@ -559,11 +554,10 @@ end
def pbGetPlayerCharset(charset, trainer = nil, force = false)
trainer = $player if !trainer
outfit = (trainer) ? trainer.outfit : 0
if $game_player && $game_player.charsetData && !force
return nil if $game_player.charsetData[0] == trainer.character_ID &&
$game_player.charsetData[1] == charset &&
$game_player.charsetData[2] == outfit
end
return nil if !force && $game_player&.charsetData &&
$game_player.charsetData[0] == trainer.character_ID &&
$game_player.charsetData[1] == charset &&
$game_player.charsetData[2] == outfit
$game_player.charsetData = [trainer.character_ID, charset, outfit] if $game_player
ret = charset
if pbResolveBitmap("Graphics/Characters/" + ret + "_" + outfit.to_s)