mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Yet more Rubocopping
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@@ -47,23 +47,18 @@ def pbBatteryLow?
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end
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Events.onMapUpdate += proc { |_sender, _e|
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if !$game_temp.warned_low_battery && pbBatteryLow?
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if !$game_temp.in_menu && !$game_temp.in_battle &&
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!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
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!pbMapInterpreterRunning?
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if pbGetTimeNow.sec == 0
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pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
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$game_temp.warned_low_battery = true
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end
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end
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if !$game_temp.warned_low_battery && pbBatteryLow? &&
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!$game_temp.in_menu && !$game_temp.in_battle && !$game_player.move_route_forcing &&
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!$game_temp.message_window_showing && !pbMapInterpreterRunning? &&
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pbGetTimeNow.sec == 0
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pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
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$game_temp.warned_low_battery = true
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end
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if $game_temp.cue_bgm_frame_delay
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$game_temp.cue_bgm_frame_delay -= 1
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if $game_temp.cue_bgm_frame_delay <= 0
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$game_temp.cue_bgm_frame_delay = nil
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if $game_system.getPlayingBGM == nil
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pbBGMPlay($game_temp.cue_bgm)
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end
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pbBGMPlay($game_temp.cue_bgm) if $game_system.getPlayingBGM.nil?
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end
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end
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}
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@@ -133,7 +128,7 @@ Events.onStepTakenFieldMovement += proc { |_sender, e|
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map = $map_factory.getMap(thistile[0])
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[2, 1, 0].each do |i|
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tile_id = map.data[thistile[1], thistile[2], i]
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next if tile_id == nil
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next if tile_id.nil?
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next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
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if event == $game_player && $bag.has?(:SOOTSACK)
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old_soot = $player.soot
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@@ -229,7 +224,7 @@ Events.onMapChanging += proc { |_sender, e|
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[new_map_ID].name
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new_map_metadata = GameData::MapMetadata.try_get(new_map_ID)
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next if new_map_metadata && new_map_metadata.weather
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next if new_map_metadata&.weather
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end
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$game_screen.weather(:None, 0, 0)
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}
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@@ -238,18 +233,18 @@ Events.onMapChanging += proc { |_sender, e|
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Events.onMapChange += proc { |_sender, e|
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old_map_ID = e[0] # previous map ID, is 0 if no map ID
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new_map_metadata = $game_map.metadata
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if new_map_metadata && new_map_metadata.teleport_destination
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if new_map_metadata&.teleport_destination
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$PokemonGlobal.healingSpot = new_map_metadata.teleport_destination
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end
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$PokemonMap.clear if $PokemonMap
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$PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
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$PokemonMap&.clear
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$PokemonEncounters&.setup($game_map.map_id)
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$PokemonGlobal.visitedMaps[$game_map.map_id] = true
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next if old_map_ID == 0 || old_map_ID == $game_map.map_id
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next if !new_map_metadata || !new_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[old_map_ID].name
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old_map_metadata = GameData::MapMetadata.try_get(old_map_ID)
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next if old_map_metadata && old_map_metadata.weather
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next if old_map_metadata&.weather
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end
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new_weather = new_map_metadata.weather
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$game_screen.weather(new_weather[0], 9, 0) if rand(100) < new_weather[1]
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@@ -262,14 +257,14 @@ Events.onMapSceneChange += proc { |_sender, e|
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# Update map trail
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if $game_map
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$PokemonGlobal.mapTrail = [] if !$PokemonGlobal.mapTrail
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if $PokemonGlobal.mapTrail[0] != $game_map.map_id
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$PokemonGlobal.mapTrail.pop if $PokemonGlobal.mapTrail.length >= 4
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if $PokemonGlobal.mapTrail[0] != $game_map.map_id && $PokemonGlobal.mapTrail.length >= 4
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$PokemonGlobal.mapTrail.pop
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end
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$PokemonGlobal.mapTrail = [$game_map.map_id] + $PokemonGlobal.mapTrail
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end
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# Display darkness circle on dark maps
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map_metadata = $game_map.metadata
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if map_metadata && map_metadata.dark_map
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if map_metadata&.dark_map
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$game_temp.darkness_sprite = DarknessSprite.new
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scene.spriteset.addUserSprite($game_temp.darkness_sprite)
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if $PokemonGlobal.flashUsed
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@@ -277,7 +272,7 @@ Events.onMapSceneChange += proc { |_sender, e|
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end
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else
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$PokemonGlobal.flashUsed = false
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$game_temp.darkness_sprite.dispose if $game_temp.darkness_sprite
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$game_temp.darkness_sprite&.dispose
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$game_temp.darkness_sprite = nil
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end
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# Show location signpost
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@@ -298,7 +293,7 @@ Events.onMapSceneChange += proc { |_sender, e|
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scene.spriteset.addUserSprite(LocationWindow.new($game_map.name)) if !nosignpost
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end
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# Force cycling/walking
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if map_metadata && map_metadata.always_bicycle
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if map_metadata&.always_bicycle
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pbMountBike
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elsif !pbCanUseBike?($game_map.map_id)
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pbDismountBike
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@@ -517,9 +512,7 @@ def pbMoveRoute(event, commands, waitComplete = false)
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end
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOff))
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route.list.push(RPG::MoveCommand.new(0))
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if event
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event.force_move_route(route)
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end
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event&.force_move_route(route)
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return route
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end
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@@ -610,7 +603,7 @@ def pbMoveTowardPlayer(event)
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pbUpdateSceneMap
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end
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end
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$PokemonMap.addMovedEvent(event.id) if $PokemonMap
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$PokemonMap&.addMovedEvent(event.id)
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end
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def pbJumpToward(dist = 1, playSound = false, cancelSurf = false)
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