Yet more Rubocopping

This commit is contained in:
Maruno17
2021-12-23 00:27:17 +00:00
parent 514fe13ca2
commit 132a16950d
171 changed files with 1455 additions and 1647 deletions

View File

@@ -67,7 +67,7 @@ class TriadCard
ret *= (@north + @east + @south + @west)
ret /= 10 # Ranges from 2 to 24,000
# Quantize prices to the next highest "unit"
if ret > 10000
if ret > 10_000
ret = (1 + (ret / 1000)) * 1000
elsif ret > 5000
ret = (1 + (ret / 500)) * 500
@@ -280,7 +280,7 @@ class TriadScene
pbUpdate
command.update
if command.index != index
preview.bitmap.dispose if preview.bitmap
preview.bitmap&.dispose
if command.index < cardStorage.length
item = cardStorage[command.index]
preview.bitmap = TriadCard.new(item[0]).createBitmap(1)
@@ -308,7 +308,7 @@ class TriadScene
else
pbPlayDecisionSE
sprite = @sprites["player#{chosenCards.length}"]
sprite.bitmap.dispose if sprite.bitmap
sprite.bitmap&.dispose
@cardBitmaps[chosenCards.length] = TriadCard.new(item[0]).createBitmap(1)
sprite.bitmap = @cardBitmaps[chosenCards.length]
chosenCards.push(item[0])
@@ -340,7 +340,7 @@ class TriadScene
end
end
command.dispose
preview.bitmap.dispose if preview.bitmap
preview.bitmap&.dispose
preview.dispose
return chosenCards
end
@@ -525,7 +525,7 @@ class TriadScene
sprite = @sprites["opponent#{@opponentCardIndexes[i]}"]
if i == cardIndex
@opponentCardBitmaps[@opponentCardIndexes[i]] = triadCard.createBitmap(2)
sprite.bitmap.dispose if sprite.bitmap
sprite.bitmap&.dispose
sprite.bitmap = @opponentCardBitmaps[@opponentCardIndexes[i]]
sprite.x = (Graphics.width / 2) - 118 + (position[0] * 78)
sprite.y = 36 + (position[1] * 94)
@@ -555,7 +555,7 @@ class TriadScene
y = i / @battle.width
if @boardSprites[i]
owner = @battle.getOwner(x, y)
@boardSprites[i].bitmap.dispose if @boardSprites[i].bitmap
@boardSprites[i].bitmap&.dispose
@boardSprites[i].bitmap = @boardCards[i].createBitmap(owner)
end
end
@@ -653,7 +653,7 @@ class TriadScreen
panels[2] = (@wrapAround ? 0 : @width - 1) if panels[2] > @width - 1 # right
panels[5] = (@wrapAround ? @height - 1 : 0) if panels[5] < 0 # top
panels[7] = (@wrapAround ? 0 : @height - 1) if panels[7] > @height - 1 # bottom
attacker = attackerParam != nil ? attackerParam : @board[(y * @width) + x]
attacker = attackerParam.nil? ? @board[(y * @width) + x] : attackerParam
flips = []
return nil if attackerParam != nil && @board[(y * @width) + x].owner != 0
return nil if !attacker.card || attacker.owner == 0
@@ -678,7 +678,7 @@ class TriadScreen
end
if attack > defense || (attack == defense && @sameWins)
flips.push([defenderX, defenderY])
if attackerParam == nil
if attackerParam.nil?
defender.owner = attacker.owner
if @sameWins
# Combo with the "sameWins" rule
@@ -704,7 +704,7 @@ class TriadScreen
raise _INTL("Minimum level must be 0 through 9.") if minLevel < 0 || minLevel > 9
raise _INTL("Maximum level must be 0 through 9.") if maxLevel < 0 || maxLevel > 9
raise _INTL("Maximum level shouldn't be less than the minimum level.") if maxLevel < minLevel
if rules && rules.is_a?(Array) && rules.length > 0
if rules.is_a?(Array) && rules.length > 0
rules.each do |rule|
@sameWins = true if rule == "samewins"
@openHand = true if rule == "openhand"
@@ -762,7 +762,7 @@ class TriadScreen
cards = @scene.pbChooseTriadCard(@triadCards)
end
# Set the opponent's cards.
if oppdeck && oppdeck.is_a?(Array) && oppdeck.length == self.maxCards # Preset
if oppdeck.is_a?(Array) && oppdeck.length == self.maxCards # Preset
opponentCards = []
oppdeck.each do |i|
species_data = GameData::Species.try_get(i)
@@ -812,7 +812,7 @@ class TriadScreen
cardIndex = 0
if playerTurn
# Player's turn
while !position
until position
cardIndex = @scene.pbPlayerChooseCard(cards.length)
triadCard = TriadCard.new(cards[cardIndex])
position = @scene.pbPlayerPlaceCard(cardIndex)
@@ -1099,7 +1099,7 @@ def pbBuyTriads
cmdwindow.update
goldwindow.update
if commands[cmdwindow.index][3] != olditem
preview.bitmap.dispose if preview.bitmap
preview.bitmap&.dispose
preview.bitmap = TriadCard.new(commands[cmdwindow.index][3]).createBitmap(1)
olditem = commands[cmdwindow.index][3]
end
@@ -1143,7 +1143,7 @@ def pbBuyTriads
end
cmdwindow.dispose
goldwindow.dispose
preview.bitmap.dispose if preview.bitmap
preview.bitmap&.dispose
preview.dispose
Graphics.frame_reset
# Scroll right before showing screen
@@ -1182,7 +1182,7 @@ def pbSellTriads
olditem = $PokemonGlobal.triads.get_item(cmdwindow.index)
done = false
Graphics.frame_reset
while !done
until done
loop do
Graphics.update
Input.update
@@ -1191,7 +1191,7 @@ def pbSellTriads
goldwindow.update
item = $PokemonGlobal.triads.get_item(cmdwindow.index)
if olditem != item
preview.bitmap.dispose if preview.bitmap
preview.bitmap&.dispose
if item
preview.bitmap = TriadCard.new(item).createBitmap(1)
end
@@ -1249,7 +1249,7 @@ def pbSellTriads
end
cmdwindow.dispose
goldwindow.dispose
preview.bitmap.dispose if preview.bitmap
preview.bitmap&.dispose
preview.dispose
Graphics.frame_reset
# Scroll right before showing screen
@@ -1276,28 +1276,23 @@ def pbTriadList
sprite.z = 99999
done = false
lastIndex = -1
while !done
until done
loop do
Graphics.update
Input.update
cmdwindow.update
if lastIndex != cmdwindow.index
sprite.bitmap.dispose if sprite.bitmap
sprite.bitmap&.dispose
if cmdwindow.index < $PokemonGlobal.triads.length
sprite.bitmap = TriadCard.new($PokemonGlobal.triads.get_item(cmdwindow.index)).createBitmap(1)
end
lastIndex = cmdwindow.index
end
if Input.trigger?(Input::BACK)
if Input.trigger?(Input::BACK) ||
(Input.trigger?(Input::USE) && cmdwindow.index >= $PokemonGlobal.triads.length)
done = true
break
end
if Input.trigger?(Input::USE)
if cmdwindow.index >= $PokemonGlobal.triads.length
done = true
break
end
end
end
end
cmdwindow.dispose