fixes reset cache option menu crash

This commit is contained in:
chardub
2025-02-17 22:33:38 -05:00
parent c5cff0dfb9
commit 133f01218b
7 changed files with 118 additions and 384 deletions

View File

@@ -1,4 +1,4 @@
#object representing a sprite which saves its position in the tileset
# object representing a sprite which saves its position in the tileset
class PIFSprite
attr_accessor :type
attr_accessor :head_id
@@ -6,7 +6,7 @@ class PIFSprite
attr_accessor :alt_letter
attr_accessor :local_path
#types:
# types:
# :AUTOGEN, :CUSTOM, :BASE
def initialize(type, head_id, body_id, alt_letter = "")
@type = type
@@ -24,47 +24,69 @@ class PIFSprite
echoln "Local path: #{@local_path}"
end
def equals(other_pif_sprite)
return @type == other_pif_sprite.type &&
@head_id == other_pif_sprite.head_id &&
@body_id == other_pif_sprite.body_id &&
@alt_letter == other_pif_sprite.alt_letter &&
@local_path == other_pif_sprite.local_path
def exists()
filename = get_spritesheet_path()
echoln filename
return File.file?(filename)
end
#little hack for old methods that expect a filename for a sprite
def to_filename()
def get_spritesheet_path()
case @type
when :CUSTOM
return "#{@head_id}.#{@body_id}#{@alt_letter}.png"
when :AUTOGEN
return "#{@head_id}.#{@body_id}.png"
when :BASE
return "#{@head_id}#{@alt_letter}.png"
path = "#{BaseSpriteExtracter::SPRITESHEET_FOLDER_PATH}#{@head_id}.png"
when :CUSTOM
path = "#{CustomSpriteExtracter::SPRITESHEET_FOLDER_PATH}#{@head_id}/#{@head_id}#{@alt_letter}.png"
when :AUTOGEN
path = "#{AutogenExtracter::SPRITESHEET_FOLDER_PATH}#{@head_id}.png"
else
return nil
end
echoln path
return path
end
def setup_from_spritename(spritename, type)
@type = type
cleaned_name = spritename.gsub(".png", "")
if cleaned_name =~ /(\d+)\.(\d+)([a-zA-Z]*)/
head_id = $1
body_id = $2
alt_letter = $3
end
@head_id = head_id
@body_id = body_id
@alt_letter = alt_letter
end
def self.from_spritename(spritename, type)
obj = allocate
obj.send(:setup_from_spritename, spritename, type)
obj
end
end
def equals(other_pif_sprite)
return @type == other_pif_sprite.type &&
@head_id == other_pif_sprite.head_id &&
@body_id == other_pif_sprite.body_id &&
@alt_letter == other_pif_sprite.alt_letter &&
@local_path == other_pif_sprite.local_path
end
# little hack for old methods that expect a filename for a sprite
def to_filename()
case @type
when :CUSTOM
return "#{@head_id}.#{@body_id}#{@alt_letter}.png"
when :AUTOGEN
return "#{@head_id}.#{@body_id}.png"
when :BASE
return "#{@head_id}#{@alt_letter}.png"
end
end
def setup_from_spritename(spritename, type)
@type = type
cleaned_name = spritename.gsub(".png", "")
if cleaned_name =~ /(\d+)\.(\d+)([a-zA-Z]*)/
head_id = $1
body_id = $2
alt_letter = $3
end
@head_id = head_id
@body_id = body_id
@alt_letter = alt_letter
end
def self.from_spritename(spritename, type)
obj = allocate
obj.send(:setup_from_spritename, spritename, type)
obj
end
def new_pif_sprite_from_dex_num(type, dexNum, alt_letter)
body_id = getBodyID(dexNum)
head_id = getHeadID(dexNum, body_id)
@@ -72,7 +94,7 @@ def new_pif_sprite_from_dex_num(type, dexNum, alt_letter)
end
def pif_sprite_from_spritename(spritename, autogen = false)
spritename = spritename.split(".png")[0] #remove the extension
spritename = spritename.split(".png")[0] # remove the extension
if spritename =~ /^(\d+)\.(\d+)([a-zA-Z]*)$/ # Two numbers with optional letters
type = :CUSTOM
head_id = $1.to_i # Head (e.g., "1" in "1.2.png")