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Merge branch 'dev' into ai
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@@ -54,8 +54,8 @@ class Battle::Battler
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if target.effects[PBEffects::BeakBlast]
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PBDebug.log("[Lingering effect] #{target.pbThis}'s Beak Blast")
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if move.pbContactMove?(user) && user.affectedByContactEffect? &&
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target.pbCanBurn?(user, false, self)
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target.pbBurn(user)
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user.pbCanBurn?(target, false, self)
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user.pbBurn(target)
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end
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end
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# Shell Trap (make the trapper move next if the trap was triggered)
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@@ -836,7 +836,7 @@ class Battle::Move::SetTargetTypesToPsychic < Battle::Move
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def pbFailsAgainstTarget?(user, target, show_message)
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if !target.canChangeType? || !GameData::Type.exists?(:PSYCHIC) ||
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!target.pbHasOtherType?(:PSYCHIC) || !target.affectedByPowder?
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!target.pbHasOtherType?(:PSYCHIC)
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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