mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Many more Rubocop-inspired code improvements
This commit is contained in:
@@ -102,8 +102,8 @@ class Sprite_Character < RPG::Sprite
|
||||
@character_name = @character.character_name
|
||||
@character_hue = @character.character_hue
|
||||
@oldbushdepth = @character.bush_depth
|
||||
@charbitmap.dispose if @charbitmap
|
||||
if @tile_id >= 384
|
||||
@charbitmap.dispose if @charbitmap
|
||||
@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
|
||||
@character_hue, @character.width, @character.height)
|
||||
@charbitmapAnimated = false
|
||||
@@ -115,9 +115,7 @@ class Sprite_Character < RPG::Sprite
|
||||
self.src_rect.set(0, 0, @cw, @ch)
|
||||
self.ox = @cw / 2
|
||||
self.oy = @ch
|
||||
@character.sprite_size = [@cw, @ch]
|
||||
else
|
||||
@charbitmap.dispose if @charbitmap
|
||||
@charbitmap = AnimatedBitmap.new(
|
||||
'Graphics/Characters/' + @character_name, @character_hue)
|
||||
RPG::Cache.retain('Graphics/Characters/', @character_name, @character_hue) if @character == $game_player
|
||||
@@ -128,8 +126,8 @@ class Sprite_Character < RPG::Sprite
|
||||
@cw = @charbitmap.width / 4
|
||||
@ch = @charbitmap.height / 4
|
||||
self.ox = @cw / 2
|
||||
@character.sprite_size = [@cw, @ch]
|
||||
end
|
||||
@character.sprite_size = [@cw, @ch]
|
||||
end
|
||||
@charbitmap.update if @charbitmapAnimated
|
||||
bushdepth = @character.bush_depth
|
||||
|
||||
@@ -35,8 +35,8 @@ class Sprite_Shadow < RPG::Sprite
|
||||
@tile_id = @character.tile_id
|
||||
@character_name = @character.character_name
|
||||
@character_hue = @character.character_hue
|
||||
@chbitmap.dispose if @chbitmap
|
||||
if @tile_id >= 384
|
||||
@chbitmap.dispose if @chbitmap
|
||||
@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
|
||||
@tile_id, @character.character_hue)
|
||||
self.src_rect.set(0, 0, 32, 32)
|
||||
@@ -45,7 +45,6 @@ class Sprite_Shadow < RPG::Sprite
|
||||
self.ox = 16
|
||||
self.oy = 32
|
||||
else
|
||||
@chbitmap.dispose if @chbitmap
|
||||
@chbitmap = AnimatedBitmap.new(
|
||||
'Graphics/Characters/' + @character.character_name, @character.character_hue)
|
||||
@cw = @chbitmap.width / 4
|
||||
@@ -124,7 +123,7 @@ end
|
||||
# ? CLASS Sprite_Character edit
|
||||
#===================================================
|
||||
class Sprite_Character < RPG::Sprite
|
||||
alias :shadow_initialize :initialize
|
||||
alias shadow_initialize initialize
|
||||
|
||||
def initialize(viewport, character = nil)
|
||||
@ombrelist = []
|
||||
|
||||
Reference in New Issue
Block a user