Many more Rubocop-inspired code improvements

This commit is contained in:
Maruno17
2021-12-18 19:06:22 +00:00
parent d17fc40a47
commit 13a238cc6a
107 changed files with 651 additions and 652 deletions

View File

@@ -102,8 +102,8 @@ class Sprite_Character < RPG::Sprite
@character_name = @character.character_name
@character_hue = @character.character_hue
@oldbushdepth = @character.bush_depth
@charbitmap.dispose if @charbitmap
if @tile_id >= 384
@charbitmap.dispose if @charbitmap
@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
@character_hue, @character.width, @character.height)
@charbitmapAnimated = false
@@ -115,9 +115,7 @@ class Sprite_Character < RPG::Sprite
self.src_rect.set(0, 0, @cw, @ch)
self.ox = @cw / 2
self.oy = @ch
@character.sprite_size = [@cw, @ch]
else
@charbitmap.dispose if @charbitmap
@charbitmap = AnimatedBitmap.new(
'Graphics/Characters/' + @character_name, @character_hue)
RPG::Cache.retain('Graphics/Characters/', @character_name, @character_hue) if @character == $game_player
@@ -128,8 +126,8 @@ class Sprite_Character < RPG::Sprite
@cw = @charbitmap.width / 4
@ch = @charbitmap.height / 4
self.ox = @cw / 2
@character.sprite_size = [@cw, @ch]
end
@character.sprite_size = [@cw, @ch]
end
@charbitmap.update if @charbitmapAnimated
bushdepth = @character.bush_depth

View File

@@ -35,8 +35,8 @@ class Sprite_Shadow < RPG::Sprite
@tile_id = @character.tile_id
@character_name = @character.character_name
@character_hue = @character.character_hue
@chbitmap.dispose if @chbitmap
if @tile_id >= 384
@chbitmap.dispose if @chbitmap
@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
@tile_id, @character.character_hue)
self.src_rect.set(0, 0, 32, 32)
@@ -45,7 +45,6 @@ class Sprite_Shadow < RPG::Sprite
self.ox = 16
self.oy = 32
else
@chbitmap.dispose if @chbitmap
@chbitmap = AnimatedBitmap.new(
'Graphics/Characters/' + @character.character_name, @character.character_hue)
@cw = @chbitmap.width / 4
@@ -124,7 +123,7 @@ end
# ? CLASS Sprite_Character edit
#===================================================
class Sprite_Character < RPG::Sprite
alias :shadow_initialize :initialize
alias shadow_initialize initialize
def initialize(viewport, character = nil)
@ombrelist = []