mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Many more Rubocop-inspired code improvements
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@@ -102,8 +102,8 @@ class Sprite_Character < RPG::Sprite
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@oldbushdepth = @character.bush_depth
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@charbitmap.dispose if @charbitmap
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if @tile_id >= 384
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@charbitmap.dispose if @charbitmap
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@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
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@character_hue, @character.width, @character.height)
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@charbitmapAnimated = false
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@@ -115,9 +115,7 @@ class Sprite_Character < RPG::Sprite
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self.src_rect.set(0, 0, @cw, @ch)
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self.ox = @cw / 2
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self.oy = @ch
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@character.sprite_size = [@cw, @ch]
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else
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@charbitmap.dispose if @charbitmap
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@charbitmap = AnimatedBitmap.new(
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'Graphics/Characters/' + @character_name, @character_hue)
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RPG::Cache.retain('Graphics/Characters/', @character_name, @character_hue) if @character == $game_player
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@@ -128,8 +126,8 @@ class Sprite_Character < RPG::Sprite
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@cw = @charbitmap.width / 4
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@ch = @charbitmap.height / 4
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self.ox = @cw / 2
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@character.sprite_size = [@cw, @ch]
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end
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@character.sprite_size = [@cw, @ch]
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end
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@charbitmap.update if @charbitmapAnimated
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bushdepth = @character.bush_depth
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