mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Many more Rubocop-inspired code improvements
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@@ -35,8 +35,8 @@ class Sprite_Shadow < RPG::Sprite
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@chbitmap.dispose if @chbitmap
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if @tile_id >= 384
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@chbitmap.dispose if @chbitmap
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@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
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@tile_id, @character.character_hue)
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self.src_rect.set(0, 0, 32, 32)
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@@ -45,7 +45,6 @@ class Sprite_Shadow < RPG::Sprite
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self.ox = 16
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self.oy = 32
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else
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@chbitmap.dispose if @chbitmap
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@chbitmap = AnimatedBitmap.new(
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'Graphics/Characters/' + @character.character_name, @character.character_hue)
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@cw = @chbitmap.width / 4
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@@ -124,7 +123,7 @@ end
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# ? CLASS Sprite_Character edit
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#===================================================
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class Sprite_Character < RPG::Sprite
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alias :shadow_initialize :initialize
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alias shadow_initialize initialize
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def initialize(viewport, character = nil)
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@ombrelist = []
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