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Many more Rubocop-inspired code improvements
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@@ -145,10 +145,10 @@ def pbChangeLevel(pkmn, new_level, scene)
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old_special_attack = pkmn.spatk
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old_special_defense = pkmn.spdef
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old_speed = pkmn.speed
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if pkmn.level > new_level
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pkmn.level = new_level
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pkmn.calc_stats
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scene.pbRefresh
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pkmn.level = new_level
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pkmn.calc_stats
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scene.pbRefresh
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if old_level > new_level
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if scene.is_a?(PokemonPartyScreen)
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scene.pbDisplay(_INTL("{1} dropped to Lv. {2}!", pkmn.name, pkmn.level))
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else
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@@ -165,10 +165,7 @@ def pbChangeLevel(pkmn, new_level, scene)
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
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else
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pkmn.level = new_level
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pkmn.changeHappiness("vitamin")
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pkmn.calc_stats
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scene.pbRefresh
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if scene.is_a?(PokemonPartyScreen)
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scene.pbDisplay(_INTL("{1} grew to Lv. {2}!", pkmn.name, pkmn.level))
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else
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@@ -898,7 +895,7 @@ def pbChooseApricorn(var = 0)
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_apricorn? })
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ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).is_apricorn? })
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}
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$game_variables[var] = ret || :NONE if var > 0
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return ret
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@@ -909,7 +906,7 @@ def pbChooseFossil(var = 0)
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_fossil? })
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ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).is_fossil? })
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}
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$game_variables[var] = ret || :NONE if var > 0
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return ret
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