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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-25 07:46:06 +00:00
Lots of rubocop
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@@ -211,9 +211,7 @@ class Battle
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oldSpAtk = pkmn.spatk
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oldSpDef = pkmn.spdef
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oldSpeed = pkmn.speed
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if battler&.pokemon
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battler.pokemon.changeHappiness("levelup")
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end
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battler.pokemon.changeHappiness("levelup") if battler&.pokemon
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pkmn.calc_stats
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battler&.pbUpdate(false)
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@scene.pbRefreshOne(battler.index) if battler
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@@ -227,7 +227,7 @@ class Battle
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end
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# Reorder the priority array
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if needRearranging
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@priority.sort! { |a, b|
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@priority.sort! do |a, b|
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if a[5] != b[5]
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# Sort by priority (highest value first)
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b[5] <=> a[5]
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@@ -241,7 +241,7 @@ class Battle
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# Sort by speed (highest first), and use tie-breaker if necessary
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(a[1] == b[1]) ? b[6] <=> a[6] : b[1] <=> a[1]
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end
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}
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end
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# Write the priority order to the debug log
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logMsg = (fullCalc) ? "[Round order] " : "[Round order recalculated] "
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comma = false
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@@ -111,7 +111,7 @@ class Battle
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# all instances where the party screen is opened.
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def pbPartyScreen(idxBattler, checkLaxOnly = false, canCancel = false, shouldRegister = false)
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ret = -1
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@scene.pbPartyScreen(idxBattler, canCancel) { |idxParty, partyScene|
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@scene.pbPartyScreen(idxBattler, canCancel) do |idxParty, partyScene|
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if checkLaxOnly
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next false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
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elsif !pbCanSwitch?(idxBattler, idxParty, partyScene)
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@@ -122,7 +122,7 @@ class Battle
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end
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ret = idxParty
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next true
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}
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end
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return ret
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end
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@@ -64,7 +64,7 @@ class Battle
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return true if pbAutoFightMenu(idxBattler)
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# Regular move selection
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ret = false
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@scene.pbFightMenu(idxBattler, pbCanMegaEvolve?(idxBattler)) { |cmd|
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@scene.pbFightMenu(idxBattler, pbCanMegaEvolve?(idxBattler)) do |cmd|
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case cmd
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when -1 # Cancel
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when -2 # Toggle Mega Evolution
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@@ -83,7 +83,7 @@ class Battle
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ret = true
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end
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next true
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}
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end
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return ret
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end
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@@ -103,7 +103,7 @@ class Battle
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return false
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end
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ret = false
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@scene.pbItemMenu(idxBattler, firstAction) { |item, useType, idxPkmn, idxMove, itemScene|
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@scene.pbItemMenu(idxBattler, firstAction) do |item, useType, idxPkmn, idxMove, itemScene|
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next false if !item
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battler = pkmn = nil
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case useType
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@@ -133,7 +133,7 @@ class Battle
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next false if !pbRegisterItem(idxBattler, item, idxPkmn, idxMove)
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ret = true
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next true
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}
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end
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return ret
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end
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@@ -57,9 +57,9 @@ class Battle
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pbPursuit(b.index)
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return if @decision > 0
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# Switch Pokémon
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allBattlers.each do |b|
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b.droppedBelowHalfHP = false
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b.statsDropped = false
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allBattlers.each do |b2|
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b2.droppedBelowHalfHP = false
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b2.statsDropped = false
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end
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pbRecallAndReplace(b.index, idxNewPkmn)
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pbOnBattlerEnteringBattle(b.index, true)
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@@ -141,9 +141,9 @@ class Battle
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next if battler.opposes?(side)
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next if !battler.takesIndirectDamage? || battler.pbHasType?(:FIRE)
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@scene.pbDamageAnimation(battler)
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battler.pbTakeEffectDamage(battler.totalhp / 8, false) { |hp_lost|
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battler.pbTakeEffectDamage(battler.totalhp / 8, false) do |hp_lost|
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pbDisplay(_INTL("{1} is hurt by the sea of fire!", battler.pbThis))
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}
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end
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end
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end
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end
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@@ -190,11 +190,11 @@ class Battle
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recipient = @battlers[battler.effects[PBEffects::LeechSeed]]
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next if !recipient || recipient.fainted?
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pbCommonAnimation("LeechSeed", recipient, battler)
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battler.pbTakeEffectDamage(battler.totalhp / 8) { |hp_lost|
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battler.pbTakeEffectDamage(battler.totalhp / 8) do |hp_lost|
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recipient.pbRecoverHPFromDrain(hp_lost, battler,
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_INTL("{1}'s health is sapped by Leech Seed!", battler.pbThis))
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recipient.pbAbilitiesOnDamageTaken
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}
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end
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recipient.pbFaint if recipient.fainted?
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end
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end
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@@ -257,16 +257,16 @@ class Battle
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priority.each do |battler|
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battler.effects[PBEffects::Nightmare] = false if !battler.asleep?
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next if !battler.effects[PBEffects::Nightmare] || !battler.takesIndirectDamage?
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battler.pbTakeEffectDamage(battler.totalhp / 4) { |hp_lost|
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battler.pbTakeEffectDamage(battler.totalhp / 4) do |hp_lost|
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pbDisplay(_INTL("{1} is locked in a nightmare!", battler.pbThis))
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}
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end
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end
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# Curse
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priority.each do |battler|
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next if !battler.effects[PBEffects::Curse] || !battler.takesIndirectDamage?
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battler.pbTakeEffectDamage(battler.totalhp / 4) { |hp_lost|
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battler.pbTakeEffectDamage(battler.totalhp / 4) do |hp_lost|
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pbDisplay(_INTL("{1} is afflicted by the curse!", battler.pbThis))
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}
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end
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end
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end
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@@ -299,9 +299,9 @@ class Battle
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hpLoss = (Settings::MECHANICS_GENERATION >= 6) ? battler.totalhp / 6 : battler.totalhp / 8
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end
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@scene.pbDamageAnimation(battler)
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battler.pbTakeEffectDamage(hpLoss, false) { |hp_lost|
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battler.pbTakeEffectDamage(hpLoss, false) do |hp_lost|
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pbDisplay(_INTL("{1} is hurt by {2}!", battler.pbThis, move_name))
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}
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end
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end
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#=============================================================================
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@@ -317,9 +317,9 @@ class Battle
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def pbEOREndBattlerEffects(priority)
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# Taunt
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pbEORCountDownBattlerEffect(priority, PBEffects::Taunt) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::Taunt) do |battler|
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pbDisplay(_INTL("{1}'s taunt wore off!", battler.pbThis))
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}
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end
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# Encore
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priority.each do |battler|
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next if battler.fainted? || battler.effects[PBEffects::Encore] == 0
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@@ -337,34 +337,34 @@ class Battle
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end
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end
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# Disable/Cursed Body
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pbEORCountDownBattlerEffect(priority, PBEffects::Disable) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::Disable) do |battler|
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battler.effects[PBEffects::DisableMove] = nil
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pbDisplay(_INTL("{1} is no longer disabled!", battler.pbThis))
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}
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end
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# Magnet Rise
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pbEORCountDownBattlerEffect(priority, PBEffects::MagnetRise) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::MagnetRise) do |battler|
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pbDisplay(_INTL("{1}'s electromagnetism wore off!", battler.pbThis))
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}
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end
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# Telekinesis
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pbEORCountDownBattlerEffect(priority, PBEffects::Telekinesis) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::Telekinesis) do |battler|
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pbDisplay(_INTL("{1} was freed from the telekinesis!", battler.pbThis))
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}
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end
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# Heal Block
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pbEORCountDownBattlerEffect(priority, PBEffects::HealBlock) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::HealBlock) do |battler|
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pbDisplay(_INTL("{1}'s Heal Block wore off!", battler.pbThis))
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}
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end
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# Embargo
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pbEORCountDownBattlerEffect(priority, PBEffects::Embargo) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::Embargo) do |battler|
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pbDisplay(_INTL("{1} can use items again!", battler.pbThis))
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battler.pbItemTerrainStatBoostCheck
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}
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end
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# Yawn
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pbEORCountDownBattlerEffect(priority, PBEffects::Yawn) { |battler|
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pbEORCountDownBattlerEffect(priority, PBEffects::Yawn) do |battler|
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if battler.pbCanSleepYawn?
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PBDebug.log("[Lingering effect] #{battler.pbThis} fell asleep because of Yawn")
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battler.pbSleep
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end
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}
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end
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# Perish Song
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perishSongUsers = []
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priority.each do |battler|
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