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@@ -448,52 +448,52 @@ end
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# Event movement
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#===============================================================================
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module PBMoveRoute
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Down = 1
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Left = 2
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Right = 3
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Up = 4
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LowerLeft = 5
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LowerRight = 6
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UpperLeft = 7
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UpperRight = 8
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Random = 9
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TowardPlayer = 10
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AwayFromPlayer = 11
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Forward = 12
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Backward = 13
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Jump = 14 # xoffset, yoffset
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Wait = 15 # frames
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TurnDown = 16
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TurnLeft = 17
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TurnRight = 18
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TurnUp = 19
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TurnRight90 = 20
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TurnLeft90 = 21
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Turn180 = 22
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TurnRightOrLeft90 = 23
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TurnRandom = 24
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TurnTowardPlayer = 25
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TurnAwayFromPlayer = 26
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SwitchOn = 27 # 1 param
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SwitchOff = 28 # 1 param
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ChangeSpeed = 29 # 1 param
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ChangeFreq = 30 # 1 param
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WalkAnimeOn = 31
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WalkAnimeOff = 32
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StepAnimeOn = 33
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StepAnimeOff = 34
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DirectionFixOn = 35
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DirectionFixOff = 36
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ThroughOn = 37
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ThroughOff = 38
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AlwaysOnTopOn = 39
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AlwaysOnTopOff = 40
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Graphic = 41 # Name, hue, direction, pattern
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Opacity = 42 # 1 param
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Blending = 43 # 1 param
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PlaySE = 44 # 1 param
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Script = 45 # 1 param
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ScriptAsync = 101 # 1 param
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DOWN = 1
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LEFT = 2
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RRIGHT = 3
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UP = 4
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LOWER_LEFT = 5
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LOWER_RIGHT = 6
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UPPER_LEFT = 7
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UPPER_RIGHT = 8
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RANDOM = 9
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TOWARD_PLAYER = 10
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AWAY_FROM_PLAYER = 11
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FORWARD = 12
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BACKWARD = 13
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JUMP = 14 # xoffset, yoffset
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WAIT = 15 # frames
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TURN_DOWN = 16
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TURN_LEFT = 17
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TURN_RIGHT = 18
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TURN_UP = 19
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TURN_RIGHT90 = 20
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TURN_LEFT90 = 21
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TURN180 = 22
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TURN_RIGHT_OR_LEFT90 = 23
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TURN_RANDOM = 24
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TURN_TOWARD_PLAYER = 25
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TURN_AWAY_FROM_PLAYER = 26
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SWITCH_ON = 27 # 1 param
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SWITCH_OFF = 28 # 1 param
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CHANGE_SPEED = 29 # 1 param
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CHANGE_FREQUENCY = 30 # 1 param
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WALK_ANIME_ON = 31
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WALK_ANIME_OFF = 32
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STEP_ANIME_ON = 33
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STEP_ANIME_OFF = 34
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DIRECTION_FIX_ON = 35
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DIRECTION_FIX_OFF = 36
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THROUGH_ON = 37
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THROUGH_OFF = 38
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ALWAYS_ON_TOP_ON = 39
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ALWAYS_ON_TOP_OFF = 40
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GRAPHIC = 41 # Name, hue, direction, pattern
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OPACITY = 42 # 1 param
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BLENDING = 43 # 1 param
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PLAY_SE = 44 # 1 param
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SCRIPT = 45 # 1 param
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SCRIPT_ASYNC = 101 # 1 param
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end
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def pbMoveRoute(event, commands, waitComplete = false)
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@@ -501,23 +501,23 @@ def pbMoveRoute(event, commands, waitComplete = false)
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route.repeat = false
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route.skippable = true
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route.list.clear
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOn))
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::THROUGH_ON))
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i = 0
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while i < commands.length
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case commands[i]
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when PBMoveRoute::Wait, PBMoveRoute::SwitchOn, PBMoveRoute::SwitchOff,
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PBMoveRoute::ChangeSpeed, PBMoveRoute::ChangeFreq, PBMoveRoute::Opacity,
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PBMoveRoute::Blending, PBMoveRoute::PlaySE, PBMoveRoute::Script
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when PBMoveRoute::WAIT, PBMoveRoute::SWITCH_ON, PBMoveRoute::SWITCH_OFF,
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PBMoveRoute::CHANGE_SPEED, PBMoveRoute::CHANGE_FREQUENCY, PBMoveRoute::OPACITY,
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PBMoveRoute::BLENDING, PBMoveRoute::PLAY_SE, PBMoveRoute::SCRIPT
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route.list.push(RPG::MoveCommand.new(commands[i], [commands[i + 1]]))
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i += 1
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when PBMoveRoute::ScriptAsync
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::Script, [commands[i + 1]]))
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::Wait, [0]))
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when PBMoveRoute::SCRIPT_ASYNC
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::SCRIPT, [commands[i + 1]]))
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::WAIT, [0]))
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i += 1
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when PBMoveRoute::Jump
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when PBMoveRoute::JUMP
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route.list.push(RPG::MoveCommand.new(commands[i], [commands[i + 1], commands[i + 2]]))
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i += 2
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when PBMoveRoute::Graphic
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when PBMoveRoute::GRAPHIC
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route.list.push(RPG::MoveCommand.new(commands[i],
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[commands[i + 1], commands[i + 2],
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commands[i + 3], commands[i + 4]]))
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@@ -527,7 +527,7 @@ def pbMoveRoute(event, commands, waitComplete = false)
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end
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i += 1
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end
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOff))
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::THROUGH_OFF))
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route.list.push(RPG::MoveCommand.new(0))
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event&.force_move_route(route)
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return route
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