Lots of rubocop

This commit is contained in:
Maruno17
2023-01-28 15:21:12 +00:00
parent 2d056052ce
commit 13aab8d911
159 changed files with 1679 additions and 1931 deletions

View File

@@ -1,17 +1,15 @@
=begin
All types except Shadow have Shadow as a weakness.
Shadow has Shadow as a resistance.
On a side note, the Shadow moves in Colosseum will not be affected by Weaknesses
or Resistances, while in XD the Shadow-type is Super-Effective against all other
types.
2/5 - display nature
XD - Shadow Rush -- 55, 100 - Deals damage.
Colosseum - Shadow Rush -- 90, 100
If this attack is successful, user loses half of HP lost by opponent due to this
attack (recoil). If user is in Hyper Mode, this attack has a good chance for a
critical hit.
=end
# All types except Shadow have Shadow as a weakness.
# Shadow has Shadow as a resistance.
# On a side note, the Shadow moves in Colosseum will not be affected by
# Weaknesses or Resistances, while in XD the Shadow-type is Super-Effective
# against all other types.
# 2/5 - display nature
#
# XD - Shadow Rush -- 55, 100 - Deals damage.
# Colosseum - Shadow Rush -- 90, 100
# If this attack is successful, user loses half of HP lost by opponent due to
# this attack (recoil). If user is in Hyper Mode, this attack has a good chance
# for a critical hit.
#===============================================================================
# Purify a Shadow Pokémon.
@@ -63,8 +61,7 @@ end
# Relic Stone scene.
#===============================================================================
class RelicStoneScene
def pbPurify
end
def pbPurify; end
def pbUpdate
pbUpdateSpriteHash(@sprites)
@@ -136,11 +133,11 @@ end
#===============================================================================
def pbRelicStoneScreen(pkmn)
retval = true
pbFadeOutIn {
pbFadeOutIn do
scene = RelicStoneScene.new
screen = RelicStoneScreen.new(scene)
retval = screen.pbStartScreen(pkmn)
}
end
return retval
end
@@ -187,9 +184,7 @@ class Battle::Battler
alias __shadow__pbInitPokemon pbInitPokemon unless method_defined?(:__shadow__pbInitPokemon)
def pbInitPokemon(*arg)
if self.pokemonIndex > 0 && inHyperMode?
self.pokemon.hyper_mode = false
end
self.pokemon.hyper_mode = false if self.pokemonIndex > 0 && inHyperMode?
__shadow__pbInitPokemon(*arg)
# Called into battle
if shadowPokemon?