Lots of rubocop

This commit is contained in:
Maruno17
2023-01-28 15:21:12 +00:00
parent 2d056052ce
commit 13aab8d911
159 changed files with 1679 additions and 1931 deletions

View File

@@ -66,15 +66,11 @@ class PurifyChamberSet
end
def facing=(value)
if value >= 0 && value < @list.length
@facing = value
end
@facing = value if value >= 0 && value < @list.length
end
def shadow=(value)
if value.nil? || value.shadowPokemon?
@shadow = value
end
@shadow = value if value.nil? || value.shadowPokemon?
end
# Main component is tempo
@@ -225,9 +221,7 @@ class PurifyChamber
end
def [](chamber, slot = nil)
if slot.nil?
return @sets[chamber]
end
return @sets[chamber] if slot.nil?
return nil if chamber < 0 || chamber >= NUMSETS
return nil if slot < 0 || slot >= SETSIZE
return @sets[chamber][slot]
@@ -430,8 +424,8 @@ class PurifyChamberScreen
# array[0]==1 - a new set was chosen
# array[0]==2 - choose Pokemon command
cmd = @scene.pbSetScreen
if cmd[0] == 0
# Place Pokemon in the set
case cmd[0]
when 0 # Place Pokemon in the set
curpkmn = PurifyChamberHelper.pbGetPokemon(@chamber, cmd[1])
if curpkmn || heldpkmn
commands = [_INTL("MOVE"), _INTL("SUMMARY"), _INTL("WITHDRAW")]
@@ -475,7 +469,7 @@ class PurifyChamberScreen
@scene.pbSummary(cmd[1], heldpkmn)
elsif choice == 2
if pbBoxesFull?
@scene.pbDisplay("All boxes are full.")
@scene.pbDisplay(_INTL("All boxes are full."))
elsif heldpkmn
@scene.pbWithdraw(cmd[1], heldpkmn)
$PokemonStorage.pbStoreCaught(heldpkmn)
@@ -513,7 +507,7 @@ class PurifyChamberScreen
end
end
end
else # No current Pokemon
else # No current Pokemon
pos = @scene.pbChoosePokemon
if pbPlacePokemon(pos, cmd[1])
curpkmn = PurifyChamberHelper.pbGetPokemon(@chamber, cmd[1])
@@ -521,20 +515,18 @@ class PurifyChamberScreen
@scene.pbPositionHint(PurifyChamberHelper.adjustOnInsert(cmd[1]))
end
end
elsif cmd[0] == 1 # Change the active set
when 1 # Change the active set
@scene.pbChangeSet(cmd[1])
chamber.currentSet = cmd[1]
elsif cmd[0] == 2 # Choose a Pokemon
when 2 # Choose a Pokemon
pos = @scene.pbChoosePokemon
pkmn = pos ? $PokemonStorage[pos[0], pos[1]] : nil
heldpkmn = pkmn if pkmn
else # cancel
else # cancel
if heldpkmn
@scene.pbDisplay("You're holding a Pokémon!")
@scene.pbDisplay(_INTL("You're holding a Pokémon!"))
else
if !@scene.pbConfirm("Continue editing sets?")
break
end
break if !@scene.pbConfirm(_INTL("Continue editing sets?"))
end
end
end
@@ -588,7 +580,7 @@ class PurifyChamberScreen
@chamber.setShadow(set, nil) # Remove shadow Pokemon from set
if (i + 1) != purifiables.length
@scene.pbDisplay(_INTL("There is another Pokémon that is ready to open its heart!"))
if !@scene.pbConfirm("Would you like to switch sets?")
if !@scene.pbConfirm(_INTL("Would you like to switch sets?"))
@scene.pbCloseSet
break
end
@@ -609,18 +601,14 @@ class PurifyChamberScreen
loop do
set = @scene.pbChooseSet
if set < 0
if !@scene.pbConfirm("Continue viewing holograms?")
break
end
break if !@scene.pbConfirm(_INTL("Continue viewing holograms?"))
else
chamber.currentSet = set
cmd = @scene.pbShowCommands(_INTL("What do you want to do?"),
[_INTL("EDIT"), _INTL("SWITCH"), _INTL("CANCEL")])
case cmd
when 0 # edit
if !pbOpenSetDetail
break
end
break if !pbOpenSetDetail
when 1 # switch
chamber.currentSet = set
newSet = @scene.pbSwitch(set)
@@ -880,9 +868,7 @@ class PurifyChamberSetView < Sprite
end
setcount = @chamber.setCount(@set)
setcount.times do |i|
if !@flows[i]
@flows[i] = FlowDiagram.new(self.viewport)
end
@flows[i] = FlowDiagram.new(self.viewport) if !@flows[i]
angle = 360 - (i * 360 / setcount)
angle += 90 # start at 12 not 3 o'clock
endAngle = angle - (360 / setcount)
@@ -932,15 +918,13 @@ class PurifyChamberSetView < Sprite
@cursor = pos + 1
end
end
if @cursor != oldcursor
refresh
end
refresh if @cursor != oldcursor
end
def checkCursor(index)
if @cursor == index
@view.x = @__sprites[index].x - @view.bitmap.width / 2
@view.y = @__sprites[index].y - @view.bitmap.height / 2
@view.x = @__sprites[index].x - (@view.bitmap.width / 2)
@view.y = @__sprites[index].y - (@view.bitmap.height / 2)
@view.visible = true
end
end
@@ -1005,8 +989,8 @@ class PurifyChamberSetView < Sprite
end
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].pokemon = @heldpkmn
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].visible = @view.visible
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].x = @view.x + @view.bitmap.width / 2
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].y = @view.y + @view.bitmap.height / 2
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].x = @view.x + (@view.bitmap.width / 2)
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].y = @view.y + (@view.bitmap.height / 2)
@__sprites[1 + (PurifyChamber::SETSIZE * 2)].z = 3
end
@@ -1102,8 +1086,7 @@ class PurifyChamberScene
@chamber = chamber
end
def pbEnd
end
def pbEnd; end
def pbOpenSet(set)
@sprites = {}
@@ -1138,8 +1121,7 @@ class PurifyChamberScene
@sprites["setview"].cursor = 0
end
def pbCloseSetDetail
end
def pbCloseSetDetail; end
def pbPurify
pbRefresh
@@ -1185,7 +1167,7 @@ class PurifyChamberScene
end
def pbSetScreen
pbDeactivateWindows(@sprites) {
pbDeactivateWindows(@sprites) do
loop do
Graphics.update
Input.update
@@ -1215,11 +1197,11 @@ class PurifyChamberScene
return [3, 0]
end
end
}
end
end
def pbChooseSet
pbActivateWindow(@sprites, "setwindow") {
pbActivateWindow(@sprites, "setwindow") do
oldindex = @sprites["setwindow"].index
loop do
if oldindex != @sprites["setwindow"].index
@@ -1238,7 +1220,7 @@ class PurifyChamberScene
return -1
end
end
}
end
end
def pbSwitch(set)
@@ -1305,11 +1287,11 @@ end
#===============================================================================
def pbPurifyChamber
$player.seen_purify_chamber = true
pbFadeOutIn {
pbFadeOutIn do
scene = PurifyChamberScene.new
screen = PurifyChamberScreen.new(scene)
screen.pbStartPurify
}
end
end
#===============================================================================