Lots of rubocop

This commit is contained in:
Maruno17
2023-01-28 15:21:12 +00:00
parent 2d056052ce
commit 13aab8d911
159 changed files with 1679 additions and 1931 deletions

View File

@@ -72,11 +72,11 @@ class PokemonDuel
@oldmovespeed = $game_player.move_speed
@oldeventspeed = event.move_speed
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::DIRECTION_FIX_ON])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::DIRECTION_FIX_ON])
pbWait(Graphics.frame_rate * 3 / 4)
end
@@ -126,177 +126,177 @@ class PokemonDuel
@special[0] = true if command == 3
if action == 0 && command == 0
pbMoveRoute($game_player,
[PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90"])
[PBMoveRoute::SCRIPT_ASYNC, "moveRight90",
PBMoveRoute::SCRIPT_ASYNC, "moveLeft90",
PBMoveRoute::SCRIPT_ASYNC, "moveLeft90",
PBMoveRoute::SCRIPT_ASYNC, "moveRight90"])
pbMoveRoute(event,
[PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90"])
[PBMoveRoute::SCRIPT_ASYNC, "moveLeft90",
PBMoveRoute::SCRIPT_ASYNC, "moveRight90",
PBMoveRoute::SCRIPT_ASYNC, "moveRight90",
PBMoveRoute::SCRIPT_ASYNC, "moveLeft90"])
pbWait(Graphics.frame_rate / 2)
pbMessage(_INTL("You study each other's movements..."))
elsif action == 0 && command == 1
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::FORWARD])
pbWait(Graphics.frame_rate * 4 / 10)
pbShake(9, 9, 8)
pbFlashScreens(false, true)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
@hp[1] -= 1
pbMessage(_INTL("Your attack was not blocked!"))
elsif action == 0 && command == 2
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpForward"])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::BACKWARD])
pbWait(Graphics.frame_rate)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::FORWARD])
pbMessage(_INTL("Your attack was evaded!"))
elsif [0, 1, 2].include?(action) && command == 3
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpForward"])
pbWait(Graphics.frame_rate * 4 / 10)
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
[PBMoveRoute::CHANGE_SPEED, 5,
PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 2])
pbWait(Graphics.frame_rate / 2)
pbShake(9, 9, 8)
pbFlashScreens(false, true)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::FORWARD])
@hp[1] -= 3
pbMessage(_INTL("You pierce through the opponent's defenses!"))
elsif action == 1 && command == 0
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::FORWARD])
pbWait(Graphics.frame_rate * 4 / 10)
pbShake(9, 9, 8)
pbFlashScreens(true, false)
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
@hp[0] -= 1
pbMessage(_INTL("You fail to block the opponent's attack!"))
elsif action == 1 && command == 1
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::FORWARD])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::FORWARD])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute(event, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [PBMoveRoute::Forward])
pbMoveRoute(event, [PBMoveRoute::BACKWARD])
pbMoveRoute($game_player, [PBMoveRoute::FORWARD])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute($game_player, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [PBMoveRoute::BACKWARD])
pbMessage(_INTL("You cross blades with the opponent!"))
elsif (action == 1 && command == 2) ||
(action == 2 && command == 1) ||
(action == 2 && command == 2)
pbMoveRoute($game_player,
[PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
[PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpForward"])
pbWait(Graphics.frame_rate * 8 / 10)
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::FORWARD])
pbWait(Graphics.frame_rate * 9 / 10)
pbShake(9, 9, 8)
pbFlashScreens(true, true)
pbMoveRoute($game_player,
[PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
[PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 2])
pbMoveRoute(event,
[PBMoveRoute::Backward,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
[PBMoveRoute::BACKWARD,
PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 2])
pbWait(Graphics.frame_rate)
pbMoveRoute(event, [PBMoveRoute::Forward])
pbMoveRoute($game_player, [PBMoveRoute::Forward])
pbMoveRoute(event, [PBMoveRoute::FORWARD])
pbMoveRoute($game_player, [PBMoveRoute::FORWARD])
@hp[0] -= action # Enemy action
@hp[1] -= command # Player command
pbMessage(_INTL("You hit each other!"))
elsif action == 2 && command == 0
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::FORWARD])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpBackward"])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpBackward"])
pbWait(Graphics.frame_rate)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::FORWARD])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
pbMessage(_INTL("You evade the opponent's attack!"))
elsif action == 3 && [0, 1, 2].include?(command)
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpForward"])
pbWait(Graphics.frame_rate * 4 / 10)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
[PBMoveRoute::CHANGE_SPEED, 5,
PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 2])
pbWait(Graphics.frame_rate / 2)
pbShake(9, 9, 8)
pbFlashScreens(true, false)
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::FORWARD])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
[PBMoveRoute::CHANGE_SPEED, 2,
PBMoveRoute::BACKWARD])
@hp[0] -= 3
pbMessage(_INTL("The opponent pierces through your defenses!"))
elsif action == 3 && command == 3
pbMoveRoute($game_player, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [PBMoveRoute::BACKWARD])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
[PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpForward"])
pbMoveRoute(event,
[PBMoveRoute::Wait, 15,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
[PBMoveRoute::WAIT, 15,
PBMoveRoute::CHANGE_SPEED, 4,
PBMoveRoute::SCRIPT_ASYNC, "jumpForward"])
pbWait(Graphics.frame_rate)
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
[PBMoveRoute::CHANGE_SPEED, 5,
PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 2])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
[PBMoveRoute::CHANGE_SPEED, 5,
PBMoveRoute::BACKWARD,
PBMoveRoute::CHANGE_SPEED, 2])
pbShake(9, 9, 8)
pbFlash(Color.new(255, 255, 255, 255), 20)
pbFlashScreens(true, true)
pbMoveRoute($game_player, [PBMoveRoute::Forward])
pbMoveRoute($game_player, [PBMoveRoute::FORWARD])
@hp[0] -= 4
@hp[1] -= 4
pbMessage(_INTL("Your special attacks collide!"))
@@ -309,11 +309,11 @@ class PokemonDuel
def pbEndDuel
pbWait(Graphics.frame_rate * 3 / 4)
pbMoveRoute($game_player,
[PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldmovespeed])
[PBMoveRoute::DIRECTION_FIX_OFF,
PBMoveRoute::CHANGE_SPEED, @oldmovespeed])
pbMoveRoute(@event,
[PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldeventspeed])
[PBMoveRoute::DIRECTION_FIX_OFF,
PBMoveRoute::CHANGE_SPEED, @oldeventspeed])
fade_time = Graphics.frame_rate * 4 / 10
alpha_diff = (255.0 / fade_time).ceil
fade_time.times do
@@ -382,7 +382,7 @@ def pbDuel(trainer_id, trainer_name, event, speeches)
trainer_id = GameData::TrainerType.get(trainer_id).id
duel = PokemonDuel.new
opponent = NPCTrainer.new(
pbGetMessageFromHash(MessageTypes::TrainerNames, trainer_name), trainer_id
pbGetMessageFromHash(MessageTypes::TRAINER_NAMES, trainer_name), trainer_id
)
speech_texts = []
12.times do |i|