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Lots of rubocop
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@@ -2,10 +2,10 @@
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#
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#===============================================================================
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class LevelAdjustment
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BothTeams = 0
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EnemyTeam = 1
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MyTeam = 2
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BothTeamsDifferent = 3
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BOTH_TEAMS = 0
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ENEMY_TEAM = 1
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MY_TEAM = 2
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BOTH_TEAMS_DIFFERENT = 3
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def initialize(adjustment)
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@adjustment = adjustment
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@@ -48,14 +48,14 @@ class LevelAdjustment
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adj1 = nil
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adj2 = nil
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ret = [getOldExp(team1, team2), getOldExp(team2, team1)]
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if @adjustment == BothTeams || @adjustment == MyTeam
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if @adjustment == BOTH_TEAMS || @adjustment == MY_TEAM
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adj1 = getAdjustment(team1, team2)
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elsif @adjustment == BothTeamsDifferent
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elsif @adjustment == BOTH_TEAMS_DIFFERENT
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adj1 = getMyAdjustment(team1, team2)
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end
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if @adjustment == BothTeams || @adjustment == EnemyTeam
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if @adjustment == BOTH_TEAMS || @adjustment == ENEMY_TEAM
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adj2 = getAdjustment(team2, team1)
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elsif @adjustment == BothTeamsDifferent
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elsif @adjustment == BOTH_TEAMS_DIFFERENT
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adj2 = getTheirAdjustment(team2, team1)
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end
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if adj1
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@@ -81,7 +81,7 @@ end
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#===============================================================================
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class FixedLevelAdjustment < LevelAdjustment
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def initialize(level)
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super(LevelAdjustment::BothTeams)
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super(LevelAdjustment::BOTH_TEAMS)
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@level = level.clamp(1, GameData::GrowthRate.max_level)
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end
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@@ -97,7 +97,7 @@ end
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#===============================================================================
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class TotalLevelAdjustment < LevelAdjustment
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def initialize(minLevel, maxLevel, totalLevel)
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super(LevelAdjustment::EnemyTeam)
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super(LevelAdjustment::ENEMY_TEAM)
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@minLevel = minLevel.clamp(1, GameData::GrowthRate.max_level)
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@maxLevel = maxLevel.clamp(1, GameData::GrowthRate.max_level)
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@totalLevel = totalLevel
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@@ -129,7 +129,7 @@ end
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#===============================================================================
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class CombinedLevelAdjustment < LevelAdjustment
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def initialize(my, their)
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super(LevelAdjustment::BothTeamsDifferent)
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super(LevelAdjustment::BOTH_TEAMS_DIFFERENT)
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@my = my
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@their = their
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end
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@@ -159,7 +159,7 @@ end
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#===============================================================================
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class CappedLevelAdjustment < LevelAdjustment
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def initialize(level)
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super(LevelAdjustment::BothTeams)
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super(LevelAdjustment::BOTH_TEAMS)
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@level = level.clamp(1, GameData::GrowthRate.max_level)
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end
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@@ -175,7 +175,7 @@ end
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#===============================================================================
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class LevelBalanceAdjustment < LevelAdjustment
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def initialize(minLevel)
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super(LevelAdjustment::BothTeams)
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super(LevelAdjustment::BOTH_TEAMS)
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@minLevel = minLevel
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end
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@@ -193,7 +193,7 @@ end
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#===============================================================================
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class EnemyLevelAdjustment < LevelAdjustment
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def initialize(level)
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super(LevelAdjustment::EnemyTeam)
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super(LevelAdjustment::ENEMY_TEAM)
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@level = level.clamp(1, GameData::GrowthRate.max_level)
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end
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@@ -209,7 +209,7 @@ end
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#===============================================================================
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class OpenLevelAdjustment < LevelAdjustment
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def initialize(minLevel = 1)
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super(LevelAdjustment::EnemyTeam)
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super(LevelAdjustment::ENEMY_TEAM)
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@minLevel = minLevel
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end
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