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https://github.com/infinitefusion/infinitefusion-e18.git
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Lots of rubocop
This commit is contained in:
@@ -46,12 +46,12 @@ module Compiler
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return false if !$DEBUG
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mapfiles = {}
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# Get IDs of all maps in the Data folder
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Dir.chdir("Data") {
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Dir.chdir("Data") do
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mapData = sprintf("Map*.rxdata")
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Dir.glob(mapData).each do |map|
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mapfiles[$1.to_i(10)] = true if map[/map(\d+)\.rxdata/i]
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end
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}
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end
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mapinfos = pbLoadMapInfos
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maxOrder = 0
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# Exclude maps found in mapinfos
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@@ -93,19 +93,19 @@ module Compiler
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i = 0
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while i < commands.length
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case commands[i]
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when PBMoveRoute::Wait, PBMoveRoute::SwitchOn, PBMoveRoute::SwitchOff,
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PBMoveRoute::ChangeSpeed, PBMoveRoute::ChangeFreq, PBMoveRoute::Opacity,
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PBMoveRoute::Blending, PBMoveRoute::PlaySE, PBMoveRoute::Script
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when PBMoveRoute::WAIT, PBMoveRoute::SWITCH_ON, PBMoveRoute::SWITCH_OFF,
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PBMoveRoute::CHANGE_SPEED, PBMoveRoute::CHANGE_FREQUENCY, PBMoveRoute::OPACITY,
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PBMoveRoute::BLENDING, PBMoveRoute::PLAY_SE, PBMoveRoute::SCRIPT
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route.list.push(RPG::MoveCommand.new(commands[i], [commands[i + 1]]))
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i += 1
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when PBMoveRoute::ScriptAsync
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::Script, [commands[i + 1]]))
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::Wait, [0]))
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when PBMoveRoute::SCRIPT_ASYNC
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::SCRIPT, [commands[i + 1]]))
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route.list.push(RPG::MoveCommand.new(PBMoveRoute::WAIT, [0]))
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i += 1
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when PBMoveRoute::Jump
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when PBMoveRoute::JUMP
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route.list.push(RPG::MoveCommand.new(commands[i], [commands[i + 1], commands[i + 2]]))
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i += 2
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when PBMoveRoute::Graphic
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when PBMoveRoute::GRAPHIC
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route.list.push(RPG::MoveCommand.new(commands[i], [commands[i + 1], commands[i + 2], commands[i + 3], commands[i + 4]]))
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i += 4
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else
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@@ -241,7 +241,7 @@ module Compiler
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push_event(list, 208, [0], 1) # Change Transparent Flag
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push_wait(list, 6, 1) # Wait
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push_event(list, 208, [1], 1) # Change Transparent Flag
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push_move_route_and_wait(list, -1, [PBMoveRoute::Down], 1)
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push_move_route_and_wait(list, -1, [PBMoveRoute::DOWN], 1)
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push_branch_end(list, 1)
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push_script(list, "setTempSwitchOn(\"A\")")
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push_end(list)
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@@ -647,9 +647,10 @@ module Compiler
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(1...battles.length).each do |i|
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# Run trainer check now, except in editor
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trainerChecker.pbTrainerBattleCheck(trtype, trname, battleid + i)
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if i == 1
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case i
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when 1
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push_branch(rematchpage.list, sprintf("Phone.variant(%s) <= %d", safetrcombo, i))
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elsif i == battles.length - 1
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when battles.length - 1
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push_branch(rematchpage.list, sprintf("Phone.variant(%s) >= %d", safetrcombo, i))
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else
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push_branch(rematchpage.list, sprintf("Phone.variant(%s) == %d", safetrcombo, i))
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@@ -837,24 +838,24 @@ module Compiler
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list.clear
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push_move_route_and_wait( # Move Route for door opening
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list, 0,
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[PBMoveRoute::PlaySE, RPG::AudioFile.new("Door enter"), PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnUp, PBMoveRoute::Wait, 2]
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[PBMoveRoute::PLAY_SE, RPG::AudioFile.new("Door enter"), PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_LEFT, PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_RIGHT, PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_UP, PBMoveRoute::WAIT, 2]
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)
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push_move_route_and_wait( # Move Route for player entering door
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list, -1,
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[PBMoveRoute::ThroughOn, PBMoveRoute::Up, PBMoveRoute::ThroughOff]
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[PBMoveRoute::THROUGH_ON, PBMoveRoute::UP, PBMoveRoute::THROUGH_OFF]
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)
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push_event(list, 208, [0]) # Change Transparent Flag (invisible)
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push_script(list, "Followers.follow_into_door")
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push_event(list, 210, []) # Wait for Move's Completion
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push_move_route_and_wait( # Move Route for door closing
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list, 0,
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[PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnDown, PBMoveRoute::Wait, 2]
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[PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_RIGHT, PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_LEFT, PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_DOWN, PBMoveRoute::WAIT, 2]
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)
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push_event(list, 223, [Tone.new(-255, -255, -255), 6]) # Change Screen Color Tone
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push_wait(list, 8) # Wait
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@@ -870,17 +871,17 @@ module Compiler
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push_script(list, "Followers.hide_followers", 1)
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push_move_route_and_wait( # Move Route for setting door to open
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list, 0,
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[PBMoveRoute::TurnLeft, PBMoveRoute::Wait, 6],
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[PBMoveRoute::TURN_LEFT, PBMoveRoute::WAIT, 6],
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1
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)
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push_event(list, 208, [1], 1) # Change Transparent Flag (visible)
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push_move_route_and_wait(list, -1, [PBMoveRoute::Down], 1) # Move Route for player exiting door
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push_move_route_and_wait(list, -1, [PBMoveRoute::DOWN], 1) # Move Route for player exiting door
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push_script(list, "Followers.put_followers_on_player", 1)
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push_move_route_and_wait( # Move Route for door closing
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list, 0,
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[PBMoveRoute::TurnUp, PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnRight, PBMoveRoute::Wait, 2,
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PBMoveRoute::TurnDown, PBMoveRoute::Wait, 2],
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[PBMoveRoute::TURN_UP, PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_RIGHT, PBMoveRoute::WAIT, 2,
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PBMoveRoute::TURN_DOWN, PBMoveRoute::WAIT, 2],
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1
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)
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push_branch_end(list, 1)
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@@ -1163,17 +1164,13 @@ module Compiler
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# Using old method of recovering
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case script
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when "foriin$player.partyi.healend"
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(i..lastScript).each do |j|
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list.delete_at(i)
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end
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(lastScript - i).times { list.delete_at(i) }
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list.insert(i,
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RPG::EventCommand.new(314, list[i].indent, [0])) # Recover All
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changed = true
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when "pbFadeOutIn(99999){foriin$player.partyi.healend}"
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oldIndent = list[i].indent
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(i..lastScript).each do |j|
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list.delete_at(i)
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end
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(lastScript - i).times { list.delete_at(i) }
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list.insert(
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i,
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RPG::EventCommand.new(223, oldIndent, [Tone.new(-255, -255, -255), 6]), # Fade to black
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