dna splicers that don't crash the game...

This commit is contained in:
chardub
2025-05-09 20:30:35 -04:00
parent 4ecf97b777
commit 13c7792686
7 changed files with 573 additions and 84 deletions

View File

@@ -54,7 +54,7 @@ def pbDNASplicing(pokemon, scene, item = :DNASPLICERS)
if (Kernel.pbConfirmMessage(_INTL("Fuse {1} and {2}?", selectedHead.name, selectedBase.name)))
pbFuse(selectedHead, selectedBase, item)
pbRemovePokemonAt(chosen)
$Trainer.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
pbBGMPlay(playingBGM)
return true