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dna splicers that don't crash the game...
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@@ -54,7 +54,7 @@ def pbDNASplicing(pokemon, scene, item = :DNASPLICERS)
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if (Kernel.pbConfirmMessage(_INTL("Fuse {1} and {2}?", selectedHead.name, selectedBase.name)))
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pbFuse(selectedHead, selectedBase, item)
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pbRemovePokemonAt(chosen)
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$Trainer.remove_pokemon_at_index(chosen)
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scene.pbHardRefresh
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pbBGMPlay(playingBGM)
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return true
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