From 140ba4c6226f427bba571554bb2a366ff0171527 Mon Sep 17 00:00:00 2001 From: Maruno17 Date: Sun, 1 May 2022 01:06:38 +0100 Subject: [PATCH] Player's charset now changes accordingly when moved fast/slow by a move route --- Data/Scripts/004_Game classes/009_Game_Player.rb | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Data/Scripts/004_Game classes/009_Game_Player.rb b/Data/Scripts/004_Game classes/009_Game_Player.rb index a4a493537..2f152f85e 100644 --- a/Data/Scripts/004_Game classes/009_Game_Player.rb +++ b/Data/Scripts/004_Game classes/009_Game_Player.rb @@ -49,9 +49,9 @@ class Game_Player < Game_Character end def can_run? + return @move_speed > 3 if @move_route_forcing return false if $game_temp.in_menu || $game_temp.in_battle || - @move_route_forcing || $game_temp.message_window_showing || - pbMapInterpreterRunning? + $game_temp.message_window_showing || pbMapInterpreterRunning? return false if !$player.has_running_shoes && !$PokemonGlobal.diving && !$PokemonGlobal.surfing && !$PokemonGlobal.bicycle return false if jumping? @@ -469,7 +469,7 @@ class Game_Player < Game_Character if !@moved_last_frame || @stopped_last_frame # Started a new step if pbTerrainTag.ice set_movement_type(:ice_sliding) - elsif !@move_route_forcing + else#if !@move_route_forcing faster = can_run? if $PokemonGlobal&.diving set_movement_type((faster) ? :diving_fast : :diving)