mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed compiler always triggering
This commit is contained in:
572
Data/Scripts/001_Technical/003_RGSS2Compatibility.rb
Normal file
572
Data/Scripts/001_Technical/003_RGSS2Compatibility.rb
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@@ -0,0 +1,572 @@
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$TEST = true if $DEBUG
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$DEBUG = true if $TEST
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$scene = nil
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Graphics.frame_rate = 40
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#===============================================================================
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#
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#===============================================================================
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=begin
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class Win32API
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class << self
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unless defined?(debug_new)
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alias debug_new new
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end
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def new(*args)
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File.open("winapi.txt", "ab") { |f| f.write("new(#{args[0]},#{args[1]})\r\n") }
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b = debug_new(*args)
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b.setDllName(args[0], args[1])
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return b
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end
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end
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unless defined?(debug_call)
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alias debug_call call
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end
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def setDllName(a,b)
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@w32dll = a
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@w32name = b
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end
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def call(*args)
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if @w32name != "GetAsyncKeyState"
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File.open("winapi.txt", "ab") { |f|
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f.write("call(#{@w32dll},#{@w32name},#{args.inspect})\r\n")
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}
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end
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debug_call(*args)
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end
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end
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class Bitmap
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class << self
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unless defined?(debug_new)
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alias debug_new new
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end
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def new(*args)
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if args.length == 1
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File.open("winapib.txt", "ab") { |f| f.write("new(#{args[0]})\r\n") }
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end
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debug_new(*args)
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end
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end
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end
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alias debug_load_data load_data
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def load_data(*args)
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File.open("winapif.txt", "ab") { |f| f.write("load(#{args[0]})\r\n") }
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debug_load_data(*args)
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end
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=end
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class Hangup < Exception; end
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if false
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p (Tilemap.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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# no changes
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p (Plane.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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# no changes
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p (Viewport.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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p (Bitmap.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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# openness(=)
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p (Window.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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p (Sprite.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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end
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#===============================================================================
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#
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#===============================================================================
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module RPG
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class Animation
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attr_accessor :id
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attr_accessor :name
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attr_accessor :animation_name
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attr_accessor :animation_hue
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attr_accessor :position
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attr_accessor :frame_max
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attr_accessor :frames
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attr_accessor :timings
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def initialize
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@id = 0
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@name = ""
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@animation_name = ""
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@animation_hue = 0
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@position = 1
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@frame_max = 1
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@frames = [RPG::Animation::Frame.new]
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@timings = []
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end
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end
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end
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module RPG
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class Animation
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class Frame
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attr_accessor :cell_max
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attr_accessor :cell_data
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def initialize
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@cell_max = 0
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@cell_data = Table.new(0, 0)
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end
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end
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end
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end
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module RPG
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class Animation
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class Timing
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attr_accessor :frame
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attr_accessor :se
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attr_accessor :flash_scope
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attr_accessor :flash_color
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attr_accessor :flash_duration
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attr_accessor :condition
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def initialize
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@frame = 0
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@se = RPG::AudioFile.new("", 80)
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@flash_scope = 0
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@flash_color = Color.new(255, 255, 255, 255)
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@flash_duration = 5
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@condition = 0
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end
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end
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end
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end
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module RPG
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class System
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attr_accessor :magic_number
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attr_accessor :party_members
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attr_accessor :elements
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attr_accessor :switches
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attr_accessor :variables
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attr_accessor :windowskin_name
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attr_accessor :title_name
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attr_accessor :gameover_name
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attr_accessor :battle_transition
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attr_accessor :title_bgm
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attr_accessor :battle_bgm
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attr_accessor :battle_end_me
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attr_accessor :gameover_me
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attr_accessor :cursor_se
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attr_accessor :decision_se
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attr_accessor :cancel_se
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attr_accessor :buzzer_se
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attr_accessor :equip_se
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attr_accessor :shop_se
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attr_accessor :save_se
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attr_accessor :load_se
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attr_accessor :battle_start_se
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attr_accessor :escape_se
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attr_accessor :actor_collapse_se
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attr_accessor :enemy_collapse_se
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attr_accessor :words
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attr_accessor :test_battlers
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attr_accessor :test_troop_id
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attr_accessor :start_map_id
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attr_accessor :start_x
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attr_accessor :start_y
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attr_accessor :battleback_name
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :edit_map_id
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def initialize
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@magic_number = 0
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@party_members = [1]
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@elements = [nil, ""]
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@switches = [nil, ""]
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@variables = [nil, ""]
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@windowskin_name = ""
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@title_name = ""
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@gameover_name = ""
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@battle_transition = ""
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@title_bgm = RPG::AudioFile.new
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@battle_bgm = RPG::AudioFile.new
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@battle_end_me = RPG::AudioFile.new
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@gameover_me = RPG::AudioFile.new
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@cursor_se = RPG::AudioFile.new("", 80)
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@decision_se = RPG::AudioFile.new("", 80)
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@cancel_se = RPG::AudioFile.new("", 80)
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@buzzer_se = RPG::AudioFile.new("", 80)
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@equip_se = RPG::AudioFile.new("", 80)
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@shop_se = RPG::AudioFile.new("", 80)
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@save_se = RPG::AudioFile.new("", 80)
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@load_se = RPG::AudioFile.new("", 80)
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@battle_start_se = RPG::AudioFile.new("", 80)
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@escape_se = RPG::AudioFile.new("", 80)
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@actor_collapse_se = RPG::AudioFile.new("", 80)
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@enemy_collapse_se = RPG::AudioFile.new("", 80)
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@words = RPG::System::Words.new
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@test_battlers = []
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@test_troop_id = 1
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@start_map_id = 1
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@start_x = 0
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@start_y = 0
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@battleback_name = ""
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@battler_name = ""
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@battler_hue = 0
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@edit_map_id = 1
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end
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end
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end
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module RPG
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class Tileset
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attr_accessor :id
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attr_accessor :name
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attr_accessor :tileset_name
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attr_accessor :autotile_names
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attr_accessor :panorama_name
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attr_accessor :panorama_hue
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attr_accessor :fog_name
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attr_accessor :fog_hue
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attr_accessor :fog_opacity
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attr_accessor :fog_blend_type
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attr_accessor :fog_zoom
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attr_accessor :fog_sx
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attr_accessor :fog_sy
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attr_accessor :battleback_name
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attr_accessor :passages
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attr_accessor :priorities
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attr_accessor :terrain_tags
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def initialize
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@id = 0
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@name = ""
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@tileset_name = ""
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@autotile_names = [""] * 7
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@panorama_name = ""
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@panorama_hue = 0
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@fog_name = ""
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@fog_hue = 0
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@fog_opacity = 64
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@fog_blend_type = 0
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@fog_zoom = 200
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@fog_sx = 0
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@fog_sy = 0
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@battleback_name = ""
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@passages = Table.new(384)
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@priorities = Table.new(384)
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@priorities[0] = 5
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@terrain_tags = Table.new(384)
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end
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end
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end
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module RPG
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class CommonEvent
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attr_accessor :id
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attr_accessor :name
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attr_accessor :trigger
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attr_accessor :switch_id
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attr_accessor :list
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def initialize
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@id = 0
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@name = ""
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@trigger = 0
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@switch_id = 1
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@list = [RPG::EventCommand.new]
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end
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end
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end
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module RPG
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class Map
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attr_accessor :tileset_id
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attr_accessor :width
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attr_accessor :height
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attr_accessor :autoplay_bgm
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attr_accessor :bgm
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attr_accessor :autoplay_bgs
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attr_accessor :bgs
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attr_accessor :encounter_list
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attr_accessor :encounter_step
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attr_accessor :data
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attr_accessor :events
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def initialize(width, height)
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@tileset_id = 1
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@width = width
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@height = height
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@autoplay_bgm = false
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@bgm = RPG::AudioFile.new
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@autoplay_bgs = false
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@bgs = RPG::AudioFile.new("", 80)
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@encounter_list = []
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@encounter_step = 30
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@data = Table.new(width, height, 3)
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@events = {}
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end
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end
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end
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module RPG
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class MapInfo
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attr_accessor :name
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attr_accessor :parent_id
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attr_accessor :order
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attr_accessor :expanded
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attr_accessor :scroll_x
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attr_accessor :scroll_y
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def initialize
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@name = ""
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@parent_id = 0
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@order = 0
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@expanded = false
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@scroll_x = 0
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@scroll_y = 0
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end
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end
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end
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module RPG
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class Event
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attr_accessor :id
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attr_accessor :name
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attr_accessor :x
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attr_accessor :y
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attr_accessor :pages
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def initialize(x, y)
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@id = 0
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@name = ""
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@x = x
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@y = y
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@pages = [RPG::Event::Page.new]
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end
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end
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end
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module RPG
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class Event
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class Page
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attr_accessor :condition
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attr_accessor :graphic
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attr_accessor :move_type
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attr_accessor :move_speed
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attr_accessor :move_frequency
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attr_accessor :move_route
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attr_accessor :walk_anime
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attr_accessor :step_anime
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attr_accessor :direction_fix
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attr_accessor :through
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attr_accessor :always_on_top
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attr_accessor :trigger
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attr_accessor :list
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def initialize
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@condition = RPG::Event::Page::Condition.new
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@graphic = RPG::Event::Page::Graphic.new
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@move_type = 0
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@move_speed = 3
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@move_frequency = 3
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@move_route = RPG::MoveRoute.new
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@walk_anime = true
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@step_anime = false
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@direction_fix = false
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@through = false
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@always_on_top = false
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@trigger = 0
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@list = [RPG::EventCommand.new]
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end
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end
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end
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end
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module RPG
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class Event
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class Page
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class Condition
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attr_accessor :switch1_valid
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attr_accessor :switch2_valid
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attr_accessor :variable_valid
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attr_accessor :self_switch_valid
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attr_accessor :switch1_id
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attr_accessor :switch2_id
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attr_accessor :variable_id
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attr_accessor :variable_value
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attr_accessor :self_switch_ch
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def initialize
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@switch1_valid = false
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@switch2_valid = false
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@variable_valid = false
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@self_switch_valid = false
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@switch1_id = 1
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@switch2_id = 1
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@variable_id = 1
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@variable_value = 0
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@self_switch_ch = "A"
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end
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end
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end
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end
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end
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module RPG
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class Event
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class Page
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class Graphic
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attr_accessor :tile_id
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attr_accessor :character_name
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attr_accessor :character_hue
|
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attr_accessor :direction
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attr_accessor :pattern
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attr_accessor :opacity
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attr_accessor :blend_type
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def initialize
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@tile_id = 0
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@character_name = ""
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@character_hue = 0
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@direction = 2
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@pattern = 0
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@opacity = 255
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@blend_type = 0
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end
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end
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end
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end
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end
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module RPG
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class EventCommand
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attr_accessor :code
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attr_accessor :indent
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attr_accessor :parameters
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def initialize(code = 0, indent = 0, parameters = [])
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@code = code
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@indent = indent
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@parameters = parameters
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end
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end
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end
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module RPG
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class MoveRoute
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attr_accessor :repeat
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attr_accessor :skippable
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attr_accessor :list
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||||
def initialize
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@repeat = true
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@skippable = false
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@list = [RPG::MoveCommand.new]
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end
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end
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||||
end
|
||||
|
||||
module RPG
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||||
class MoveCommand
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||||
attr_accessor :code
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attr_accessor :parameters
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||||
def initialize(code = 0, parameters = [])
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@code = code
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||||
@parameters = parameters
|
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end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class System
|
||||
class Words
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||||
attr_accessor :gold
|
||||
attr_accessor :hp
|
||||
attr_accessor :sp
|
||||
attr_accessor :str
|
||||
attr_accessor :dex
|
||||
attr_accessor :agi
|
||||
attr_accessor :int
|
||||
attr_accessor :atk
|
||||
attr_accessor :pdef
|
||||
attr_accessor :mdef
|
||||
attr_accessor :weapon
|
||||
attr_accessor :armor1
|
||||
attr_accessor :armor2
|
||||
attr_accessor :armor3
|
||||
attr_accessor :armor4
|
||||
attr_accessor :attack
|
||||
attr_accessor :skill
|
||||
attr_accessor :guard
|
||||
attr_accessor :item
|
||||
attr_accessor :equip
|
||||
|
||||
def initialize
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||||
@gold = ""
|
||||
@hp = ""
|
||||
@sp = ""
|
||||
@str = ""
|
||||
@dex = ""
|
||||
@agi = ""
|
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@int = ""
|
||||
@atk = ""
|
||||
@pdef = ""
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@mdef = ""
|
||||
@weapon = ""
|
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@armor1 = ""
|
||||
@armor2 = ""
|
||||
@armor3 = ""
|
||||
@armor4 = ""
|
||||
@attack = ""
|
||||
@skill = ""
|
||||
@guard = ""
|
||||
@item = ""
|
||||
@equip = ""
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class System
|
||||
class TestBattler
|
||||
attr_accessor :actor_id
|
||||
attr_accessor :level
|
||||
attr_accessor :weapon_id
|
||||
attr_accessor :armor1_id
|
||||
attr_accessor :armor2_id
|
||||
attr_accessor :armor3_id
|
||||
attr_accessor :armor4_id
|
||||
|
||||
def initialize
|
||||
@actor_id = 1
|
||||
@level = 1
|
||||
@weapon_id = 0
|
||||
@armor1_id = 0
|
||||
@armor2_id = 0
|
||||
@armor3_id = 0
|
||||
@armor4_id = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class AudioFile
|
||||
attr_accessor :name
|
||||
attr_accessor :volume
|
||||
attr_accessor :pitch
|
||||
|
||||
def initialize(name = "", volume = 100, pitch = 100)
|
||||
@name = name
|
||||
@volume = volume
|
||||
@pitch = pitch
|
||||
end
|
||||
|
||||
# def play
|
||||
# end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user