mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 14:26:01 +00:00
Fixed BGM bug when ending surfing and immediately triggering a trainer battle with an intro BGM, fixed events making all other events check if they trigger after the event moves, fixed Neutralizing Gas triggering twice upon fainting
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@@ -817,7 +817,7 @@ class Game_Character
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oldDirection = @direction
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@direction = dir
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@stop_count = 0
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pbCheckEventTriggerAfterTurning if dir != oldDirection
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check_event_trigger_after_turning if dir != oldDirection
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end
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def turn_down; turn_generic(2); end
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@@ -139,16 +139,6 @@ class Game_Event < Game_Character
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return false
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end
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def pbCheckEventTriggerAfterTurning
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return if $game_system.map_interpreter.running? || @starting
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return if @trigger != 2 # Event touch
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return if !@event.name[/(?:sight|trainer)\((\d+)\)/i]
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distance = $~[1].to_i
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return if !pbEventCanReachPlayer?(self, $game_player, distance)
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return if jumping? || over_trigger?
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start
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end
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def check_event_trigger_touch(dir)
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return if $game_system.map_interpreter.running?
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return if @trigger != 2 # Event touch
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@@ -167,6 +157,32 @@ class Game_Event < Game_Character
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start
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end
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def check_event_trigger_after_turning
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return if $game_system.map_interpreter.running? || @starting
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return if @trigger != 2 # Not Event Touch
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return if !self.name[/(?:sight|trainer)\((\d+)\)/i]
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distance = $~[1].to_i
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return if !pbEventCanReachPlayer?(self, $game_player, distance)
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return if jumping? || over_trigger?
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start
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end
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def check_event_trigger_after_moving
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return if $game_system.map_interpreter.running? || @starting
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return if @trigger != 2 # Not Event Touch
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if self.name[/(?:sight|trainer)\((\d+)\)/i]
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distance = $~[1].to_i
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return if !pbEventCanReachPlayer?(self, $game_player, distance)
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elsif self.name[/counter\((\d+)\)/i]
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distance = $~[1].to_i
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return if !pbEventFacesPlayer?(self, $game_player, distance)
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else
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return
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end
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return if jumping? || over_trigger?
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start
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end
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def check_event_trigger_auto
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case @trigger
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when 2 # Event touch
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@@ -263,7 +279,7 @@ class Game_Event < Game_Character
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@moveto_happened = false
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last_moving = moving?
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super
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$game_player.pbCheckEventTriggerFromDistance([2]) if !moving? && last_moving
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check_event_trigger_after_moving if !moving? && last_moving
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if @need_refresh
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@need_refresh = false
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refresh
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@@ -313,7 +313,7 @@ class Game_Player < Game_Character
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return result
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end
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def pbCheckEventTriggerAfterTurning; end
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def check_event_trigger_after_turning; end
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def pbCheckEventTriggerFromDistance(triggers)
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events = pbTriggeredTrainerEvents(triggers)
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