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Fixed BGM bug when ending surfing and immediately triggering a trainer battle with an intro BGM, fixed events making all other events check if they trigger after the event moves, fixed Neutralizing Gas triggering twice upon fainting
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@@ -817,7 +817,7 @@ class Game_Character
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oldDirection = @direction
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@direction = dir
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@stop_count = 0
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pbCheckEventTriggerAfterTurning if dir != oldDirection
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check_event_trigger_after_turning if dir != oldDirection
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end
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def turn_down; turn_generic(2); end
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