mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Fixed BGM bug when ending surfing and immediately triggering a trainer battle with an intro BGM, fixed events making all other events check if they trigger after the event moves, fixed Neutralizing Gas triggering twice upon fainting
This commit is contained in:
@@ -139,16 +139,6 @@ class Game_Event < Game_Character
|
||||
return false
|
||||
end
|
||||
|
||||
def pbCheckEventTriggerAfterTurning
|
||||
return if $game_system.map_interpreter.running? || @starting
|
||||
return if @trigger != 2 # Event touch
|
||||
return if !@event.name[/(?:sight|trainer)\((\d+)\)/i]
|
||||
distance = $~[1].to_i
|
||||
return if !pbEventCanReachPlayer?(self, $game_player, distance)
|
||||
return if jumping? || over_trigger?
|
||||
start
|
||||
end
|
||||
|
||||
def check_event_trigger_touch(dir)
|
||||
return if $game_system.map_interpreter.running?
|
||||
return if @trigger != 2 # Event touch
|
||||
@@ -167,6 +157,32 @@ class Game_Event < Game_Character
|
||||
start
|
||||
end
|
||||
|
||||
def check_event_trigger_after_turning
|
||||
return if $game_system.map_interpreter.running? || @starting
|
||||
return if @trigger != 2 # Not Event Touch
|
||||
return if !self.name[/(?:sight|trainer)\((\d+)\)/i]
|
||||
distance = $~[1].to_i
|
||||
return if !pbEventCanReachPlayer?(self, $game_player, distance)
|
||||
return if jumping? || over_trigger?
|
||||
start
|
||||
end
|
||||
|
||||
def check_event_trigger_after_moving
|
||||
return if $game_system.map_interpreter.running? || @starting
|
||||
return if @trigger != 2 # Not Event Touch
|
||||
if self.name[/(?:sight|trainer)\((\d+)\)/i]
|
||||
distance = $~[1].to_i
|
||||
return if !pbEventCanReachPlayer?(self, $game_player, distance)
|
||||
elsif self.name[/counter\((\d+)\)/i]
|
||||
distance = $~[1].to_i
|
||||
return if !pbEventFacesPlayer?(self, $game_player, distance)
|
||||
else
|
||||
return
|
||||
end
|
||||
return if jumping? || over_trigger?
|
||||
start
|
||||
end
|
||||
|
||||
def check_event_trigger_auto
|
||||
case @trigger
|
||||
when 2 # Event touch
|
||||
@@ -263,7 +279,7 @@ class Game_Event < Game_Character
|
||||
@moveto_happened = false
|
||||
last_moving = moving?
|
||||
super
|
||||
$game_player.pbCheckEventTriggerFromDistance([2]) if !moving? && last_moving
|
||||
check_event_trigger_after_moving if !moving? && last_moving
|
||||
if @need_refresh
|
||||
@need_refresh = false
|
||||
refresh
|
||||
|
||||
Reference in New Issue
Block a user