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Fixed BGM bug when ending surfing and immediately triggering a trainer battle with an intro BGM, fixed events making all other events check if they trigger after the event moves, fixed Neutralizing Gas triggering twice upon fainting
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@@ -313,7 +313,7 @@ class Game_Player < Game_Character
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return result
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end
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def pbCheckEventTriggerAfterTurning; end
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def check_event_trigger_after_turning; end
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def pbCheckEventTriggerFromDistance(triggers)
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events = pbTriggeredTrainerEvents(triggers)
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