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https://github.com/infinitefusion/infinitefusion-e18.git
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gym leader randomized tm
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@@ -490,6 +490,30 @@ module Settings
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"choice 27",
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"choice 28"
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]
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RANDOMIZED_GYM_TYPE_TM=
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{
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:NORMAL => [:TM32,:TM49,:TM42,:TM98], #DOUBLETEAM ECHOEDVOICE FACADE BATONPASS
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:FIGHTING => [:TM83,:TM115,:TM52,:TM112], #WORKUP POWERUPPUNCH FOCUSBLAST FOCUSPUNCH
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:FLYING => [:TM62,:TM58,:TM108,:TM100], #ACROBATICS SKYDROP SKYATTACK DEFOG
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:POISON => [:TM84,:TM06,:TM36,:TM34], #POISONJAB TOXIC SLUDGEBOMB SLUDGEWAVE
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:GROUND => [:TM28,:TM78,:TM26,:TM119], #DIG BULLDOZE EARTHQUAKE STOMPINGTANTRUM
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:ROCK => [:TM39,:TM80,:TM71,:TM69], #ROCKTOMB ROCKTHROW STONEDGE ROCKPOLISH
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:BUG => [:TM76,:TM89,:TM113,:TM99], #STRUGGLEBUG UTURN INFESTATION QUIVERDANCE
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:GHOST => [:TM85,:TM65,:TM30,:TM97], #DREAMEATER SHADOWCLAW SHADOWBALL NASTYPLOT
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:STEEL => [:TM74,:TM118,:TM117,:TM75], # GYROBALL STEELWING SMARTSTRIKE SWORDDANCE
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:FIRE => [:TM11,:TM43,:TM38,:TM61], #SUNNYDAY FLAMECHARGE FIREBLAST WILLOWISP
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:WATER => [:TM55,:TM105,:TM121,:TM18], #WATERPULSE AQUAJET SCALD RAINDANCE
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:GRASS => [:TM22,:TM53,:TM86,:TM102], # SOLARBEAM ENERGYBALL GRASSKNOT SPORE
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:ELECTRIC => [:TM73,:TM116,:TM93,:TM72], #THUNDERWAVE SHOCKWAVE WILDCHARGE VOLTSWITCH
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:PSYCHIC => [:TM77,:TM03,:TM29,:TM04], #PSYCHUP PSYSHOCK PSYCHIC CALMMIND
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:ICE => [:TM110,:TM13,:TM14,:TM07], #AURORAVEIL ICEBEAM BLIZZARD HAIL
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:DRAGON => [:TM95,:TM02,:TM82,:TM101], #SNARL DRAGONCLAW DRAGONTAIL DRAGONDANCE
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:DARK => [:TM95,:TM46,:TM120,:TM97], #SNARL THIEF THROATCHOP NASTYPLOT
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:FAIRY => [:TM45,:TM111,:TM96,:TM104] #ATTRACT DAZZLINGGLEAM MOONBLAST RECOVER
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}
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end
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# DO NOT EDIT THESE!
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@@ -805,6 +805,8 @@ end
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#===============================================================================
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# Being given an item
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#===============================================================================
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def pbReceiveItem(item, quantity = 1, item_name = "", music = nil)
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#item_name -> pour donner un autre nom à l'item. Pas encore réimplémenté et surtout là pour éviter que ça plante quand des events essaient de le faire
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item = GameData::Item.get(item)
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@@ -816,6 +818,9 @@ def pbReceiveItem(item, quantity = 1, item_name = "", music = nil)
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if item == :LEFTOVERS
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pbMessage(_INTL("\\me[{1}]You obtained some \\c[1]{2}\\c[0]!\\wtnp[30]", meName, itemname))
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elsif item.is_machine? # TM or HM
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if $game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] && $game_switches[SWITCH_RANDOMIZED_GYM_TYPES] && $game_variables[VAR_CURRENT_GYM_TYPE]>-1
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item=randomizeGymTM(item)
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end
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pbMessage(_INTL("\\me[{1}]You obtained \\c[1]{2} {3}\\c[0]!\\wtnp[30]", meName, itemname, GameData::Move.get(move).name))
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elsif quantity > 1
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pbMessage(_INTL("\\me[{1}]You obtained {2} \\c[1]{3}\\c[0]!\\wtnp[30]", meName, quantity, itemname))
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@@ -831,3 +836,26 @@ def pbReceiveItem(item, quantity = 1, item_name = "", music = nil)
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end
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return false # Can't add the item
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end
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def randomizeGymTM(old_item)
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gym_index = pbGet(VAR_CURRENT_GYM_TYPE)
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type_id = pbGet(VAR_GYM_TYPES_ARRAY)[gym_index]
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idx=0
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if $Trainer.badge_count >= 3
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idx=1
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end
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if $Trainer.badge_count >= 6
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idx=2
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end
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if $Trainer.badge_count >= 8
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idx=3
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end
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typed_tms_array = Settings::RANDOMIZED_GYM_TYPE_TM[type_id]
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return old_item if !typed_tms_array
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return old_item if idx > typed_tms_array.size
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return typed_tms_array[idx]
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end
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@@ -20,28 +20,28 @@ class PokemonPokedexInfo_Scene
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@sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@mapdata = pbLoadTownMapData
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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mappos = (map_metadata) ? map_metadata.town_map_position : nil
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if @region < 0 # Use player's current region
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@region = (mappos) ? mappos[0] : 0 # Region 0 default
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end
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@sprites["areamap"] = IconSprite.new(0,0,@viewport)
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@sprites["areamap"].setBitmap("Graphics/Pictures/#{@mapdata[@region][1]}")
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@sprites["areamap"].x += (Graphics.width-@sprites["areamap"].bitmap.width)/2
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@sprites["areamap"].y += (Graphics.height+32-@sprites["areamap"].bitmap.height)/2
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for hidden in Settings::REGION_MAP_EXTRAS
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if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
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pbDrawImagePositions(@sprites["areamap"].bitmap,[
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["Graphics/Pictures/#{hidden[4]}",
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hidden[2]*PokemonRegionMap_Scene::SQUAREWIDTH,
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hidden[3]*PokemonRegionMap_Scene::SQUAREHEIGHT]
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])
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end
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end
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@sprites["areahighlight"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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@sprites["areaoverlay"] = IconSprite.new(0,0,@viewport)
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@sprites["areaoverlay"].setBitmap("Graphics/Pictures/Pokedex/overlay_area")
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# @mapdata = pbLoadTownMapData
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# map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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# mappos = (map_metadata) ? map_metadata.town_map_position : nil
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# if @region < 0 # Use player's current region
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# @region = (mappos) ? mappos[0] : 0 # Region 0 default
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# end
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# @sprites["areamap"] = IconSprite.new(0,0,@viewport)
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# @sprites["areamap"].setBitmap("Graphics/Pictures/#{@mapdata[@region][1]}")
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# @sprites["areamap"].x += (Graphics.width-@sprites["areamap"].bitmap.width)/2
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# @sprites["areamap"].y += (Graphics.height+32-@sprites["areamap"].bitmap.height)/2
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# for hidden in Settings::REGION_MAP_EXTRAS
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# if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
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# pbDrawImagePositions(@sprites["areamap"].bitmap,[
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# ["Graphics/Pictures/#{hidden[4]}",
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# hidden[2]*PokemonRegionMap_Scene::SQUAREWIDTH,
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# hidden[3]*PokemonRegionMap_Scene::SQUAREHEIGHT]
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# ])
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# end
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# end
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# @sprites["areahighlight"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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# @sprites["areaoverlay"] = IconSprite.new(0,0,@viewport)
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# @sprites["areaoverlay"].setBitmap("Graphics/Pictures/Pokedex/overlay_area")
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@sprites["formfront"] = PokemonSprite.new(@viewport)
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@sprites["formfront"].setOffset(PictureOrigin::Center)
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@sprites["formfront"].x = 130
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