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Pokémon cries no longer change pitch except when fainting, added support for separate fainting cries
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@@ -96,9 +96,9 @@ class PokemonEggHatch_Scene
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@sprites["pokemon"].tone=Tone.new(0,0,0)
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@sprites["overlay"].opacity=0
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# Finish scene
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frames = GameData::Species.cry_length(@pokemon)
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frames = (GameData::Species.cry_length(@pokemon) * Graphics.frame_rate).ceil
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@pokemon.play_cry
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updateScene(frames)
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updateScene(frames + 4)
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pbBGMStop()
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pbMEPlay("Evolution success")
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@pokemon.name = nil
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