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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Pokémon cries no longer change pitch except when fainting, added support for separate fainting cries
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@@ -174,23 +174,23 @@ module GameData
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#===========================================================================
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def self.check_cry_file(species, form)
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def self.check_cry_file(species, form, suffix = "")
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species_data = self.get_species_form(species, form)
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return nil if species_data.nil?
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if form > 0
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ret = sprintf("Cries/%s_%d", species_data.species, form)
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ret = sprintf("Cries/%s_%d%s", species_data.species, form, suffix)
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return ret if pbResolveAudioSE(ret)
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end
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ret = sprintf("Cries/%s", species_data.species)
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ret = sprintf("Cries/%s%s", species_data.species, suffix)
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return (pbResolveAudioSE(ret)) ? ret : nil
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end
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def self.cry_filename(species, form = 0)
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return self.check_cry_file(species, form)
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def self.cry_filename(species, form = 0, suffix = "")
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return self.check_cry_file(species, form || 0, suffix)
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end
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def self.cry_filename_from_pokemon(pkmn)
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return self.check_cry_file(pkmn.species, pkmn.form)
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def self.cry_filename_from_pokemon(pkmn, suffix = "")
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return self.check_cry_file(pkmn.species, pkmn.form, suffix)
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end
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def self.play_cry_from_species(species, form = 0, volume = 90, pitch = 100)
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@@ -199,37 +199,42 @@ module GameData
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pbSEPlay(RPG::AudioFile.new(filename, volume, pitch)) rescue nil
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end
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def self.play_cry_from_pokemon(pkmn, volume = 90, pitch = nil)
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def self.play_cry_from_pokemon(pkmn, volume = 90, pitch = 100)
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return if !pkmn || pkmn.egg?
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filename = self.cry_filename_from_pokemon(pkmn)
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return if !filename
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pitch ||= 75 + (pkmn.hp * 25 / pkmn.totalhp)
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pitch ||= 100
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pbSEPlay(RPG::AudioFile.new(filename, volume, pitch)) rescue nil
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end
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def self.play_cry(pkmn, volume = 90, pitch = nil)
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def self.play_cry(pkmn, volume = 90, pitch = 100)
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if pkmn.is_a?(Pokemon)
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self.play_cry_from_pokemon(pkmn, volume, pitch)
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else
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self.play_cry_from_species(pkmn, nil, volume, pitch)
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self.play_cry_from_species(pkmn, 0, volume, pitch)
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end
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end
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def self.cry_length(species, form = 0, pitch = 100)
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def self.cry_length(species, form = 0, pitch = 100, suffix = "")
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pitch ||= 100
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return 0 if !species || pitch <= 0
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pitch = pitch.to_f / 100
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ret = 0.0
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if species.is_a?(Pokemon)
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if !species.egg?
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filename = pbResolveAudioSE(GameData::Species.cry_filename_from_pokemon(species))
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filename = self.cry_filename_from_pokemon(species, suffix)
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filename = self.cry_filename_from_pokemon(species) if !filename && !nil_or_empty?(suffix)
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filename = pbResolveAudioSE(filename)
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ret = getPlayTime(filename) if filename
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end
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else
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filename = pbResolveAudioSE(GameData::Species.cry_filename(species, form))
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filename = self.cry_filename(species, form, suffix)
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filename = self.cry_filename(species, form) if !filename && !nil_or_empty?(suffix)
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filename = pbResolveAudioSE(filename)
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ret = getPlayTime(filename) if filename
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end
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ret /= pitch # Sound played at a lower pitch lasts longer
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return (ret * Graphics.frame_rate).ceil + 4 # 4 provides a buffer between sounds
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return ret
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end
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end
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end
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@@ -659,11 +659,18 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
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# Animation
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# Play cry
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delay = 10
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cry = GameData::Species.cry_filename_from_pokemon(batSprite.pkmn, "_faint")
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if cry # Play a specific faint cry
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battler.setSE(0, cry)
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delay = (GameData::Species.cry_length(batSprite.pkmn, nil, nil, "_faint") * 20).ceil
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else
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cry = GameData::Species.cry_filename_from_pokemon(batSprite.pkmn)
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if cry
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battler.setSE(0, cry, nil, 75) # 75 is pitch
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delay = GameData::Species.cry_length(batSprite.pkmn) * 20 / Graphics.frame_rate
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if cry # Play the regular cry at a lower pitch (75)
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battler.setSE(0, cry, nil, 75)
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delay = (GameData::Species.cry_length(batSprite.pkmn, nil, 75) * 20).ceil
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end
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end
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delay += 2
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# Sprite drops down
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shadow.setVisible(delay,false)
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battler.setSE(delay,"Pkmn faint")
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@@ -96,9 +96,9 @@ class PokemonEggHatch_Scene
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@sprites["pokemon"].tone=Tone.new(0,0,0)
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@sprites["overlay"].opacity=0
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# Finish scene
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frames = GameData::Species.cry_length(@pokemon)
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frames = (GameData::Species.cry_length(@pokemon) * Graphics.frame_rate).ceil
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@pokemon.play_cry
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updateScene(frames)
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updateScene(frames + 4)
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pbBGMStop()
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pbMEPlay("Evolution success")
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@pokemon.name = nil
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@@ -569,10 +569,10 @@ class PokemonEvolutionScene
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def pbEvolutionSuccess
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$stats.evolution_count += 1
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# Play cry of evolved species
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frames = GameData::Species.cry_length(@newspecies, @pokemon.form)
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frames = (GameData::Species.cry_length(@newspecies, @pokemon.form) * Graphics.frame_rate).ceil
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pbBGMStop
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Pokemon.play_cry(@newspecies, @pokemon.form)
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frames.times do
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(frames + 4).times do
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Graphics.update
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pbUpdate
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end
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