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Refining event evolution mechanics
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@@ -1025,8 +1025,8 @@ class Pokemon
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return nil
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end
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def trigger_event_evolution(value = 0)
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new_species = check_evolution_by_event(value)
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def trigger_event_evolution(number)
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new_species = check_evolution_by_event(number)
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if new_species
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pbFadeOutInWithMusic {
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evo = PokemonEvolutionScene.new
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