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https://github.com/infinitefusion/infinitefusion-e18.git
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updates to version 6.1
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@@ -599,6 +599,54 @@ class PokeBattle_Battler
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GameData::Species.sprite_filename(pokemon.dexNum, spriteform_body,spriteform_head)
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end
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def playChangeFormAnimation(animation = "UltraBurst2")
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@battle.scene.pbChangePokemon(self, @pokemon)
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@battle.scene.pbCommonAnimation(animation, self)
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@battle.scene.pbRefreshOne(@index)
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end
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def changeSpecies(pokemon, speciesToReplace,newSpecies, animation = "UltraBurst2")
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if pokemon.isFusion?()
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replaceFusionSpecies(pokemon,speciesToReplace,newSpecies)
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else
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changeSpeciesSpecific(pokemon,newSpecies)
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end
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playChangeFormAnimation(animation)
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end
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# def changeUnfusedSpecies(pokemon, newSpecies, animation = "UltraBurst2")
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#
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# end
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#For meloetta form change
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def changeFormSpecies(oldForm, newForm,animation = "UltraBurst2")
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@pokemon.changeFormSpecies(oldForm,newForm)
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playChangeFormAnimation(animation)
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# is_already_old_form = @pokemon.isFusionOf(oldForm) #A 466
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# is_already_new_form = @pokemon.isFusionOf(newForm) #P
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#
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#
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# #reverse the fusion if it's a meloA and meloP fusion
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# # There's probably a smarter way to do this but laziness lol
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# if is_already_old_form && is_already_new_form
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# if @pokemon.species_data.get_body_species() == oldForm
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# changeSpeciesSpecific(@pokemon,getFusedPokemonIdFromSymbols(newForm,oldForm))
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# else
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# changeSpeciesSpecific(@pokemon,getFusedPokemonIdFromSymbols(oldForm,newForm))
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# end
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# playChangeFormAnimation(animation)
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# else
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# changeSpecies(@pokemon, oldForm, newForm, animation) if is_already_old_form
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# changeSpecies(@pokemon, newForm, oldForm, animation) if is_already_new_form
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# end
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end
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def changeForm(newForm, formChangingSpecies, animation = "UltraBurst2")
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spriteform_body = newForm if @pokemon.hasBodyOf?(formChangingSpecies)
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spriteform_head = newForm if @pokemon.hasHeadOf?(formChangingSpecies)
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@@ -617,9 +665,7 @@ class PokeBattle_Battler
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@pokemon.spriteform_body = spriteform_body
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@pokemon.spriteform_head = spriteform_head
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end
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@battle.scene.pbChangePokemon(self, @pokemon)
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@battle.scene.pbCommonAnimation(animation, self)
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@battle.scene.pbRefreshOne(@index)
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playChangeFormAnimation(animation)
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end
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#=============================================================================
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